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[saco] Implement/match CGame::GetLoadedVehicleModelCount()
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@ -1006,3 +1006,24 @@ int CGame::GetMemoryAvailableForStreaming()
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//-----------------------------------------------------------
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//-----------------------------------------------------------
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int CGame::GetLoadedVehicleModelCount()
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{
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int iCount = 0;
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struct DUMMY {
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PADDING(_pad0,16); // 0-16
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BOOL bLoaded; // 16-20
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};
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DUMMY *pStreamingModelInfo = (DUMMY*)0x8E4CC0;
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int x = 400;
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while(x != 611) {
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if(pStreamingModelInfo[x].bLoaded)
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iCount++;
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x++;
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}
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return iCount;
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}
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//-----------------------------------------------------------
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@ -128,6 +128,7 @@ public:
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void LoadScene(char* szScene);
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void LoadScene(char* szScene);
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int GetMemoryUsedForStreaming();
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int GetMemoryUsedForStreaming();
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int GetMemoryAvailableForStreaming();
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int GetMemoryAvailableForStreaming();
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int GetLoadedVehicleModelCount();
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};
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};
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//-----------------------------------------------------------
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//-----------------------------------------------------------
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