90d7ae7059
Added first simple logger for CoopClient
2022-03-28 23:59:19 +02:00
cfca7ad412
Added ClearScript for upcoming clientside
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Example code for "test.js": ```script.SendMessage('test message');```
2022-03-25 19:53:48 +01:00
7cc91ebbbd
Split packets
2022-01-01 03:07:18 +01:00
c3b054c75a
NPC and Player split
2021-12-27 10:15:52 +01:00
b9a1089fd0
Network traffic reduced. Changes!
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Bugs:
- Character rotation?
2021-12-23 22:03:01 +01:00
ce5868e9ac
EntitiesNpc class removed and changed to EntitiesPed
2021-12-18 08:04:17 +01:00
3bb803f3c9
Fixed bug with weapon components. Partial EntitiesPed.cs
2021-12-15 03:31:57 +01:00
bce2a7cbc2
Fixed settings not saved. Started with the server list
2021-12-04 21:34:43 +01:00
52f5ab5b3d
ScriptHookVDotNet updated. NuGet packages removed
2021-12-03 20:12:15 +01:00
33cda5dcfb
XML documentation added (not finished yet)
2021-11-28 23:35:37 +01:00
2836953d89
Newtonsoft.Json added. CoopSerializer updated. Bugfix for ModPackets. Interface renamed to COOPAPI. SendDataToServer() and GetLocalUsername() added
2021-11-27 22:44:00 +01:00
7b467aec18
Creates interface to communicate with other mods and menus optional
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The interface static class will be used from 3rd party mods to
initiate, close and configure the connection. The project can be
compiled with the NON_INTERACTIVE copiler flag to remove the menus
and leave only the interface as a controller.
This is an initial implementation, future additions will support
more operations.
2021-09-26 21:31:40 -06:00
b3edbd9ed5
Small changes. New folder for menus added
2021-08-06 12:31:25 +02:00
c332b89bf7
Initial commit
2021-07-07 13:36:25 +02:00