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    Class ServerSettings

    Settings for RageCoop Server

    Inheritance
    Object
    ServerSettings
    Inherited Members
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Object.ReferenceEquals(Object, Object)
    Object.ToString()
    Namespace: RageCoop.Server
    Assembly: RageCoop.Server.dll
    Syntax
    public class ServerSettings

    Properties

    AnnounceSelf

    Whether or not to announce this server so it'll appear on server list.

    Declaration
    public bool AnnounceSelf { get; set; }
    Property Value
    Type Description
    Boolean

    LogLevel

    See LogLevel.

    Declaration
    public int LogLevel { get; set; }
    Property Value
    Type Description
    Int32

    MasterServer

    Master server address, mostly doesn't need to be changed.

    Declaration
    public string MasterServer { get; set; }
    Property Value
    Type Description
    String

    MaxLatency

    Maximum latency allowed for a client, a client will be kicked if it's latency it's higher than this value

    Declaration
    public int MaxLatency { get; set; }
    Property Value
    Type Description
    Int32

    MaxPlayers

    Maximum number of players on this server

    Declaration
    public int MaxPlayers { get; set; }
    Property Value
    Type Description
    Int32

    Name

    The server name to be shown on master server

    Declaration
    public string Name { get; set; }
    Property Value
    Type Description
    String

    NpcStreamingDistance

    NPC data won't be sent to a player if their distance is greater than this value. -1 for unlimited.

    Declaration
    public float NpcStreamingDistance { get; set; }
    Property Value
    Type Description
    Single

    PlayerStreamingDistance

    Player's data won't be sent to another player if their distance is greater than this value. -1 for unlimited.

    Declaration
    public float PlayerStreamingDistance { get; set; }
    Property Value
    Type Description
    Single

    Port

    Port to listen for incoming connections

    Declaration
    public int Port { get; set; }
    Property Value
    Type Description
    Int32

    WelcomeMessage

    The message to send when a client connected (not visible to others)

    Declaration
    public string WelcomeMessage { get; set; }
    Property Value
    Type Description
    String
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