Some changes and bug fixes

This commit is contained in:
EntenKoeniq
2022-04-14 05:27:47 +02:00
parent 81733a2c19
commit e978c13f41
11 changed files with 86 additions and 138 deletions

View File

@ -69,30 +69,19 @@ namespace CoopClient.Entities.Player
Model vehicleModel = VehicleModelHash.ModelRequest();
if (vehicleModel == null)
{
//GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
Character.IsVisible = false;
return;
}
bool vehFound = false;
Vehicle targetVehicle = World.GetClosestVehicle(Position, 7f, vehicleModel);
if (targetVehicle != null)
if (targetVehicle != null && targetVehicle.IsSeatFree((VehicleSeat)VehicleSeatIndex))
{
if (targetVehicle.IsSeatFree((VehicleSeat)VehicleSeatIndex))
{
MainVehicle = targetVehicle;
vehFound = true;
}
MainVehicle = targetVehicle;
}
if (!vehFound)
else
{
MainVehicle = World.CreateVehicle(vehicleModel, Position);
MainVehicle.IsVisible = false;
MainVehicle.Quaternion = _vehicleRotation;
MainVehicle.IsInvincible = true;
MainVehicle.Quaternion = _vehicleRotation;
if (MainVehicle.HasRoof)
{
@ -105,7 +94,6 @@ namespace CoopClient.Entities.Player
}
vehicleModel.MarkAsNoLongerNeeded();
return;
}
if (_lastVehicleEnter != 0)
@ -122,8 +110,6 @@ namespace CoopClient.Entities.Player
}
else if (!Character.IsInVehicle() || Character.CurrentVehicle.Handle != MainVehicle.Handle)
{
MainVehicle.IsVisible = true;
if (Game.Player.Character.CurrentVehicle?.Handle == MainVehicle.Handle &&
VehicleSeatIndex == (int)Game.Player.Character.SeatIndex)
{
@ -134,17 +120,16 @@ namespace CoopClient.Entities.Player
if (VehicleSpeed > 0.2f || !Character.IsInRange(MainVehicle.Position, 4f))
{
Character.SetIntoVehicle(MainVehicle, (VehicleSeat)VehicleSeatIndex);
Character.IsVisible = true;
}
else
{
_lastVehicleEnter = Util.GetTickCount64();
Character.Task.ClearAllImmediately();
Character.IsVisible = true;
Character.Task.EnterVehicle(MainVehicle, (VehicleSeat)VehicleSeatIndex, -1, 2f, EnterVehicleFlags.WarpToDoor);
return;
}
return;
}
if ((int)Character.SeatIndex != VehicleSeatIndex)
@ -176,6 +161,11 @@ namespace CoopClient.Entities.Player
private void UpdateVehicleInfo()
{
if (LastSyncWasFull)
{
MainVehicle.SetVehicleDamageModel(VehDamageModel);
}
if (VehicleColors != null && VehicleColors != _lastVehicleColors)
{
Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, VehicleColors[0], VehicleColors[1]);
@ -231,34 +221,6 @@ namespace CoopClient.Entities.Player
MainVehicle.IsEngineRunning = VehIsEngineRunning;
}
MainVehicle.CurrentRPM = VehRPM;
if (VehAreLightsOn != MainVehicle.AreLightsOn)
{
MainVehicle.AreLightsOn = VehAreLightsOn;
}
if (VehAreHighBeamsOn != MainVehicle.AreHighBeamsOn)
{
MainVehicle.AreHighBeamsOn = VehAreHighBeamsOn;
}
if (MainVehicle.IsSubmarineCar)
{
if (Transformed)
{
if (!_lastTransformed)
{
_lastTransformed = true;
Function.Call(Hash._TRANSFORM_VEHICLE_TO_SUBMARINE, MainVehicle.Handle, false);
}
}
else if (_lastTransformed)
{
_lastTransformed = false;
Function.Call(Hash._TRANSFORM_SUBMARINE_TO_VEHICLE, MainVehicle.Handle, false);
}
}
if (MainVehicle.IsPlane)
{
@ -269,11 +231,40 @@ namespace CoopClient.Entities.Player
}
else
{
if (MainVehicle.IsSubmarineCar)
{
if (Transformed)
{
if (!_lastTransformed)
{
_lastTransformed = true;
Function.Call(Hash._TRANSFORM_VEHICLE_TO_SUBMARINE, MainVehicle.Handle, false);
}
}
else if (_lastTransformed)
{
_lastTransformed = false;
Function.Call(Hash._TRANSFORM_SUBMARINE_TO_VEHICLE, MainVehicle.Handle, false);
}
}
if (VehAreLightsOn != MainVehicle.AreLightsOn)
{
MainVehicle.AreLightsOn = VehAreLightsOn;
}
if (VehAreHighBeamsOn != MainVehicle.AreHighBeamsOn)
{
MainVehicle.AreHighBeamsOn = VehAreHighBeamsOn;
}
if (MainVehicle.HasSiren && VehIsSireneActive != MainVehicle.IsSirenActive)
{
MainVehicle.IsSirenActive = VehIsSireneActive;
}
MainVehicle.AreBrakeLightsOn = VehAreBrakeLightsOn;
if (IsHornActive)
{
if (!_lastHornActive)
@ -296,19 +287,14 @@ namespace CoopClient.Entities.Player
MainVehicle.RoofState = VehRoofOpened ? VehicleRoofState.Opening : VehicleRoofState.Closing;
}
}
Function.Call(Hash.SET_VEHICLE_BRAKE_LIGHTS, MainVehicle.Handle, VehAreBrakeLightsOn);
if (LastSyncWasFull)
{
MainVehicle.SetVehicleDamageModel(VehDamageModel);
}
}
}
}
private void UpdateVehiclePosition()
{
MainVehicle.CurrentRPM = VehRPM;
float avrLat = Math.Min(1.5f, (Util.GetTickCount64() - LastUpdateReceived) / AverageLatency);
if (_lastVehicleSteeringAngle != VehicleSteeringAngle)