using System;
using GTA;
using GTA.Math;
using GTA.Native;
using RageCoop.Core;
namespace RageCoop.Client
{
///
/// A synchronized vehicle instance
///
public partial class SyncedVehicle : SyncedEntity
{
internal override void Update()
{
// Check if all data available
if (!IsReady || Owner == null) return;
// Check existence
if (MainVehicle == null || !MainVehicle.Exists() || MainVehicle.Model != Model)
if (!CreateVehicle())
return;
DisplayVehicle(NeedUpdate);
// Skip update if no new sync message has arrived.
if (!NeedUpdate) return;
if (SteeringAngle != MainVehicle.SteeringAngle)
MainVehicle.CustomSteeringAngle((float)(Math.PI / 180) * SteeringAngle);
MainVehicle.ThrottlePower = ThrottlePower;
MainVehicle.BrakePower = BrakePower;
if (IsDead)
{
if (MainVehicle.IsDead) return;
MainVehicle.Explode();
}
else
{
if (MainVehicle.IsDead)
WorldThread.Delay(() =>
{
if (MainVehicle.IsDead && !IsDead) MainVehicle.Repair();
}, 1000);
}
if (MainVehicle.IsOnFire)
{
if (!Flags.HasVehFlag(VehicleDataFlags.IsOnFire)) Function.Call(Hash.STOP_ENTITY_FIRE, MainVehicle);
}
else if (Flags.HasVehFlag(VehicleDataFlags.IsOnFire))
{
Function.Call(Hash.START_ENTITY_FIRE, MainVehicle);
}
if (EngineRunning != MainVehicle.IsEngineRunning) MainVehicle.IsEngineRunning = EngineRunning;
if (LightsOn != MainVehicle.AreLightsOn) MainVehicle.AreLightsOn = LightsOn;
if (HighBeamsOn != MainVehicle.AreHighBeamsOn) MainVehicle.AreHighBeamsOn = HighBeamsOn;
if (IsAircraft)
{
if (LandingGear != (byte)MainVehicle.LandingGearState)
MainVehicle.LandingGearState = (VehicleLandingGearState)LandingGear;
}
else
{
if (MainVehicle.HasSiren && SireneActive != MainVehicle.IsSirenActive)
MainVehicle.IsSirenActive = SireneActive;
if (HornActive)
{
if (!_lastHornActive)
{
_lastHornActive = true;
MainVehicle.SoundHorn(99999);
}
}
else if (_lastHornActive)
{
_lastHornActive = false;
MainVehicle.SoundHorn(1);
}
if (HasRoof && MainVehicle.RoofState != RoofState) MainVehicle.RoofState = RoofState;
if (HasRocketBoost && Flags.HasFlag(VehicleDataFlags.IsRocketBoostActive) !=
MainVehicle.IsRocketBoostActive)
MainVehicle.IsRocketBoostActive = Flags.HasFlag(VehicleDataFlags.IsRocketBoostActive);
if (HasParachute && Flags.HasFlag(VehicleDataFlags.IsParachuteActive) &&
!MainVehicle.IsParachuteDeployed)
MainVehicle.StartParachuting(false);
if (IsSubmarineCar)
{
if (Transformed)
{
if (!_lastTransformed)
{
_lastTransformed = true;
Function.Call(Hash.TRANSFORM_TO_SUBMARINE, MainVehicle.Handle, false);
}
}
else if (_lastTransformed)
{
_lastTransformed = false;
Function.Call(Hash.TRANSFORM_TO_CAR, MainVehicle.Handle, false);
}
}
else if (IsDeluxo)
{
MainVehicle.SetDeluxoHoverState(IsDeluxoHovering);
if (IsDeluxoHovering) MainVehicle.SetDeluxoWingRatio(DeluxoWingRatio);
}
Function.Call(Hash.SET_VEHICLE_BRAKE_LIGHTS, MainVehicle.Handle, BrakeLightsOn);
}
MainVehicle.LockStatus = LockStatus;
if (LastFullSynced >= LastUpdated)
{
if (Flags.HasVehFlag(VehicleDataFlags.Repaired)) MainVehicle.Repair();
if (Colors != null && Colors != _lastVehicleColors)
{
Function.Call(Hash.SET_VEHICLE_COLOURS, MainVehicle, Colors[0], Colors[1]);
_lastVehicleColors = Colors;
}
MainVehicle.EngineHealth = EngineHealth;
if (Mods != null && !Mods.Compare(_lastVehicleMods))
{
Function.Call(Hash.SET_VEHICLE_MOD_KIT, MainVehicle, 0);
foreach (var mod in Mods) MainVehicle.Mods[(VehicleModType)mod.Key].Index = mod.Value;
_lastVehicleMods = Mods;
}
if (Function.Call(Hash.GET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle) != LicensePlate)
Function.Call(Hash.SET_VEHICLE_NUMBER_PLATE_TEXT, MainVehicle, LicensePlate);
if (_lastLivery != Livery)
{
Function.Call(Hash.SET_VEHICLE_LIVERY, MainVehicle, Livery);
_lastLivery = Livery;
}
MainVehicle.SetDamageModel(DamageModel);
}
LastUpdated = Main.Ticked;
}
private void DisplayVehicle(bool updated)
{
_predictedPosition = Predict(Position);
var current = MainVehicle.ReadPosition();
var distSquared = current.DistanceToSquared(_predictedPosition);
var cali = _predictedPosition - current;
if (!IsTrain) cali += 0.5f * (Velocity - MainVehicle.Velocity);
if (distSquared > 10 * 10)
{
MainVehicle.Position = _predictedPosition;
MainVehicle.Velocity = Velocity;
MainVehicle.Quaternion = Quaternion;
return;
}
// Calibrate position
if (distSquared > 0.03 * 0.03)
{
if (IsTrain || distSquared > 20 * 20) MainVehicle.Velocity = Velocity + cali;
else MainVehicle.ApplyForce(cali);
}
Quaternion predictedQuat = updated ? Quaternion :
Quaternion.Lerp(LastQuaternion, Quaternion, 1 + LastSyncedStopWatch.ElapsedMilliseconds / (float)LastSyncInterval);
var curQuat = MainVehicle.Quaternion;
MainVehicle.ApplyForce((predictedQuat * TopExtent - curQuat * TopExtent) * RotCalMult, TopExtent);
MainVehicle.ApplyForce((predictedQuat * FrontExtent - curQuat * FrontExtent) * RotCalMult, FrontExtent);
// MainVehicle.ApplyForce((predictedQuat * BottomExtent - curQuat * BottomExtent) * RotCalMult, BottomExtent);
}
private bool CreateVehicle()
{
MainVehicle?.Delete();
MainVehicle = Util.CreateVehicle(Model, Position);
if (!Model.IsInCdImage)
// GTA.UI.Notification.Show($"~r~(Vehicle)Model ({CurrentVehicleModelHash}) cannot be loaded!");
return false;
if (MainVehicle == null)
{
Model.Request();
return false;
}
lock (EntityPool.VehiclesLock)
{
EntityPool.Add(this);
}
MainVehicle.Quaternion = Quaternion;
if (MainVehicle.HasRoof) MainVehicle.RoofState = RoofState;
foreach (var w in MainVehicle.Wheels) w.Fix();
if (IsInvincible) MainVehicle.IsInvincible = true;
SetUpFixedData();
Model.MarkAsNoLongerNeeded();
return true;
}
#region -- CONSTRUCTORS --
///
/// Create a local entity (outgoing sync)
///
///
internal SyncedVehicle(Vehicle v)
{
ID = EntityPool.RequestNewID();
MainVehicle = v;
MainVehicle.CanPretendOccupants = false;
OwnerID = Main.LocalPlayerID;
SetUpFixedData();
}
internal void SetUpFixedData()
{
if (MainVehicle == null) return;
IsAircraft = MainVehicle.IsAircraft;
IsMotorcycle = MainVehicle.IsMotorcycle;
HasRocketBoost = MainVehicle.HasRocketBoost;
HasParachute = MainVehicle.HasParachute;
HasRoof = MainVehicle.HasRoof;
IsSubmarineCar = MainVehicle.IsSubmarineCar;
IsDeluxo = MainVehicle.Model == 1483171323;
IsTrain = MainVehicle.IsTrain;
// var (rbl, ftr) = MainVehicle.Model.Dimensions;
FrontExtent = new Vector3(0, ExtentLength, 0);
RearExtent = -FrontExtent;
TopExtent = new Vector3(0, ExtentLength, 5);
BottomExtent = -TopExtent;
RightExtent = new Vector3(5, ExtentLength, 0);
LeftExtent = -RightExtent;
}
///
/// Create an empty VehicleEntity
///
internal SyncedVehicle()
{
}
internal SyncedVehicle(int id)
{
ID = id;
LastSynced = Main.Ticked;
}
#endregion
#region -- PEDALING --
/*
* Thanks to @oldnapalm.
*/
private string PedalingAnimDict()
{
switch ((VehicleHash)Model)
{
case VehicleHash.Bmx:
return "veh@bicycle@bmx@front@base";
case VehicleHash.Cruiser:
return "veh@bicycle@cruiserfront@base";
case VehicleHash.Scorcher:
return "veh@bicycle@mountainfront@base";
default:
return "veh@bicycle@roadfront@base";
}
}
private string PedalingAnimName(bool fast)
{
return fast ? "fast_pedal_char" : "cruise_pedal_char";
}
private void StartPedalingAnim(bool fast)
{
MainVehicle.Driver?.Task.PlayAnimation(PedalingAnimDict(), PedalingAnimName(fast), 8.0f, -8.0f, -1,
AnimationFlags.Loop | AnimationFlags.AllowRotation, 1.0f);
}
private void StopPedalingAnim(bool fast)
{
MainVehicle.Driver.Task.ClearAnimation(PedalingAnimDict(), PedalingAnimName(fast));
}
#endregion
}
}