51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using Lidgren.Network;
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namespace RageCoop.Core
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{
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public partial class Packets
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{
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/// <summary>
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/// Non-critical stuff, such as damage model, landing gear, health, etc..
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/// </summary>
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public class UpdateOwner : Packet
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{
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public int ID { get; set; }
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public int OwnerID { get; set; }
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public override void Pack(NetOutgoingMessage message)
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{
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#region PacketToNetOutGoingMessage
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message.Write((byte)PacketTypes.PlayerConnect);
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List<byte> byteArray = new List<byte>();
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// Write ID
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byteArray.AddRange(BitConverter.GetBytes(ID));
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// Write OwnerID
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byteArray.AddRange(BitConverter.GetBytes(OwnerID));
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byte[] result = byteArray.ToArray();
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message.Write(result.Length);
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message.Write(result);
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#endregion
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}
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public override void Unpack(byte[] array)
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{
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BitReader reader = new BitReader(array);
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// Read player ID
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ID = reader.ReadInt();
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// Read Username
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OwnerID = reader.ReadInt();
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}
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}
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}
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}
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