[server] Implement CGameMode::Frame(...)

* Update `CNetGame::Process()`
This commit is contained in:
RD42
2024-06-25 22:26:45 +08:00
parent 52ee926fdd
commit 2df59766ac
3 changed files with 38 additions and 1 deletions

View File

@ -592,11 +592,18 @@ void CNetGame::Process()
{
float fElapsedTime = GetElapsedTime();
if(m_iGameState == GAMESTATE_RUNNING)
{
if(m_pGameMode) m_pGameMode->Frame(fElapsedTime);
}
else if(m_iGameState == GAMESTATE_RESTARTING)
{
}
// TODO: CNetGame::Process W: 00491240 L: 080AEEE0
/*
v4 = sub_80AA3D0();
sub_80ABF00(this);
sub_80AECE0((int)this);
v1 = this->field_5E;