aefea337f1
Some optimization.
2022-05-30 11:11:40 +08:00
897d02ee1d
Directory and file path change, added new option to disable Esc pause
2022-05-25 11:32:34 +08:00
f4e9767184
Big update! Projectile sync, latency and weapon fix
2022-05-25 10:09:59 +08:00
118725e949
Made Networking and PlayerList static, changes to class hierarchy
2022-05-23 16:59:49 +08:00
a716db1ac6
Add files
2022-05-22 15:55:26 +08:00
75fb2c29d3
Code conventions. Small changes and bug fixes
2022-04-10 14:34:55 +02:00
a6167528dd
Small changes
2022-03-28 14:49:26 +02:00
474cba33fa
Unused variables removed. MasterServer connection updated
2022-03-20 09:21:41 +01:00
d9e68bf0b5
Allows chat and player list use in NON_INTERACTIVE mode
...
Adds player list alignment choice to make it visible if the
calling mod is showing a menu where the player list appears by
default
2022-02-24 21:32:45 -07:00
c3b054c75a
NPC and Player split
2021-12-27 10:15:52 +01:00
749a5b258d
Only gta5 v1.0.1290 or newer is supported!
2021-12-14 14:20:41 +01:00
129a4faea1
Fixed client exceptions
2021-12-03 20:30:00 +01:00
33cda5dcfb
XML documentation added (not finished yet)
2021-11-28 23:35:37 +01:00
8fc16725ff
Use TickCount64 instead of TickCount
2021-11-19 22:08:15 +01:00
7b467aec18
Creates interface to communicate with other mods and menus optional
...
The interface static class will be used from 3rd party mods to
initiate, close and configure the connection. The project can be
compiled with the NON_INTERACTIVE copiler flag to remove the menus
and leave only the interface as a controller.
This is an initial implementation, future additions will support
more operations.
2021-09-26 21:31:40 -06:00
13f1e4afc4
NOT YET TESTED!
2021-08-17 15:04:50 +02:00
f10f3686d3
ID (from "string" to "long")
2021-08-16 14:03:05 +02:00
c15e671e82
Update PlayerList.cs
2021-08-16 12:43:52 +02:00
0d2896d342
Latency update. FullSync every 500ms (previously 10 per second)
2021-08-16 12:31:49 +02:00
bfb697d419
Some changes
2021-08-13 15:20:26 +02:00
c332b89bf7
Initial commit
2021-07-07 13:36:25 +02:00