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https://github.com/dashr9230/SA-MP.git
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[bot] Implement CNetGame::Packet_NoFreeIncomingConnections(...)
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@ -298,7 +298,9 @@ void CNetGame::UpdateNetwork()
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case ID_CONNECTION_BANNED:
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case ID_CONNECTION_BANNED:
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Packet_ConnectionBanned(pkt);
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Packet_ConnectionBanned(pkt);
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break;
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break;
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case ID_NO_FREE_INCOMING_CONNECTIONS:
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Packet_NoFreeIncomingConnections(pkt);
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break;
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case ID_DISCONNECTION_NOTIFICATION:
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case ID_DISCONNECTION_NOTIFICATION:
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Packet_DisconnectionNotification(pkt);
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Packet_DisconnectionNotification(pkt);
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break;
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break;
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@ -406,6 +408,14 @@ void CNetGame::Packet_ConnectionRequestAccepted(Packet* packet)
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//----------------------------------------------------
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//----------------------------------------------------
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void CNetGame::Packet_NoFreeIncomingConnections(Packet* packet)
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{
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//logprintf("NPC: The server is full.");
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exit(1);
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}
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//----------------------------------------------------
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void CNetGame::Packet_DisconnectionNotification(Packet* packet)
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void CNetGame::Packet_DisconnectionNotification(Packet* packet)
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{
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{
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//OutputDebugString("BOT: Disconnected.");
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//OutputDebugString("BOT: Disconnected.");
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@ -28,6 +28,7 @@ private:
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void Packet_RSAPublicKeyMismatch(Packet* packet);
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void Packet_RSAPublicKeyMismatch(Packet* packet);
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void Packet_ConnectionBanned(Packet* packet);
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void Packet_ConnectionBanned(Packet* packet);
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void Packet_ConnectionRequestAccepted(Packet* packet);
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void Packet_ConnectionRequestAccepted(Packet* packet);
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void Packet_NoFreeIncomingConnections(Packet* packet);
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void Packet_DisconnectionNotification(Packet* packet);
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void Packet_DisconnectionNotification(Packet* packet);
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void Packet_ModifiedPacket(Packet* packet);
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void Packet_ModifiedPacket(Packet* packet);
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void Packet_ConnectAttemptFailed(Packet* packet);
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void Packet_ConnectAttemptFailed(Packet* packet);
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