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[saco] Implement CDXUTElement::SetFont(...)
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@ -214,3 +214,14 @@ void CDXUTElement::SetTexture( UINT iTexture, RECT* prcTexture, D3DCOLOR default
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}
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//--------------------------------------------------------------------------------------
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void CDXUTElement::SetFont( UINT iFont, D3DCOLOR defaultFontColor, DWORD dwTextFormat )
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{
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this->iFont = iFont;
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this->dwTextFormat = dwTextFormat;
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FontColor.Init( defaultFontColor );
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}
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//--------------------------------------------------------------------------------------
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@ -66,6 +66,8 @@ class CDXUTElement
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{
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{
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public:
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public:
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void SetTexture( UINT iTexture, RECT* prcTexture, D3DCOLOR defaultTextureColor = D3DCOLOR_ARGB(255, 255, 255, 255) );
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void SetTexture( UINT iTexture, RECT* prcTexture, D3DCOLOR defaultTextureColor = D3DCOLOR_ARGB(255, 255, 255, 255) );
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void SetFont( UINT iFont, D3DCOLOR defaultFontColor = D3DCOLOR_ARGB(255, 255, 255, 255), DWORD dwTextFormat = DT_CENTER | DT_VCENTER );
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UINT iTexture; // Index of the texture for this Element
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UINT iTexture; // Index of the texture for this Element
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UINT iFont; // Index of the font for this Element
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UINT iFont; // Index of the font for this Element
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DWORD dwTextFormat; // The format argument to DrawText
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DWORD dwTextFormat; // The format argument to DrawText
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