using GTA; using GTA.Math; using System.Diagnostics; namespace RageCoop.Client { /// /// /// public abstract class SyncedEntity { /// /// Indicates whether the current player is responsible for syncing this entity. /// public bool IsLocal { get => OwnerID == Main.LocalPlayerID; } /// /// Network ID for this entity /// public int ID { get; internal set; } private int _ownerID; /// /// /// public int OwnerID { get => _ownerID; internal set { if (value==_ownerID && Owner!=null) { return; } _ownerID = value; Owner=PlayerList.GetPlayer(value); if(this is SyncedPed && Owner!=null){ Owner.Character=((SyncedPed)this); } } } internal virtual Player Owner { get; private set; } /// /// /// public bool IsOutOfSync { get => Main.Ticked - LastSynced > 200 && ID != 0; } internal bool IsReady { get => LastSynced > 0 || LastFullSynced == 0; } internal bool IsInvincible { get; set; } = false; internal bool NeedUpdate { get => LastSynced >= LastUpdated; } #region LAST STATE /// /// Last time a new sync message arrived. /// public ulong LastSynced { get; set; } = 0; /// /// Last time a new sync message arrived. /// public ulong LastFullSynced { get; internal set; } = 0; /// /// Last time the local entity has been updated, /// public ulong LastUpdated { get; set; } = 0; internal Stopwatch LastSentStopWatch { get; set; } = Stopwatch.StartNew(); #endregion public bool SendNextFrame { get; set; } = false; public bool SendFullNextFrame { get; set; } = false; /// /// /// internal protected bool _lastFrozen = false; internal Model Model { get; set; } internal Vector3 Position { get; set; } internal Vector3 Rotation { get; set; } internal Quaternion Quaternion { get; set; } internal Vector3 Velocity { get; set; } public Stopwatch LastSyncedStopWatch = new Stopwatch(); internal abstract void Update(); internal void PauseUpdate(ulong frames) { LastUpdated=Main.Ticked+frames; } protected Vector3 Predict(Vector3 input) { return (Owner.PacketTravelTime + 0.001f * LastSyncedStopWatch.ElapsedMilliseconds) * Velocity + input; } private float _accumulatedOff=0; protected bool IsOff(float thisOff, float tolerance=3 , float limit = 30) { _accumulatedOff += thisOff - tolerance; if (_accumulatedOff < 0) { _accumulatedOff=0;} else if (_accumulatedOff>=limit) { _accumulatedOff = 0; return true; } return false; } } }