using System.Linq;
using System.Runtime.CompilerServices;
using GTA.Math;
[assembly: InternalsVisibleTo("RageCoop.Server")]
[assembly: InternalsVisibleTo("RageCoop.Client")]
namespace RageCoop.Core
{
public class PlayerData
{
public string Username { get; internal set; }
///
/// Universal character ID.
///
public int PedID
{
get; internal set;
}
///
/// The ID of player's last vehicle.
///
public int VehicleID { get; internal set; }
public Vector3 Position { get;internal set; }
///
/// Player Latency in second.
///
public float Latency { get; internal set; }
public int Health { get; internal set; }
}
}