using System.Linq; using System.Runtime.CompilerServices; using GTA.Math; [assembly: InternalsVisibleTo("RageCoop.Server")] [assembly: InternalsVisibleTo("RageCoop.Client")] namespace RageCoop.Core { public class PlayerData { public string Username { get; internal set; } /// /// Universal character ID. /// public int PedID { get; internal set; } /// /// The ID of player's last vehicle. /// public int VehicleID { get; internal set; } public Vector3 Position { get;internal set; } /// /// Player Latency in second. /// public float Latency { get; internal set; } public int Health { get; internal set; } } }