2024-01-19 23:19:26 +08:00
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#ifndef SAMPNPC_GAMEMODES_H
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#define SAMPNPC_GAMEMODES_H
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2024-01-30 21:58:10 +08:00
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extern char szGameModeFileName[256];
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//----------------------------------------------------------------------------------
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class CGameMode
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2024-01-19 23:19:26 +08:00
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{
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private:
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2024-01-30 21:58:10 +08:00
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AMX m_amx;
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bool m_bInitialised;
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bool m_bSleeping;
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float m_fSleepTime;
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2024-01-19 23:19:26 +08:00
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public:
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CGameMode();
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2024-01-30 21:58:10 +08:00
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~CGameMode();
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char* GetFileName() { return &szGameModeFileName[0]; };
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void Unload();
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2024-01-19 23:19:26 +08:00
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2024-01-30 22:02:40 +08:00
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void Frame(float fElapsedTime);
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2024-01-19 23:19:26 +08:00
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};
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2024-01-30 21:58:10 +08:00
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//----------------------------------------------------------------------------------
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2024-01-19 23:19:26 +08:00
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#endif
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