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SA-MP/server/playerpool.cpp

20 lines
411 B
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#include "main.h"
extern CNetGame *pNetGame;
CPlayerPool::CPlayerPool()
{
for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
m_bPlayerSlotState[playerId] = FALSE;
field_2599C[playerId] = 0;
field_23A5C[playerId] = 0;
field_3E8C[playerId] = pNetGame->GetTime();
}
field_30964 = 0;
field_30968 = 0;
field_FA0 = pNetGame->GetTime();
field_FA4 = 0;
field_FA8 = 0;
field_3096C = 0;
}