using GTA; namespace RageCoop.Client { /// /// Synchronized prop, mostly owned by server /// public class SyncedProp : SyncedEntity { internal SyncedProp(int id) { ID = id; } /// /// The real entity /// public Prop MainProp { get; set; } internal new int OwnerID { get { // alwayse owned by server return 0; } } internal override void Update() { if (!NeedUpdate) { return; } if (!Model.IsLoaded) { Model.Request(); return; } if (MainProp == null || !MainProp.Exists()) { MainProp = World.CreateProp(Model, Position, Rotation, false, false); MainProp.IsInvincible = true; } MainProp.Position = Position; MainProp.Rotation = Rotation; MainProp.SetFrozen(true); LastUpdated = Main.Ticked; } } }