using System;
using System.Net;
namespace RageCoop.Server.Scripting;
///
///
public class ChatEventArgs : EventArgs
{
///
/// The client that sent this message, will be null if sent from server
///
public Client Client { get; set; }
///
/// Message
///
public string Message { get; set; }
///
/// Only used when sending a message via
///
public string ClaimedSender { get; set; }
}
///
///
public class CustomEventReceivedArgs : Core.Scripting.CustomEventReceivedArgs
{
///
/// The that triggered this event
///
public Client Client
{
get => Tag as Client;
set => Tag = value;
}
public static CustomEventReceivedArgs From(Core.Scripting.CustomEventReceivedArgs e)
{
return new CustomEventReceivedArgs
{
Args = e.Args,
Tag = e.Tag,
Hash = e.Hash,
};
}
}
///
///
public class OnCommandEventArgs : EventArgs
{
///
/// The that executed this command, will be null if sent from server.
///
public Client Client { get; set; }
///
/// The name of executed command
///
public string Name { get; set; }
///
/// Arguments
///
public string[] Args { get; set; }
///
/// If this value was set to true, corresponding handler registered with
/// will not be invoked.
///
public bool Cancel { get; set; } = false;
}
///
///
public class HandshakeEventArgs : EventArgs
{
///
/// The player's ID
///
public int ID { get; set; }
///
/// The claimed username
///
public string Username { get; set; }
///
/// The client password hashed with SHA256 algorithm.
///
public string PasswordHash { get; set; }
///
/// The that sent the handshake request.
///
public IPEndPoint EndPoint { get; set; }
internal string DenyReason { get; set; }
internal bool Cancel { get; set; }
///
/// Deny the connection attempt
///
///
public void Deny(string reason)
{
DenyReason = reason;
Cancel = true;
}
}