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[server] Implement CGameMode::Frame(...)
* Update `CNetGame::Process()`
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@ -592,11 +592,18 @@ void CNetGame::Process()
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{
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float fElapsedTime = GetElapsedTime();
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if(m_iGameState == GAMESTATE_RUNNING)
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{
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if(m_pGameMode) m_pGameMode->Frame(fElapsedTime);
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}
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else if(m_iGameState == GAMESTATE_RESTARTING)
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{
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}
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// TODO: CNetGame::Process W: 00491240 L: 080AEEE0
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/*
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v4 = sub_80AA3D0();
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sub_80ABF00(this);
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sub_80AECE0((int)this);
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v1 = this->field_5E;
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