Files
RAGECOOP-V/RageCoop.Core/Packets/Packets.cs
2022-09-08 12:41:56 -07:00

160 lines
3.7 KiB
C#

using Lidgren.Network;
using System;
namespace RageCoop.Core
{
internal enum PacketType : byte
{
Handshake = 0,
PlayerConnect = 1,
PlayerDisconnect = 2,
PlayerInfoUpdate = 3,
PublicKeyRequest = 4,
PublicKeyResponse = 5,
Request = 6,
Response = 7,
PingPong = 8,
HandshakeSuccess = 9,
ChatMessage = 10,
FileTransferChunk = 11,
FileTransferRequest = 12,
FileTransferResponse = 13,
FileTransferComplete = 14,
AllResourcesSent = 15,
CustomEvent = 16,
CustomEventQueued = 17,
ConnectionRequest = 18,
P2PConnect = 19,
HolePunchInit = 20,
HolePunch = 21,
Voice = 22,
#region Sync
PedSync = 23,
VehicleSync = 24,
ProjectileSync = 25,
#endregion
#region EVENT
PedKilled = 30,
BulletShot = 31,
VehicleBulletShot = 32,
OwnerChanged = 35,
NozzleTransform = 37,
#endregion
Unknown = 255
}
internal enum ConnectionChannel
{
Default = 0,
Chat = 1,
Voice = 2,
Native = 3,
Mod = 4,
File = 5,
Event = 6,
RequestResponse = 7,
PingPong = 8,
VehicleSync = 9,
PedSync = 10,
ProjectileSync = 11,
SyncEvents = 12,
}
[Flags]
internal enum PedDataFlags : ushort
{
None = 0,
IsAiming = 1 << 0,
IsInStealthMode = 1 << 1,
IsReloading = 1 << 2,
IsJumping = 1 << 3,
IsRagdoll = 1 << 4,
IsOnFire = 1 << 5,
IsInParachuteFreeFall = 1 << 6,
IsParachuteOpen = 1 << 7,
IsOnLadder = 1 << 8,
IsVaulting = 1 << 9,
IsInCover = 1 << 10,
IsInLowCover = 1 << 11,
IsInCoverFacingLeft = 1 << 12,
IsBlindFiring = 1 << 13,
IsInvincible = 1 << 14,
IsFullSync = 1 << 15,
}
internal enum ProjectileDataFlags : byte
{
None = 0,
Exploded = 1 << 0,
IsAttached = 1 << 1,
IsOrgin = 1 << 2,
IsShotByVehicle = 1 << 3,
}
#region ===== VEHICLE DATA =====
internal enum VehicleDataFlags : ushort
{
None = 0,
IsEngineRunning = 1 << 0,
AreLightsOn = 1 << 1,
AreBrakeLightsOn = 1 << 2,
AreHighBeamsOn = 1 << 3,
IsSirenActive = 1 << 4,
IsDead = 1 << 5,
IsHornActive = 1 << 6,
IsTransformed = 1 << 7,
IsParachuteActive = 1 << 8,
IsRocketBoostActive = 1 << 9,
IsAircraft = 1 << 10,
IsDeluxoHovering = 1 << 11,
HasRoof = 1 << 12,
IsFullSync = 1 << 13,
IsOnFire = 1 << 14,
Repaired = 1 << 15,
}
internal enum PlayerConfigFlags : byte
{
None = 0,
ShowBlip = 1 << 0,
ShowNameTag = 1 << 1
}
internal struct VehicleDamageModel
{
public byte BrokenDoors { get; set; }
public byte OpenedDoors { get; set; }
public byte BrokenWindows { get; set; }
public short BurstedTires { get; set; }
public byte LeftHeadLightBroken { get; set; }
public byte RightHeadLightBroken { get; set; }
}
#endregion
internal interface IPacket
{
PacketType Type { get; }
void Deserialize(NetIncomingMessage m);
}
internal abstract class Packet : IPacket
{
public abstract PacketType Type { get; }
public void Pack(NetOutgoingMessage m)
{
m.Write((byte)Type);
Serialize(m);
}
protected virtual void Serialize(NetOutgoingMessage m) { }
public virtual void Deserialize(NetIncomingMessage m) { }
}
}