Fixed a bug where it was not possible to shoot other players

This commit is contained in:
EntenKoeniq
2021-12-18 20:31:10 +01:00
parent 1bf5cf1c88
commit f07607000b

View File

@ -102,7 +102,7 @@ namespace CoopClient
else if (!GameLoaded && (GameLoaded = true))
{
RelationshipGroup = World.AddRelationshipGroup("SYNCPED");
Game.Player.Character.RelationshipGroup = RelationshipGroup;
Game.Player.Character.RelationshipGroup.SetRelationshipBetweenGroups(RelationshipGroup, Relationship.Neutral, true);
#if !NON_INTERACTIVE
GTA.UI.Notification.Show(GTA.UI.NotificationIcon.AllPlayersConf, "GTACOOP:R", "Welcome!", "Press ~g~F9~s~ to open the menu.");
#endif