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@ -508,9 +508,12 @@ namespace CoopClient
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Ped player = Game.Player.Character;
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NetOutgoingMessage outgoingMessage = Client.CreateMessage();
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NetDeliveryMethod messageType;
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if ((Environment.TickCount - LastFullPlayerSync) > 1500)
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{
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messageType = NetDeliveryMethod.UnreliableSequenced;
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if (!player.IsInVehicle())
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{
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new FullSyncPlayerPacket()
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@ -562,6 +565,8 @@ namespace CoopClient
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}
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else
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{
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messageType = NetDeliveryMethod.ReliableSequenced;
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if (!player.IsInVehicle())
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{
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new LightSyncPlayerPacket()
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@ -596,7 +601,7 @@ namespace CoopClient
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}
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}
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Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered);
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Client.SendMessage(outgoingMessage, messageType);
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Client.FlushSendQueue();
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}
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@ -651,7 +656,7 @@ namespace CoopClient
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}.PacketToNetOutGoingMessage(outgoingMessage);
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}
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Client.SendMessage(outgoingMessage, NetDeliveryMethod.ReliableOrdered);
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Client.SendMessage(outgoingMessage, NetDeliveryMethod.Unreliable);
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Client.FlushSendQueue();
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}
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