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[server] Implement CPlayerPool destructor
* Add CPlayerPool::Delete() stub
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@ -17,3 +17,16 @@ CPlayerPool::CPlayerPool()
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field_FA8 = 0;
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field_3096C = 0;
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}
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CPlayerPool::~CPlayerPool()
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{
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for(PLAYERID playerId = 0; playerId < MAX_PLAYERS; playerId++) {
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Delete(playerId,0);
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}
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}
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BOOL CPlayerPool::Delete(PLAYERID playerId, BYTE byteReason)
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{
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// TODO: CPlayerPool::Delete W .text:00466570 L .text:080D0A90
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return FALSE;
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}
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