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https://github.com/dashr9230/SA-MP.git
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[saco] Implement/match ScrSetCameraLookAt(...)
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@ -1,6 +1,13 @@
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#include "../main.h"
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#include "../main.h"
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using namespace RakNet;
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extern CNetGame* pNetGame;
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extern CGame * pGame;
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//----------------------------------------------------
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// TODO: These script RPCs
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void ScrUnkA7(RPCParameters *rpcParams) {}
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void ScrUnkA7(RPCParameters *rpcParams) {}
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void ScrUnk38(RPCParameters *rpcParams) {}
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void ScrUnk38(RPCParameters *rpcParams) {}
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void ScrUnk90(RPCParameters *rpcParams) {}
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void ScrUnk90(RPCParameters *rpcParams) {}
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@ -62,12 +69,10 @@ void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
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void ScrSetPlayerColor(RPCParameters *rpcParams) {}
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void ScrSetPlayerColor(RPCParameters *rpcParams) {}
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void ScrDisplayGameText(RPCParameters *rpcParams) {}
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void ScrDisplayGameText(RPCParameters *rpcParams) {}
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void ScrUnk9D(RPCParameters *rpcParams) {}
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void ScrUnk9D(RPCParameters *rpcParams) {}
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void ScrUnk9E(RPCParameters *rpcParams) {}
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void ScrSetInterior(RPCParameters *rpcParams) {}
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void ScrSetInterior(RPCParameters *rpcParams) {}
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void ScrUnk9F(RPCParameters *rpcParams) {}
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void ScrUnk9F(RPCParameters *rpcParams) {}
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void ScrUnkA0(RPCParameters *rpcParams) {}
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void ScrUnkA0(RPCParameters *rpcParams) {}
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void ScrUnkA1(RPCParameters *rpcParams) {}
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void ScrUnkA1(RPCParameters *rpcParams) {}
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void ScrUnkA2(RPCParameters *rpcParams) {}
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void ScrUnk0F(RPCParameters *rpcParams) {}
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void ScrUnk0F(RPCParameters *rpcParams) {}
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void ScrUnk10(RPCParameters *rpcParams) {}
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void ScrUnk10(RPCParameters *rpcParams) {}
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void ScrUnk11(RPCParameters *rpcParams) {}
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void ScrUnk11(RPCParameters *rpcParams) {}
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@ -104,6 +109,27 @@ void ScrHideMenu(RPCParameters *rpcParams) {}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrSetCameraLookAt(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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VECTOR vecPos;
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BYTE byteType=0;
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bsData.Read(vecPos.X);
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bsData.Read(vecPos.Y);
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bsData.Read(vecPos.Z);
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bsData.Read(byteType);
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if(byteType < 1 || byteType > 2) {
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byteType = 2;
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}
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pGame->GetCamera()->LookAtPoint(vecPos.X,vecPos.Y,vecPos.Z,byteType);
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}
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//----------------------------------------------------
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void ScrSetCameraBehindPlayer(RPCParameters *rpcParams)
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void ScrSetCameraBehindPlayer(RPCParameters *rpcParams)
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{
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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@ -173,8 +199,8 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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REGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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REGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9D);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9D);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9E);
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REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
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@ -281,8 +307,8 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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UNREGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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UNREGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9D);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9D);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9E);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
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