using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using Lidgren.Network; namespace CoopServer { public abstract class ServerScript { public API API { get; } = new(); } public class API { #region DELEGATES public delegate void ChatEvent(string username, string message, CancelEventArgs cancel); public delegate void PlayerEvent(Entities.EntitiesPlayer player); #endregion #region EVENTS public event EventHandler OnStart; public event ChatEvent OnChatMessage; public event PlayerEvent OnPlayerConnected; public event PlayerEvent OnPlayerDisconnected; public event PlayerEvent OnPlayerPositionUpdate; internal void InvokeStart() { OnStart?.Invoke(this, EventArgs.Empty); } internal void InvokePlayerConnected(Entities.EntitiesPlayer player) { OnPlayerConnected?.Invoke(player); } internal void InvokePlayerDisconnected(Entities.EntitiesPlayer player) { OnPlayerDisconnected?.Invoke(player); } internal bool InvokeChatMessage(string username, string message) { var args = new CancelEventArgs(false); OnChatMessage?.Invoke(username, message, args); return args.Cancel; } internal void InvokePlayerPositionUpdate(Entities.EntitiesPlayer player) { OnPlayerPositionUpdate?.Invoke(player); } #endregion #region FUNCTIONS public static void SendNativeCallToAll(ulong hash, params object[] args) { List connections = Server.MainNetServer.Connections; if (connections.Count == 0) { return; } List arguments = Util.ParseNativeArguments(args); if (arguments == null) { return; } NativeCallPacket packet = new() { Hash = hash, Args = arguments }; NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage(); packet.PacketToNetOutGoingMessage(outgoingMessage); Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0); } public static void SendNativeCallToPlayer(string username, ulong hash, params object[] args) { NetConnection userConnection = Util.GetConnectionByUsername(username); if (userConnection == default) { Logging.Warning("[ServerScript->SendNativeCallToPlayer(\"" + username + "\", \"" + hash + "\", params object[] args)]: User not found!"); return; } List arguments = Util.ParseNativeArguments(args); if (arguments == null) { return; } NativeCallPacket packet = new() { Hash = hash, Args = arguments }; NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage(); packet.PacketToNetOutGoingMessage(outgoingMessage); Server.MainNetServer.SendMessage(outgoingMessage, userConnection, NetDeliveryMethod.ReliableOrdered, 0); } public static List GetAllConnections() { List result = new(); Server.MainNetServer.Connections.ForEach(x => result.Add(x.RemoteUniqueIdentifier)); return result; } public static int GetAllPlayersCount() { return Server.Players.Count; } public static Dictionary GetAllPlayers() { return Server.Players; } public static Entities.EntitiesPlayer GetPlayerByUsername(string username) { return Server.Players.FirstOrDefault(x => x.Value.Username == username).Value; } public static void KickPlayerByUsername(string username, string[] reason) { NetConnection userConnection = Util.GetConnectionByUsername(username); if (userConnection == default) { Logging.Warning("[ServerScript->KickPlayerByUsername(\"" + username + "\", \"" + string.Join(" ", reason) + "\")]: User not found!"); return; } userConnection.Disconnect(string.Join(" ", reason)); } public static void SendChatMessageToAll(string message, string username = "Server") { List connections = Server.MainNetServer.Connections; if (connections.Count == 0) { return; } ChatMessagePacket packet = new() { Username = username, Message = message }; NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage(); packet.PacketToNetOutGoingMessage(outgoingMessage); Server.MainNetServer.SendMessage(outgoingMessage, Server.MainNetServer.Connections, NetDeliveryMethod.ReliableOrdered, 0); } public static void SendChatMessageToPlayer(string username, string message, string from = "Server") { NetConnection userConnection = Util.GetConnectionByUsername(username); if (userConnection == default) { Logging.Warning("[ServerScript->SendChatMessageToPlayer(\"" + username + "\", \"" + message + "\", \"" + from + "\")]: User not found!"); return; } ChatMessagePacket packet = new() { Username = from, Message = message }; NetOutgoingMessage outgoingMessage = Server.MainNetServer.CreateMessage(); packet.PacketToNetOutGoingMessage(outgoingMessage); Server.MainNetServer.SendMessage(outgoingMessage, userConnection, NetDeliveryMethod.ReliableOrdered, 0); } public static void RegisterCommand(string name, Action callback) { Server.RegisterCommand(name, callback); } public static void RegisterCommands() { Server.RegisterCommands(); } #endregion } public class Command { public string Name { get; set; } } [AttributeUsage(AttributeTargets.Method)] public class CommandAttribute : Attribute { /// /// Sets name of the command /// public string Name { get; set; } public CommandAttribute(string name) { Name = name; } } public class CommandContext { /// /// Gets the client which executed the command /// public Entities.EntitiesPlayer Player { get; internal set; } /// /// Gets the chatdata associated with the command /// public string[] Args { get; internal set; } } }