ID (from "string" to "long")
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@ -30,9 +30,9 @@ namespace CoopClient
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public static Networking MainNetworking = new Networking();
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public static string LocalPlayerID = null;
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public static readonly Dictionary<string, EntitiesPlayer> Players = new Dictionary<string, EntitiesPlayer>();
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public static readonly Dictionary<string, EntitiesNpc> Npcs = new Dictionary<string, EntitiesNpc>();
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public static long LocalPlayerID = 0;
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public static readonly Dictionary<long, EntitiesPlayer> Players = new Dictionary<long, EntitiesPlayer>();
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public static readonly Dictionary<long, EntitiesNpc> Npcs = new Dictionary<long, EntitiesNpc>();
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public Main()
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{
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@ -76,7 +76,7 @@ namespace CoopClient
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MainChat.Tick();
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// Display all players
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foreach (KeyValuePair<string, EntitiesPlayer> player in Players)
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foreach (KeyValuePair<long, EntitiesPlayer> player in Players)
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{
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player.Value.DisplayLocally(player.Value.Username);
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}
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@ -156,7 +156,7 @@ namespace CoopClient
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private void OnAbort(object sender, EventArgs e)
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{
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foreach (KeyValuePair<string, EntitiesPlayer> player in Players)
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foreach (KeyValuePair<long, EntitiesPlayer> player in Players)
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{
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player.Value.Character?.AttachedBlip?.Delete();
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player.Value.Character?.CurrentVehicle?.Delete();
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@ -165,7 +165,7 @@ namespace CoopClient
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player.Value.PedBlip?.Delete();
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}
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foreach (KeyValuePair<string, EntitiesNpc> Npc in Npcs)
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foreach (KeyValuePair<long, EntitiesNpc> Npc in Npcs)
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{
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Npc.Value.Character?.CurrentVehicle?.Delete();
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Npc.Value.Character?.Kill();
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@ -175,7 +175,7 @@ namespace CoopClient
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public static void CleanUp()
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{
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foreach (KeyValuePair<string, EntitiesPlayer> player in Players)
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foreach (KeyValuePair<long, EntitiesPlayer> player in Players)
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{
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player.Value.Character?.AttachedBlip?.Delete();
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player.Value.Character?.CurrentVehicle?.Delete();
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@ -185,7 +185,7 @@ namespace CoopClient
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}
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Players.Clear();
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foreach (KeyValuePair<string, EntitiesNpc> Npc in Npcs)
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foreach (KeyValuePair<long, EntitiesNpc> Npc in Npcs)
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{
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Npc.Value.Character?.CurrentVehicle?.Delete();
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Npc.Value.Character?.Kill();
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@ -231,10 +231,10 @@ namespace CoopClient
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private void Debug()
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{
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Ped player = Game.Player.Character;
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if (!Players.ContainsKey("DebugKey"))
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if (!Players.ContainsKey(0))
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{
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Players.Add("DebugKey", new EntitiesPlayer() { SocialClubName = "DEBUG", Username = "DebugPlayer" });
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DebugSyncPed = Players["DebugKey"];
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Players.Add(0, new EntitiesPlayer() { SocialClubName = "DEBUG", Username = "DebugPlayer" });
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DebugSyncPed = Players[0];
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}
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if ((Environment.TickCount - ArtificialLagCounter) < 37)
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