I hope this fixed the problem. (Not tested 😅)
```[02:04:37] [ERROR] Caught fatal unhandled exception: System.NullReferenceException: Referência de objeto não definida para uma instância de um objeto. em CoopClient.EntitiesPed.CreateCharacter(String username) em CoopClient.EntitiesPed.DisplayLocally(String username) em CoopClient.Entities.EntitiesThread.OnTick(Object sender, EventArgs e) em SHVDN.Script.MainLoop() [02:04:37] [ERROR] The exception was thrown while executing the script CoopClient.Entities.EntitiesThread. [02:04:37] [WARNING] Aborted script CoopClient.Entities.EntitiesThread.```
This commit is contained in:
@ -21,48 +21,50 @@ namespace CoopClient.Entities
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return;
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}
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Dictionary<string, EntitiesNpc> localNpcs = null;
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lock (Main.Npcs)
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{
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localNpcs = new Dictionary<string, EntitiesNpc>(Main.Npcs);
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}
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int tickCount = Environment.TickCount;
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for (int i = localNpcs.Count - 1; i >= 0; i--)
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{
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string key = localNpcs.ElementAt(i).Key;
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if ((tickCount - localNpcs[key].LastUpdateReceived) > 3500)
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{
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if (localNpcs[key].Character != null && localNpcs[key].Character.Exists() && localNpcs[key].Health > 0)
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{
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localNpcs[key].Character.Kill();
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localNpcs[key].Character.Delete();
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}
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if (localNpcs[key].MainVehicle != null && localNpcs[key].MainVehicle.Exists() && localNpcs[key].MainVehicle.PassengerCount == 0)
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{
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localNpcs[key].MainVehicle.Delete();
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}
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localNpcs.Remove(key);
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}
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}
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lock (Main.Npcs)
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{
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// Remove all NPCs with a last update older than npcThreshold or display this npc
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foreach (KeyValuePair<string, EntitiesNpc> npc in new Dictionary<string, EntitiesNpc>(Main.Npcs))
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{
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int tickCount = Environment.TickCount - npc.Value.LastUpdateReceived;
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if (tickCount > 3500) // If the last update is older than 3.5s, then delete this npc completely
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if (!localNpcs.ContainsKey(npc.Key))
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{
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if (npc.Value.Character != null && npc.Value.Character.Exists() && npc.Value.Health > 0)
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{
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npc.Value.Character.Kill();
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npc.Value.Character.Delete();
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}
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if (npc.Value.MainVehicle != null && npc.Value.MainVehicle.Exists() && npc.Value.MainVehicle.PassengerCount == 0)
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{
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npc.Value.MainVehicle.Delete();
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}
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Main.Npcs.Remove(npc.Key);
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}
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else if (tickCount > 1500) // If the last update is older than 1.5s, then delete this npc temporarily
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{
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if (npc.Value.Character != null && npc.Value.Character.Exists() && npc.Value.Health > 0)
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{
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npc.Value.Character.Kill();
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npc.Value.Character.Delete();
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}
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if (npc.Value.MainVehicle != null && npc.Value.MainVehicle.Exists() && npc.Value.MainVehicle.PassengerCount == 0)
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{
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npc.Value.MainVehicle.Delete();
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}
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}
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else
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{
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npc.Value.DisplayLocally(null);
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}
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}
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}
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for (int i = 0; i < localNpcs.Count; i++)
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{
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localNpcs.ElementAt(i).Value.DisplayLocally(null);
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}
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// Only if that player wants to share his NPCs with others
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if (Main.ShareNpcsWithPlayers)
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{
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@ -389,99 +389,105 @@ namespace CoopClient
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#region -- NPC --
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private void FullSyncNpc(FullSyncNpcPacket packet)
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{
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if (Main.Npcs.ContainsKey(packet.ID))
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lock (Main.Npcs)
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{
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EntitiesNpc npc = Main.Npcs[packet.ID];
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npc.LastUpdateReceived = Environment.TickCount;
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npc.ModelHash = packet.ModelHash;
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npc.Props = packet.Props;
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npc.Health = packet.Health;
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npc.Position = packet.Position.ToVector();
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npc.Rotation = packet.Rotation.ToVector();
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npc.Velocity = packet.Velocity.ToVector();
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npc.Speed = packet.Speed;
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npc.CurrentWeaponHash = packet.CurrentWeaponHash;
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npc.AimCoords = packet.AimCoords.ToVector();
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npc.LastSyncWasFull = (packet.Flag.Value & (byte)PedDataFlags.LastSyncWasFull) > 0;
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npc.IsAiming = (packet.Flag.Value & (byte)PedDataFlags.IsAiming) > 0;
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npc.IsShooting = (packet.Flag.Value & (byte)PedDataFlags.IsShooting) > 0;
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npc.IsReloading = (packet.Flag.Value & (byte)PedDataFlags.IsReloading) > 0;
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npc.IsJumping = (packet.Flag.Value & (byte)PedDataFlags.IsJumping) > 0;
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npc.IsRagdoll = (packet.Flag.Value & (byte)PedDataFlags.IsRagdoll) > 0;
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npc.IsOnFire = (packet.Flag.Value & (byte)PedDataFlags.IsOnFire) > 0;
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npc.IsInVehicle = (packet.Flag.Value & (byte)PedDataFlags.IsInVehicle) > 0;
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}
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else
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{
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Main.Npcs.Add(packet.ID, new EntitiesNpc()
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if (Main.Npcs.ContainsKey(packet.ID))
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{
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LastUpdateReceived = Environment.TickCount,
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ModelHash = packet.ModelHash,
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Props = packet.Props,
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Health = packet.Health,
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Position = packet.Position.ToVector(),
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Rotation = packet.Rotation.ToVector(),
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Velocity = packet.Velocity.ToVector(),
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Speed = packet.Speed,
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CurrentWeaponHash = packet.CurrentWeaponHash,
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AimCoords = packet.AimCoords.ToVector(),
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LastSyncWasFull = (packet.Flag.Value & (byte)PedDataFlags.LastSyncWasFull) > 0,
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IsAiming = (packet.Flag.Value & (byte)PedDataFlags.IsAiming) > 0,
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IsShooting = (packet.Flag.Value & (byte)PedDataFlags.IsShooting) > 0,
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IsReloading = (packet.Flag.Value & (byte)PedDataFlags.IsReloading) > 0,
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IsJumping = (packet.Flag.Value & (byte)PedDataFlags.IsJumping) > 0,
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IsRagdoll = (packet.Flag.Value & (byte)PedDataFlags.IsRagdoll) > 0,
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IsOnFire = (packet.Flag.Value & (byte)PedDataFlags.IsOnFire) > 0,
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IsInVehicle = (packet.Flag.Value & (byte)PedDataFlags.IsInVehicle) > 0
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});
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EntitiesNpc npc = Main.Npcs[packet.ID];
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npc.LastUpdateReceived = Environment.TickCount;
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npc.ModelHash = packet.ModelHash;
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npc.Props = packet.Props;
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npc.Health = packet.Health;
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npc.Position = packet.Position.ToVector();
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npc.Rotation = packet.Rotation.ToVector();
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npc.Velocity = packet.Velocity.ToVector();
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npc.Speed = packet.Speed;
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npc.CurrentWeaponHash = packet.CurrentWeaponHash;
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npc.AimCoords = packet.AimCoords.ToVector();
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npc.LastSyncWasFull = (packet.Flag.Value & (byte)PedDataFlags.LastSyncWasFull) > 0;
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npc.IsAiming = (packet.Flag.Value & (byte)PedDataFlags.IsAiming) > 0;
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npc.IsShooting = (packet.Flag.Value & (byte)PedDataFlags.IsShooting) > 0;
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npc.IsReloading = (packet.Flag.Value & (byte)PedDataFlags.IsReloading) > 0;
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npc.IsJumping = (packet.Flag.Value & (byte)PedDataFlags.IsJumping) > 0;
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npc.IsRagdoll = (packet.Flag.Value & (byte)PedDataFlags.IsRagdoll) > 0;
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npc.IsOnFire = (packet.Flag.Value & (byte)PedDataFlags.IsOnFire) > 0;
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npc.IsInVehicle = (packet.Flag.Value & (byte)PedDataFlags.IsInVehicle) > 0;
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}
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else
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{
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Main.Npcs.Add(packet.ID, new EntitiesNpc()
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{
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LastUpdateReceived = Environment.TickCount,
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ModelHash = packet.ModelHash,
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Props = packet.Props,
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Health = packet.Health,
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Position = packet.Position.ToVector(),
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Rotation = packet.Rotation.ToVector(),
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Velocity = packet.Velocity.ToVector(),
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Speed = packet.Speed,
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CurrentWeaponHash = packet.CurrentWeaponHash,
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AimCoords = packet.AimCoords.ToVector(),
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LastSyncWasFull = (packet.Flag.Value & (byte)PedDataFlags.LastSyncWasFull) > 0,
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IsAiming = (packet.Flag.Value & (byte)PedDataFlags.IsAiming) > 0,
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IsShooting = (packet.Flag.Value & (byte)PedDataFlags.IsShooting) > 0,
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IsReloading = (packet.Flag.Value & (byte)PedDataFlags.IsReloading) > 0,
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IsJumping = (packet.Flag.Value & (byte)PedDataFlags.IsJumping) > 0,
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IsRagdoll = (packet.Flag.Value & (byte)PedDataFlags.IsRagdoll) > 0,
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IsOnFire = (packet.Flag.Value & (byte)PedDataFlags.IsOnFire) > 0,
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IsInVehicle = (packet.Flag.Value & (byte)PedDataFlags.IsInVehicle) > 0
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});
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}
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}
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}
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private void FullSyncNpcVeh(FullSyncNpcVehPacket packet)
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{
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if (Main.Npcs.ContainsKey(packet.ID))
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lock (Main.Npcs)
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{
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EntitiesNpc npc = Main.Npcs[packet.ID];
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npc.LastUpdateReceived = Environment.TickCount;
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npc.ModelHash = packet.ModelHash;
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npc.Props = packet.Props;
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npc.Health = packet.Health;
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npc.Position = packet.Position.ToVector();
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npc.VehicleModelHash = packet.VehModelHash;
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npc.VehicleSeatIndex = packet.VehSeatIndex;
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npc.VehiclePosition = packet.VehPosition.ToVector();
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npc.VehicleRotation = packet.VehRotation.ToQuaternion();
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npc.VehicleVelocity = packet.VehVelocity.ToVector();
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npc.VehicleSpeed = packet.VehSpeed;
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npc.VehicleSteeringAngle = packet.VehSteeringAngle;
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npc.LastSyncWasFull = (packet.Flag.Value & (byte)VehicleDataFlags.LastSyncWasFull) > 0;
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npc.IsInVehicle = (packet.Flag.Value & (byte)VehicleDataFlags.IsInVehicle) > 0;
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npc.VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0;
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npc.VehAreLightsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreLightsOn) > 0;
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npc.VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0;
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}
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else
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{
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Main.Npcs.Add(packet.ID, new EntitiesNpc()
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if (Main.Npcs.ContainsKey(packet.ID))
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{
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LastUpdateReceived = Environment.TickCount,
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ModelHash = packet.ModelHash,
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Props = packet.Props,
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Health = packet.Health,
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Position = packet.Position.ToVector(),
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VehicleModelHash = packet.VehModelHash,
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VehicleSeatIndex = packet.VehSeatIndex,
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VehiclePosition = packet.VehPosition.ToVector(),
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VehicleRotation = packet.VehRotation.ToQuaternion(),
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VehicleVelocity = packet.VehVelocity.ToVector(),
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VehicleSpeed = packet.VehSpeed,
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VehicleSteeringAngle = packet.VehSteeringAngle,
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LastSyncWasFull = (packet.Flag.Value & (byte)VehicleDataFlags.LastSyncWasFull) > 0,
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IsInVehicle = (packet.Flag.Value & (byte)VehicleDataFlags.IsInVehicle) > 0,
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VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0,
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VehAreLightsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreLightsOn) > 0,
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VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0
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});
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EntitiesNpc npc = Main.Npcs[packet.ID];
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npc.LastUpdateReceived = Environment.TickCount;
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npc.ModelHash = packet.ModelHash;
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npc.Props = packet.Props;
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npc.Health = packet.Health;
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npc.Position = packet.Position.ToVector();
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npc.VehicleModelHash = packet.VehModelHash;
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npc.VehicleSeatIndex = packet.VehSeatIndex;
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npc.VehiclePosition = packet.VehPosition.ToVector();
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npc.VehicleRotation = packet.VehRotation.ToQuaternion();
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npc.VehicleVelocity = packet.VehVelocity.ToVector();
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npc.VehicleSpeed = packet.VehSpeed;
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npc.VehicleSteeringAngle = packet.VehSteeringAngle;
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npc.LastSyncWasFull = (packet.Flag.Value & (byte)VehicleDataFlags.LastSyncWasFull) > 0;
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npc.IsInVehicle = (packet.Flag.Value & (byte)VehicleDataFlags.IsInVehicle) > 0;
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npc.VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0;
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npc.VehAreLightsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreLightsOn) > 0;
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npc.VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0;
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}
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else
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{
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Main.Npcs.Add(packet.ID, new EntitiesNpc()
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{
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LastUpdateReceived = Environment.TickCount,
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ModelHash = packet.ModelHash,
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Props = packet.Props,
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Health = packet.Health,
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Position = packet.Position.ToVector(),
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VehicleModelHash = packet.VehModelHash,
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VehicleSeatIndex = packet.VehSeatIndex,
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VehiclePosition = packet.VehPosition.ToVector(),
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VehicleRotation = packet.VehRotation.ToQuaternion(),
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VehicleVelocity = packet.VehVelocity.ToVector(),
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VehicleSpeed = packet.VehSpeed,
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VehicleSteeringAngle = packet.VehSteeringAngle,
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LastSyncWasFull = (packet.Flag.Value & (byte)VehicleDataFlags.LastSyncWasFull) > 0,
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IsInVehicle = (packet.Flag.Value & (byte)VehicleDataFlags.IsInVehicle) > 0,
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VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0,
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VehAreLightsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreLightsOn) > 0,
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VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0
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});
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}
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}
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}
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#endregion // -- NPC --
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|
Reference in New Issue
Block a user