Vehicle dead and door synchronization added
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@ -307,6 +307,7 @@ namespace CoopClient
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player.VehicleSpeed = packet.VehSpeed;
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player.VehicleSteeringAngle = packet.VehSteeringAngle;
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player.VehicleColors = packet.VehColors;
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player.VehDoors = packet.VehDoors;
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player.LastSyncWasFull = (packet.Flag.Value & (byte)VehicleDataFlags.LastSyncWasFull) > 0;
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player.IsInVehicle = (packet.Flag.Value & (byte)VehicleDataFlags.IsInVehicle) > 0;
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player.VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0;
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@ -314,6 +315,7 @@ namespace CoopClient
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player.VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0;
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player.VehIsInBurnout = (packet.Flag.Value & (byte)VehicleDataFlags.IsInBurnout) > 0;
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player.VehIsSireneActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsSirenActive) > 0;
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player.VehicleDead = (packet.Flag.Value & (byte)VehicleDataFlags.IsDead) > 0;
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}
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}
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@ -371,6 +373,7 @@ namespace CoopClient
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player.VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0;
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player.VehIsInBurnout = (packet.Flag.Value & (byte)VehicleDataFlags.IsInBurnout) > 0;
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player.VehIsSireneActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsSirenActive) > 0;
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player.VehicleDead = (packet.Flag.Value & (byte)VehicleDataFlags.IsDead) > 0;
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}
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}
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#endregion // -- PLAYER --
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@ -454,6 +457,7 @@ namespace CoopClient
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npc.VehicleSpeed = packet.VehSpeed;
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npc.VehicleSteeringAngle = packet.VehSteeringAngle;
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npc.VehicleColors = packet.VehColors;
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npc.VehDoors = packet.VehDoors;
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npc.LastSyncWasFull = (packet.Flag.Value & (byte)VehicleDataFlags.LastSyncWasFull) > 0;
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npc.IsInVehicle = (packet.Flag.Value & (byte)VehicleDataFlags.IsInVehicle) > 0;
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npc.VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0;
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@ -461,6 +465,7 @@ namespace CoopClient
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npc.VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0;
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npc.VehIsInBurnout = (packet.Flag.Value & (byte)VehicleDataFlags.IsInBurnout) > 0;
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npc.VehIsSireneActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsSirenActive) > 0;
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npc.VehicleDead = (packet.Flag.Value & (byte)VehicleDataFlags.IsDead) > 0;
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}
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else
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{
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@ -480,13 +485,15 @@ namespace CoopClient
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VehicleSpeed = packet.VehSpeed,
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VehicleSteeringAngle = packet.VehSteeringAngle,
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VehicleColors = packet.VehColors,
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VehDoors = packet.VehDoors,
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LastSyncWasFull = (packet.Flag.Value & (byte)VehicleDataFlags.LastSyncWasFull) > 0,
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IsInVehicle = (packet.Flag.Value & (byte)VehicleDataFlags.IsInVehicle) > 0,
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VehIsEngineRunning = (packet.Flag.Value & (byte)VehicleDataFlags.IsEngineRunning) > 0,
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VehAreLightsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreLightsOn) > 0,
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VehAreHighBeamsOn = (packet.Flag.Value & (byte)VehicleDataFlags.AreHighBeamsOn) > 0,
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VehIsInBurnout = (packet.Flag.Value & (byte)VehicleDataFlags.IsInBurnout) > 0,
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VehIsSireneActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsSirenActive) > 0
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VehIsSireneActive = (packet.Flag.Value & (byte)VehicleDataFlags.IsSirenActive) > 0,
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VehicleDead = (packet.Flag.Value & (byte)VehicleDataFlags.IsDead) > 0
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});
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}
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}
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@ -546,6 +553,7 @@ namespace CoopClient
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VehSpeed = player.CurrentVehicle.Speed,
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VehSteeringAngle = player.CurrentVehicle.SteeringAngle,
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VehColors = new int[] { primaryColor, secondaryColor },
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VehDoors = Util.GetVehicleDoors(player.CurrentVehicle.Doors),
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Flag = Util.GetVehicleFlags(player, player.CurrentVehicle, true)
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}.PacketToNetOutGoingMessage(outgoingMessage);
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}
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@ -638,6 +646,7 @@ namespace CoopClient
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VehSpeed = npc.CurrentVehicle.Speed,
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VehSteeringAngle = npc.CurrentVehicle.SteeringAngle,
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VehColors = new int[] { primaryColor, secondaryColor },
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VehDoors = Util.GetVehicleDoors(npc.CurrentVehicle.Doors),
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Flag = Util.GetVehicleFlags(npc, npc.CurrentVehicle, true)
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}.PacketToNetOutGoingMessage(outgoingMessage);
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}
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