Fixed a bug where it was not possible to shoot other players
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@ -102,7 +102,7 @@ namespace CoopClient
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else if (!GameLoaded && (GameLoaded = true))
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else if (!GameLoaded && (GameLoaded = true))
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{
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{
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RelationshipGroup = World.AddRelationshipGroup("SYNCPED");
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RelationshipGroup = World.AddRelationshipGroup("SYNCPED");
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Game.Player.Character.RelationshipGroup = RelationshipGroup;
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Game.Player.Character.RelationshipGroup.SetRelationshipBetweenGroups(RelationshipGroup, Relationship.Neutral, true);
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#if !NON_INTERACTIVE
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#if !NON_INTERACTIVE
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GTA.UI.Notification.Show(GTA.UI.NotificationIcon.AllPlayersConf, "GTACOOP:R", "Welcome!", "Press ~g~F9~s~ to open the menu.");
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GTA.UI.Notification.Show(GTA.UI.NotificationIcon.AllPlayersConf, "GTACOOP:R", "Welcome!", "Press ~g~F9~s~ to open the menu.");
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#endif
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#endif
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