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SA-MP/server/gamemodes.h

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#ifndef SAMPSRV_GAMEMODES_H
#define SAMPSRV_GAMEMODES_H
extern char szGameModeFileName[256];
//----------------------------------------------------------------------------------
class CGameMode
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{
private:
AMX m_amx;
bool m_bInitialised;
bool m_bSleeping;
float m_fSleepTime;
public:
CGameMode();
~CGameMode();
char* GetFileName() { return &szGameModeFileName[0]; };
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bool Load(char* pFileName);
void Unload();
int CallPublic(char* szFuncName);
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};
//----------------------------------------------------------------------------------
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#endif