mirror of
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Create VC2003 project file for launch3
This commit is contained in:
88
launch3/ReadMe.txt
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88
launch3/ReadMe.txt
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========================================================================
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MICROSOFT FOUNDATION CLASS LIBRARY : launch3
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========================================================================
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AppWizard has created this launch3 application for you. This application
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not only demonstrates the basics of using the Microsoft Foundation classes
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but is also a starting point for writing your application.
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This file contains a summary of what you will find in each of the files that
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make up your launch3 application.
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launch3.dsp
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This file (the project file) contains information at the project level and
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is used to build a single project or subproject. Other users can share the
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project (.dsp) file, but they should export the makefiles locally.
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launch3.h
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This is the main header file for the application. It includes other
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project specific headers (including Resource.h) and declares the
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CLaunch3App application class.
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launch3.cpp
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This is the main application source file that contains the application
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class CLaunch3App.
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launch3.rc
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This is a listing of all of the Microsoft Windows resources that the
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program uses. It includes the icons, bitmaps, and cursors that are stored
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in the RES subdirectory. This file can be directly edited in Microsoft
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Visual C++.
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launch3.clw
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This file contains information used by ClassWizard to edit existing
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classes or add new classes. ClassWizard also uses this file to store
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information needed to create and edit message maps and dialog data
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maps and to create prototype member functions.
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res\launch3.ico
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This is an icon file, which is used as the application's icon. This
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icon is included by the main resource file launch3.rc.
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res\launch3.rc2
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This file contains resources that are not edited by Microsoft
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Visual C++. You should place all resources not editable by
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the resource editor in this file.
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/////////////////////////////////////////////////////////////////////////////
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AppWizard creates one dialog class:
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launch3Dlg.h, launch3Dlg.cpp - the dialog
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These files contain your CLaunch3Dlg class. This class defines
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the behavior of your application's main dialog. The dialog's
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template is in launch3.rc, which can be edited in Microsoft
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Visual C++.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named launch3.pch and a precompiled types file named StdAfx.obj.
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Resource.h
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This is the standard header file, which defines new resource IDs.
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Microsoft Visual C++ reads and updates this file.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" to indicate parts of the source code you
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should add to or customize.
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If your application uses MFC in a shared DLL, and your application is
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in a language other than the operating system's current language, you
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will need to copy the corresponding localized resources MFC42XXX.DLL
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from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
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and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
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For example, MFC42DEU.DLL contains resources translated to German.) If you
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don't do this, some of the UI elements of your application will remain in the
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language of the operating system.
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/////////////////////////////////////////////////////////////////////////////
|
21
launch3/Resource.h
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21
launch3/Resource.h
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//{{NO_DEPENDENCIES}}
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// Microsoft Visual C++ generated include file.
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// Used by LAUNCH3.RC
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//
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#define IDR_MAINFRAME 128
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#define IDM_ABOUTBOX 0x0010
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#define IDD_ABOUTBOX 100
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#define IDS_ABOUTBOX 101
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#define IDD_LAUNCH3_DIALOG 102
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 129
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#define _APS_NEXT_CONTROL_VALUE 1000
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#define _APS_NEXT_SYMED_VALUE 101
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#define _APS_NEXT_COMMAND_VALUE 32771
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#endif
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#endif
|
8
launch3/StdAfx.cpp
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8
launch3/StdAfx.cpp
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// stdafx.cpp : source file that includes just the standard includes
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// launch3.pch will be the pre-compiled header
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// stdafx.obj will contain the pre-compiled type information
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#include "stdafx.h"
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|
27
launch3/StdAfx.h
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27
launch3/StdAfx.h
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// stdafx.h : include file for standard system include files,
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// or project specific include files that are used frequently, but
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// are changed infrequently
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//
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#if !defined(AFX_STDAFX_H__06B2A8BE_A596_4086_991F_64BF5CF8DB2B__INCLUDED_)
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#define AFX_STDAFX_H__06B2A8BE_A596_4086_991F_64BF5CF8DB2B__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
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#include <afxwin.h> // MFC core and standard components
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#include <afxext.h> // MFC extensions
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#include <afxdisp.h> // MFC Automation classes
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#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
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#ifndef _AFX_NO_AFXCMN_SUPPORT
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#include <afxcmn.h> // MFC support for Windows Common Controls
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#endif // _AFX_NO_AFXCMN_SUPPORT
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_STDAFX_H__06B2A8BE_A596_4086_991F_64BF5CF8DB2B__INCLUDED_)
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BIN
launch3/launch3.aps
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BIN
launch3/launch3.aps
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Binary file not shown.
54
launch3/launch3.clw
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54
launch3/launch3.clw
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; CLW file contains information for the MFC ClassWizard
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[General Info]
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Version=1
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LastClass=CLaunch3Dlg
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LastTemplate=CDialog
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NewFileInclude1=#include "stdafx.h"
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NewFileInclude2=#include "launch3.h"
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ClassCount=4
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Class1=CLaunch3App
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Class2=CLaunch3Dlg
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Class3=CAboutDlg
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ResourceCount=3
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Resource1=IDD_ABOUTBOX
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Resource2=IDR_MAINFRAME
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Resource3=IDD_LAUNCH3_DIALOG
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[CLS:CLaunch3App]
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Type=0
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HeaderFile=launch3.h
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ImplementationFile=launch3.cpp
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Filter=N
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[CLS:CLaunch3Dlg]
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Type=0
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HeaderFile=launch3Dlg.h
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ImplementationFile=launch3Dlg.cpp
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Filter=D
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[CLS:CAboutDlg]
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Type=0
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HeaderFile=launch3Dlg.h
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ImplementationFile=launch3Dlg.cpp
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Filter=D
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|
||||
[DLG:IDD_ABOUTBOX]
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Type=1
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Class=CAboutDlg
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ControlCount=4
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Control1=IDC_STATIC,static,1342177283
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Control2=IDC_STATIC,static,1342308480
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Control3=IDC_STATIC,static,1342308352
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Control4=IDOK,button,1342373889
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[DLG:IDD_LAUNCH3_DIALOG]
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Type=1
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Class=CLaunch3Dlg
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ControlCount=3
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Control1=IDOK,button,1342242817
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Control2=IDCANCEL,button,1342242816
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Control3=IDC_STATIC,static,1342308352
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|
74
launch3/launch3.cpp
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74
launch3/launch3.cpp
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// launch3.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "launch3.h"
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#include "launch3Dlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CLaunch3App
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BEGIN_MESSAGE_MAP(CLaunch3App, CWinApp)
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//{{AFX_MSG_MAP(CLaunch3App)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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||||
// CLaunch3App construction
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CLaunch3App::CLaunch3App()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CLaunch3App object
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CLaunch3App theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CLaunch3App initialization
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BOOL CLaunch3App::InitInstance()
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||||
{
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AfxEnableControlContainer();
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||||
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// Standard initialization
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// If you are not using these features and wish to reduce the size
|
||||
// of your final executable, you should remove from the following
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||||
// the specific initialization routines you do not need.
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||||
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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||||
#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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||||
#endif
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||||
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CLaunch3Dlg dlg;
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m_pMainWnd = &dlg;
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int nResponse = dlg.DoModal();
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if (nResponse == IDOK)
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{
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||||
// TODO: Place code here to handle when the dialog is
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||||
// dismissed with OK
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||||
}
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else if (nResponse == IDCANCEL)
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||||
{
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||||
// TODO: Place code here to handle when the dialog is
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||||
// dismissed with Cancel
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||||
}
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||||
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||||
// Since the dialog has been closed, return FALSE so that we exit the
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||||
// application, rather than start the application's message pump.
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||||
return FALSE;
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||||
}
|
146
launch3/launch3.dsp
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146
launch3/launch3.dsp
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||||
# Microsoft Developer Studio Project File - Name="launch3" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
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||||
# ** DO NOT EDIT **
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||||
|
||||
# TARGTYPE "Win32 (x86) Application" 0x0101
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||||
|
||||
CFG=launch3 - Win32 Debug
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||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "launch3.mak".
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||||
!MESSAGE
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||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
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||||
!MESSAGE NMAKE /f "launch3.mak" CFG="launch3 - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
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||||
!MESSAGE "launch3 - Win32 Release" (based on "Win32 (x86) Application")
|
||||
!MESSAGE "launch3 - Win32 Debug" (based on "Win32 (x86) Application")
|
||||
!MESSAGE
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||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "launch3 - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 5
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 5
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release"
|
||||
# PROP Intermediate_Dir "Release"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /c
|
||||
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
|
||||
# ADD LINK32 /nologo /subsystem:windows /machine:I386
|
||||
|
||||
!ELSEIF "$(CFG)" == "launch3 - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 5
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 5
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug"
|
||||
# PROP Intermediate_Dir "Debug"
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /Yu"stdafx.h" /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "launch3 - Win32 Release"
|
||||
# Name "launch3 - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\launch3.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\launch3.rc
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\launch3Dlg.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\StdAfx.cpp
|
||||
# ADD CPP /Yc"stdafx.h"
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\launch3.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\launch3Dlg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\Resource.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\StdAfx.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\res\launch3.ico
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\res\launch3.rc2
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ReadMe.txt
|
||||
# End Source File
|
||||
# End Target
|
||||
# End Project
|
29
launch3/launch3.dsw
Normal file
29
launch3/launch3.dsw
Normal file
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|
||||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "launch3"=.\launch3.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
49
launch3/launch3.h
Normal file
49
launch3/launch3.h
Normal file
@ -0,0 +1,49 @@
|
||||
// launch3.h : main header file for the LAUNCH3 application
|
||||
//
|
||||
|
||||
#if !defined(AFX_LAUNCH3_H__90EF6E61_FDEB_40F9_B00C_D9024237237E__INCLUDED_)
|
||||
#define AFX_LAUNCH3_H__90EF6E61_FDEB_40F9_B00C_D9024237237E__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
#ifndef __AFXWIN_H__
|
||||
#error include 'stdafx.h' before including this file for PCH
|
||||
#endif
|
||||
|
||||
#include "resource.h" // main symbols
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CLaunch3App:
|
||||
// See launch3.cpp for the implementation of this class
|
||||
//
|
||||
|
||||
class CLaunch3App : public CWinApp
|
||||
{
|
||||
public:
|
||||
CLaunch3App();
|
||||
|
||||
// Overrides
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CLaunch3App)
|
||||
public:
|
||||
virtual BOOL InitInstance();
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
|
||||
//{{AFX_MSG(CLaunch3App)
|
||||
// NOTE - the ClassWizard will add and remove member functions here.
|
||||
// DO NOT EDIT what you see in these blocks of generated code !
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_LAUNCH3_H__90EF6E61_FDEB_40F9_B00C_D9024237237E__INCLUDED_)
|
BIN
launch3/launch3.ncb
Normal file
BIN
launch3/launch3.ncb
Normal file
Binary file not shown.
BIN
launch3/launch3.opt
Normal file
BIN
launch3/launch3.opt
Normal file
Binary file not shown.
195
launch3/launch3.rc
Normal file
195
launch3/launch3.rc
Normal file
@ -0,0 +1,195 @@
|
||||
// Microsoft Visual C++ generated resource script.
|
||||
//
|
||||
#include "resource.h"
|
||||
|
||||
#define APSTUDIO_READONLY_SYMBOLS
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 2 resource.
|
||||
//
|
||||
#include "afxres.h"
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#undef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// TEXTINCLUDE
|
||||
//
|
||||
|
||||
1 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"resource.h\0"
|
||||
END
|
||||
|
||||
2 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#include ""afxres.h""\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
3 TEXTINCLUDE DISCARDABLE
|
||||
BEGIN
|
||||
"#define _AFX_NO_SPLITTER_RESOURCES\r\n"
|
||||
"#define _AFX_NO_OLE_RESOURCES\r\n"
|
||||
"#define _AFX_NO_TRACKER_RESOURCES\r\n"
|
||||
"#define _AFX_NO_PROPERTY_RESOURCES\r\n"
|
||||
"\r\n"
|
||||
"#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)\r\n"
|
||||
"#ifdef _WIN32\r\n"
|
||||
"LANGUAGE 9, 1\r\n"
|
||||
"#pragma code_page(1252)\r\n"
|
||||
"#endif //_WIN32\r\n"
|
||||
"#include ""res\\launch3.rc2"" // non-Microsoft Visual C++ edited resources\r\n"
|
||||
"#include ""afxres.rc"" // Standard components\r\n"
|
||||
"#endif\r\n"
|
||||
"\0"
|
||||
END
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Icon
|
||||
//
|
||||
|
||||
// Icon with lowest ID value placed first to ensure application icon
|
||||
// remains consistent on all systems.
|
||||
IDR_MAINFRAME ICON DISCARDABLE "res\\launch3.ico"
|
||||
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE 9, 1
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Dialog
|
||||
//
|
||||
|
||||
IDD_ABOUTBOX DIALOG DISCARDABLE 0, 0, 235, 55
|
||||
STYLE DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
|
||||
CAPTION "About launch3"
|
||||
FONT 8, "MS Sans Serif"
|
||||
BEGIN
|
||||
ICON IDR_MAINFRAME,IDC_STATIC,11,17,20,20
|
||||
LTEXT "launch3 Version 1.0",IDC_STATIC,40,10,119,8,
|
||||
SS_NOPREFIX
|
||||
LTEXT "Copyright (C) 2023",IDC_STATIC,40,25,119,8
|
||||
DEFPUSHBUTTON "OK",IDOK,178,7, 50,14,WS_GROUP
|
||||
END
|
||||
|
||||
IDD_LAUNCH3_DIALOG DIALOGEX 0, 0, 320, 200
|
||||
STYLE DS_MODALFRAME | WS_POPUP | WS_VISIBLE | WS_CAPTION | WS_SYSMENU
|
||||
EXSTYLE WS_EX_APPWINDOW
|
||||
CAPTION "launch3"
|
||||
FONT 8, "MS Sans Serif"
|
||||
BEGIN
|
||||
DEFPUSHBUTTON "OK",IDOK,260,7,50,14
|
||||
PUSHBUTTON "Cancel",IDCANCEL,260,23,50,14
|
||||
LTEXT "TODO: Place dialog controls here.",IDC_STATIC,50,90,200,8
|
||||
END
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Version
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,0,0,1
|
||||
PRODUCTVERSION 1,0,0,1
|
||||
FILEFLAGSMASK 0x3fL
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
#else
|
||||
FILEFLAGS 0x0L
|
||||
#endif
|
||||
FILEOS 0x4L
|
||||
FILETYPE 0x1L
|
||||
FILESUBTYPE 0x0L
|
||||
BEGIN
|
||||
BLOCK "StringFileInfo"
|
||||
BEGIN
|
||||
BLOCK "040904B0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "\0"
|
||||
VALUE "FileDescription", "launch3 MFC Application\0"
|
||||
VALUE "FileVersion", "1, 0, 0, 1\0"
|
||||
VALUE "InternalName", "launch3\0"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2023\0"
|
||||
VALUE "LegalTrademarks", "\0"
|
||||
VALUE "OriginalFilename","launch3.EXE\0"
|
||||
VALUE "ProductName", "launch3 Application\0"
|
||||
VALUE "ProductVersion", "1, 0, 0, 1\0"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
BEGIN
|
||||
VALUE "Translation", 0x409, 1200
|
||||
END
|
||||
END
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// DESIGNINFO
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
GUIDELINES DESIGNINFO DISCARDABLE
|
||||
BEGIN
|
||||
IDD_ABOUTBOX, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 228
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN, 48
|
||||
END
|
||||
IDD_LAUNCH3_DIALOG, DIALOG
|
||||
BEGIN
|
||||
LEFTMARGIN, 7
|
||||
RIGHTMARGIN, 313
|
||||
TOPMARGIN, 7
|
||||
BOTTOMMARGIN,193
|
||||
END
|
||||
END
|
||||
#endif // APSTUDIO_INVOKED
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// String Table
|
||||
//
|
||||
|
||||
STRINGTABLE DISCARDABLE
|
||||
BEGIN
|
||||
IDS_ABOUTBOX "&About launch3..."
|
||||
END
|
||||
#endif
|
||||
|
||||
#ifndef APSTUDIO_INVOKED
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Generated from the TEXTINCLUDE 3 resource.
|
||||
//
|
||||
#define _AFX_NO_SPLITTER_RESOURCES
|
||||
#define _AFX_NO_OLE_RESOURCES
|
||||
#define _AFX_NO_TRACKER_RESOURCES
|
||||
#define _AFX_NO_PROPERTY_RESOURCES
|
||||
|
||||
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
|
||||
#ifdef _WIN32
|
||||
LANGUAGE 9, 1
|
||||
#pragma code_page(1252)
|
||||
#endif //_WIN32
|
||||
#include "res\\launch3.rc2" // non-Microsoft Visual C++ edited resources
|
||||
#include "afxres.rc" // Standard components
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
#endif // not APSTUDIO_INVOKED
|
||||
|
170
launch3/launch3Dlg.cpp
Normal file
170
launch3/launch3Dlg.cpp
Normal file
@ -0,0 +1,170 @@
|
||||
// launch3Dlg.cpp : implementation file
|
||||
//
|
||||
|
||||
#include "stdafx.h"
|
||||
#include "launch3.h"
|
||||
#include "launch3Dlg.h"
|
||||
|
||||
#ifdef _DEBUG
|
||||
#define new DEBUG_NEW
|
||||
#undef THIS_FILE
|
||||
static char THIS_FILE[] = __FILE__;
|
||||
#endif
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CAboutDlg dialog used for App About
|
||||
|
||||
class CAboutDlg : public CDialog
|
||||
{
|
||||
public:
|
||||
CAboutDlg();
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(CAboutDlg)
|
||||
enum { IDD = IDD_ABOUTBOX };
|
||||
//}}AFX_DATA
|
||||
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CAboutDlg)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
//{{AFX_MSG(CAboutDlg)
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
|
||||
{
|
||||
//{{AFX_DATA_INIT(CAboutDlg)
|
||||
//}}AFX_DATA_INIT
|
||||
}
|
||||
|
||||
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(CAboutDlg)
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
|
||||
//{{AFX_MSG_MAP(CAboutDlg)
|
||||
// No message handlers
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CLaunch3Dlg dialog
|
||||
|
||||
CLaunch3Dlg::CLaunch3Dlg(CWnd* pParent /*=NULL*/)
|
||||
: CDialog(CLaunch3Dlg::IDD, pParent)
|
||||
{
|
||||
//{{AFX_DATA_INIT(CLaunch3Dlg)
|
||||
// NOTE: the ClassWizard will add member initialization here
|
||||
//}}AFX_DATA_INIT
|
||||
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
|
||||
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
|
||||
}
|
||||
|
||||
void CLaunch3Dlg::DoDataExchange(CDataExchange* pDX)
|
||||
{
|
||||
CDialog::DoDataExchange(pDX);
|
||||
//{{AFX_DATA_MAP(CLaunch3Dlg)
|
||||
// NOTE: the ClassWizard will add DDX and DDV calls here
|
||||
//}}AFX_DATA_MAP
|
||||
}
|
||||
|
||||
BEGIN_MESSAGE_MAP(CLaunch3Dlg, CDialog)
|
||||
//{{AFX_MSG_MAP(CLaunch3Dlg)
|
||||
ON_WM_SYSCOMMAND()
|
||||
ON_WM_PAINT()
|
||||
ON_WM_QUERYDRAGICON()
|
||||
//}}AFX_MSG_MAP
|
||||
END_MESSAGE_MAP()
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CLaunch3Dlg message handlers
|
||||
|
||||
BOOL CLaunch3Dlg::OnInitDialog()
|
||||
{
|
||||
CDialog::OnInitDialog();
|
||||
|
||||
// Add "About..." menu item to system menu.
|
||||
|
||||
// IDM_ABOUTBOX must be in the system command range.
|
||||
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
|
||||
ASSERT(IDM_ABOUTBOX < 0xF000);
|
||||
|
||||
CMenu* pSysMenu = GetSystemMenu(FALSE);
|
||||
if (pSysMenu != NULL)
|
||||
{
|
||||
CString strAboutMenu;
|
||||
strAboutMenu.LoadString(IDS_ABOUTBOX);
|
||||
if (!strAboutMenu.IsEmpty())
|
||||
{
|
||||
pSysMenu->AppendMenu(MF_SEPARATOR);
|
||||
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
|
||||
}
|
||||
}
|
||||
|
||||
// Set the icon for this dialog. The framework does this automatically
|
||||
// when the application's main window is not a dialog
|
||||
SetIcon(m_hIcon, TRUE); // Set big icon
|
||||
SetIcon(m_hIcon, FALSE); // Set small icon
|
||||
|
||||
// TODO: Add extra initialization here
|
||||
|
||||
return TRUE; // return TRUE unless you set the focus to a control
|
||||
}
|
||||
|
||||
void CLaunch3Dlg::OnSysCommand(UINT nID, LPARAM lParam)
|
||||
{
|
||||
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
|
||||
{
|
||||
CAboutDlg dlgAbout;
|
||||
dlgAbout.DoModal();
|
||||
}
|
||||
else
|
||||
{
|
||||
CDialog::OnSysCommand(nID, lParam);
|
||||
}
|
||||
}
|
||||
|
||||
// If you add a minimize button to your dialog, you will need the code below
|
||||
// to draw the icon. For MFC applications using the document/view model,
|
||||
// this is automatically done for you by the framework.
|
||||
|
||||
void CLaunch3Dlg::OnPaint()
|
||||
{
|
||||
if (IsIconic())
|
||||
{
|
||||
CPaintDC dc(this); // device context for painting
|
||||
|
||||
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
|
||||
|
||||
// Center icon in client rectangle
|
||||
int cxIcon = GetSystemMetrics(SM_CXICON);
|
||||
int cyIcon = GetSystemMetrics(SM_CYICON);
|
||||
CRect rect;
|
||||
GetClientRect(&rect);
|
||||
int x = (rect.Width() - cxIcon + 1) / 2;
|
||||
int y = (rect.Height() - cyIcon + 1) / 2;
|
||||
|
||||
// Draw the icon
|
||||
dc.DrawIcon(x, y, m_hIcon);
|
||||
}
|
||||
else
|
||||
{
|
||||
CDialog::OnPaint();
|
||||
}
|
||||
}
|
||||
|
||||
// The system calls this to obtain the cursor to display while the user drags
|
||||
// the minimized window.
|
||||
HCURSOR CLaunch3Dlg::OnQueryDragIcon()
|
||||
{
|
||||
return (HCURSOR) m_hIcon;
|
||||
}
|
49
launch3/launch3Dlg.h
Normal file
49
launch3/launch3Dlg.h
Normal file
@ -0,0 +1,49 @@
|
||||
// launch3Dlg.h : header file
|
||||
//
|
||||
|
||||
#if !defined(AFX_LAUNCH3DLG_H__5B800F15_86B7_4CC5_AB8C_DEAA46380504__INCLUDED_)
|
||||
#define AFX_LAUNCH3DLG_H__5B800F15_86B7_4CC5_AB8C_DEAA46380504__INCLUDED_
|
||||
|
||||
#if _MSC_VER > 1000
|
||||
#pragma once
|
||||
#endif // _MSC_VER > 1000
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// CLaunch3Dlg dialog
|
||||
|
||||
class CLaunch3Dlg : public CDialog
|
||||
{
|
||||
// Construction
|
||||
public:
|
||||
CLaunch3Dlg(CWnd* pParent = NULL); // standard constructor
|
||||
|
||||
// Dialog Data
|
||||
//{{AFX_DATA(CLaunch3Dlg)
|
||||
enum { IDD = IDD_LAUNCH3_DIALOG };
|
||||
// NOTE: the ClassWizard will add data members here
|
||||
//}}AFX_DATA
|
||||
|
||||
// ClassWizard generated virtual function overrides
|
||||
//{{AFX_VIRTUAL(CLaunch3Dlg)
|
||||
protected:
|
||||
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
|
||||
//}}AFX_VIRTUAL
|
||||
|
||||
// Implementation
|
||||
protected:
|
||||
HICON m_hIcon;
|
||||
|
||||
// Generated message map functions
|
||||
//{{AFX_MSG(CLaunch3Dlg)
|
||||
virtual BOOL OnInitDialog();
|
||||
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
|
||||
afx_msg void OnPaint();
|
||||
afx_msg HCURSOR OnQueryDragIcon();
|
||||
//}}AFX_MSG
|
||||
DECLARE_MESSAGE_MAP()
|
||||
};
|
||||
|
||||
//{{AFX_INSERT_LOCATION}}
|
||||
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
|
||||
|
||||
#endif // !defined(AFX_LAUNCH3DLG_H__5B800F15_86B7_4CC5_AB8C_DEAA46380504__INCLUDED_)
|
BIN
launch3/res/launch3.ico
Normal file
BIN
launch3/res/launch3.ico
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
13
launch3/res/launch3.rc2
Normal file
13
launch3/res/launch3.rc2
Normal file
@ -0,0 +1,13 @@
|
||||
//
|
||||
// LAUNCH3.RC2 - resources Microsoft Visual C++ does not edit directly
|
||||
//
|
||||
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#error this file is not editable by Microsoft Visual C++
|
||||
#endif //APSTUDIO_INVOKED
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
// Add manually edited resources here...
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
Reference in New Issue
Block a user