|
525bd495b4
|
Fix weid nametag size
|
2023-03-18 15:58:41 +08:00 |
|
|
920b5d15ba
|
New nametag rendering
|
2023-03-15 15:58:03 +08:00 |
|
|
f44715cdf4
|
Cleanup math and benchmark stuff
|
2023-03-11 16:09:22 +08:00 |
|
|
df9efb6210
|
Use quaternion differentiation to calibrate rotation
Hopefully fixes the wobbling issue
|
2023-03-11 15:22:25 +08:00 |
|
|
cc92d1ad2b
|
Apply positional calibration force to center of mass
|
2023-03-08 18:33:40 +08:00 |
|
|
63f11053c7
|
Use InternalImpulse to calibrate entity position
|
2023-03-08 18:27:23 +08:00 |
|
|
e4f432b593
|
Cleanup and rewrite some bullshit
|
2023-02-13 20:44:50 +08:00 |
|
|
f555fef48d
|
Optimize imports
|
2023-02-13 17:51:18 +08:00 |
|
|
cac2385c35
|
Initial migration commit to .NET 7
Menu, sync and other stuff except resource system should be working.
We're far from finished
|
2023-01-28 20:51:29 +08:00 |
|
|
3a9068f060
|
Various weapon fixes and some change on vehicle sync
|
2022-12-04 19:34:54 +08:00 |
|
|
a9b05c62ff
|
Cleanup and update installer
|
2022-11-30 20:17:06 +08:00 |
|
|
952ab4f7b3
|
Update to work with latest build of SHVDN
|
2022-11-30 19:08:52 +08:00 |
|
|
78f0dfaebb
|
Add option to disable blip and nametag display at client side
|
2022-11-19 14:26:31 +08:00 |
|
|
2828b9b74f
|
Clean up
|
2022-10-23 19:02:39 +08:00 |
|
|
69419d41e0
|
Improved weapon and turret sync
|
2022-10-19 19:07:46 +08:00 |
|
|
d1b4f23992
|
Restructure solution
|
2022-10-15 11:51:18 +08:00 |
|