mirror of
https://github.com/dashr9230/SA-MP.git
synced 2025-09-19 20:26:14 +08:00
rename RPCs
This commit is contained in:
@ -8,90 +8,90 @@ extern CGame * pGame;
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//----------------------------------------------------
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// TODO: These script RPCs
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void ScrUnkA7(RPCParameters *rpcParams) {}
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void ScrUnk38(RPCParameters *rpcParams) {}
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void ScrUnk90(RPCParameters *rpcParams) {}
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void ScrUnk91(RPCParameters *rpcParams) {}
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void ScrDisableVehicleCollisions(RPCParameters *rpcParams) {}
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void ScrSetMapIcon(RPCParameters *rpcParams) {}
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void ScrRemoveMapIcon(RPCParameters *rpcParams) {}
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void ScrSetWeaponAmmo(RPCParameters *rpcParams) {}
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void ScrSetGravity(RPCParameters *rpcParams) {}
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void ScrUnk93(RPCParameters *rpcParams) {}
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void ScrUnk94(RPCParameters *rpcParams) {}
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void ScrUnk95(RPCParameters *rpcParams) {}
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void ScrUnk2C(RPCParameters *rpcParams) {}
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void ScrUnk2D(RPCParameters *rpcParams) {}
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void ScrUnk2E(RPCParameters *rpcParams) {}
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void ScrUnk2F(RPCParameters *rpcParams) {}
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void ScrUnk4F(RPCParameters *rpcParams) {}
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void ScrUnk50(RPCParameters *rpcParams) {}
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void ScrUnk63(RPCParameters *rpcParams) {}
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void ScrUnk7A(RPCParameters *rpcParams) {}
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void ScrUnk7B(RPCParameters *rpcParams) {}
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void ScrUnk7C(RPCParameters *rpcParams) {}
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void ScrSetVehicleHealth(RPCParameters *rpcParams) {}
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void ScrAttachTrailerToVehicle(RPCParameters *rpcParams) {}
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void ScrDetachTrailerFromVehicle(RPCParameters *rpcParams) {}
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void ScrCreateObject(RPCParameters *rpcParams) {}
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void ScrSetObjectPos(RPCParameters *rpcParams) {}
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void ScrSetObjectRotation(RPCParameters *rpcParams) {}
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void ScrDestroyObject(RPCParameters *rpcParams) {}
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void ScrCreateExplosion(RPCParameters *rpcParams) {}
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void ScrShowPlayerNameTag(RPCParameters *rpcParams) {}
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void ScrMoveObject(RPCParameters *rpcParams) {}
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void ScrStopObject(RPCParameters *rpcParams) {}
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void ScrSetVehicleNumberPlate(RPCParameters *rpcParams) {}
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void ScrTogglePlayerSpectating(RPCParameters *rpcParams) {}
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void ScrUnk7D(RPCParameters *rpcParams)
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{
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// nothing
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}
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void ScrUnk7E(RPCParameters *rpcParams) {}
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void ScrUnk7F(RPCParameters *rpcParams) {}
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void ScrUnk39(RPCParameters *rpcParams) {}
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void ScrUnk4B(RPCParameters *rpcParams) {}
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void ScrUnk85(RPCParameters *rpcParams) {}
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void ScrUnk86(RPCParameters *rpcParams) {}
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void ScrUnk87(RPCParameters *rpcParams) {}
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void ScrUnk69(RPCParameters *rpcParams) {}
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void ScrSpectatePlayer(RPCParameters *rpcParams) {}
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void ScrSpectateVehicle(RPCParameters *rpcParams) {}
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void ScrRemoveVehicleComponent(RPCParameters *rpcParams) {}
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void ScrAttachObjectToPlayer(RPCParameters *rpcParams) {}
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void ScrSetPlayerWantedLevel(RPCParameters *rpcParams) {}
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void ScrShowTextDraw(RPCParameters *rpcParams) {}
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void ScrHideTextDraw(RPCParameters *rpcParams) {}
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void ScrTextDrawSetString(RPCParameters *rpcParams) {}
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void ScrAddGangZone(RPCParameters *rpcParams) {}
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void ScrRemoveGangZone(RPCParameters *rpcParams) {}
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void ScrFlashGangZone(RPCParameters *rpcParams) {}
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void ScrStopFlashGangZone(RPCParameters *rpcParams) {}
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void ScrUnk56(RPCParameters *rpcParams) {}
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void ScrUnk57(RPCParameters *rpcParams) {}
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void ScrUnk58(RPCParameters *rpcParams) {}
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void ScrUnk59(RPCParameters *rpcParams) {}
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void ScrUnk5A(RPCParameters *rpcParams) {}
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void ScrUnk5B(RPCParameters *rpcParams) {}
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void ScrUnk6F(RPCParameters *rpcParams) {}
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void ScrUnk62(RPCParameters *rpcParams) {}
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void ScrUnk70(RPCParameters *rpcParams) {}
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void ScrApplyPlayerAnimation(RPCParameters *rpcParams) {}
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void ScrClearPlayerAnimation(RPCParameters *rpcParams) {}
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void ScrSetPlayerSpecialAction(RPCParameters *rpcParams) {}
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void ScrSetPlayerFightingStyle(RPCParameters *rpcParams) {}
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void ScrSetPlayerVelocity(RPCParameters *rpcParams) {}
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void ScrSetVehicleVelocity(RPCParameters *rpcParams) {}
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void ScrToggleWidescreen(RPCParameters *rpcParams) {}
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void ScrSetVehicleTireStatus(RPCParameters *rpcParams) {}
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void ScrPlayCrimeReport(RPCParameters *rpcParams) {}
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void ScrSetSpawnInfo(RPCParameters *rpcParams) {}
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void ScrUnk45(RPCParameters *rpcParams) {}
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void ScrUnk99(RPCParameters *rpcParams) {}
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void ScrSetPlayerTeam(RPCParameters *rpcParams) {}
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void ScrSetPlayerSkin(RPCParameters *rpcParams) {}
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void ScrSetPlayerPos(RPCParameters *rpcParams) {}
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void ScrUnk0D(RPCParameters *rpcParams) {}
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void ScrSetPlayerPosFindZ(RPCParameters *rpcParams) {}
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void ScrPutPlayerInVehicle(RPCParameters *rpcParams) {}
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void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
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void ScrDisplayGameText(RPCParameters *rpcParams) {}
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void ScrSetInterior(RPCParameters *rpcParams) {}
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void ScrUnk9F(RPCParameters *rpcParams) {}
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void ScrUnkA0(RPCParameters *rpcParams) {}
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void ScrUnkA1(RPCParameters *rpcParams) {}
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void ScrUnk0F(RPCParameters *rpcParams) {}
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void ScrUnk10(RPCParameters *rpcParams) {}
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void ScrUnk11(RPCParameters *rpcParams) {}
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void ScrUnk12(RPCParameters *rpcParams) {}
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void ScrSetVehiclePos(RPCParameters *rpcParams) {}
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void ScrSetVehicleZAngle(RPCParameters *rpcParams) {}
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void ScrSetVehicleParams(RPCParameters *rpcParams) {}
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void ScrTogglePlayerControllable(RPCParameters *rpcParams) {}
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void ScrPlaySound(RPCParameters *rpcParams) {}
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void ScrSetWorldBounds(RPCParameters *rpcParams) {}
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void ScrGivePlayerMoney(RPCParameters *rpcParams) {}
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void ScrSetPlayerFacingAngle(RPCParameters *rpcParams) {}
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void ScrUnk16(RPCParameters *rpcParams) {}
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void ScrGivePlayerWeapon(RPCParameters *rpcParams) {}
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void ScrUnk40(RPCParameters *rpcParams) {}
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void ScrUnk41(RPCParameters *rpcParams) {}
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void ScrUnk42(RPCParameters *rpcParams) {}
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void ScrUnk37(RPCParameters *rpcParams) {}
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void ScrUnk21(RPCParameters *rpcParams) {}
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void ScrUnk23(RPCParameters *rpcParams) {}
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void ScrUnk43(RPCParameters *rpcParams) {}
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void ScrUnk71(RPCParameters *rpcParams) {}
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void ScrUnk29(RPCParameters *rpcParams) {}
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void ScrUnk2A(RPCParameters *rpcParams) {}
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void ScrUnk2B(RPCParameters *rpcParams) {}
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void ScrUnk51(RPCParameters *rpcParams) {}
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void ScrUnk52(RPCParameters *rpcParams) {}
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void ScrUnk53(RPCParameters *rpcParams) {}
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void ScrUnk54(RPCParameters *rpcParams) {}
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void ScrLinkVehicleToInterior(RPCParameters *rpcParams) {}
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void ScrSetPlayerArmour(RPCParameters *rpcParams) {}
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void ScrSendDeathMessage(RPCParameters *rpcParams) {}
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void ScrSetShopName(RPCParameters *rpcParams) {}
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void ScrSetPlayerDrunkLevel(RPCParameters *rpcParams) {}
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void ScrSetArmedWeapon(RPCParameters *rpcParams) {}
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void ScrSetPlayerAttachedObject(RPCParameters *rpcParams) {}
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void ScrPlayAudioStream(RPCParameters *rpcParams) {}
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void ScrStopAudioStream(RPCParameters *rpcParams) {}
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void ScrRemoveBuilding(RPCParameters *rpcParams) {}
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void ScrAttachCameraToObject(RPCParameters *rpcParams) {}
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void ScrInterpolateCamera(RPCParameters *rpcParams) {}
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void ScrToggleSelectTextDraw(RPCParameters *rpcParams) {}
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void ScrSetPlayerObjectMaterial(RPCParameters *rpcParams) {}
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void ScrUnkA9(RPCParameters *rpcParams) {}
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void ScrUnkAD(RPCParameters *rpcParams) {}
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void ScrUnkAE(RPCParameters *rpcParams) {}
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void ScrUnkAF(RPCParameters *rpcParams) {}
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void ScrUnkB0(RPCParameters *rpcParams) {}
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void ScrUnkB2(RPCParameters *rpcParams) {}
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void ScrApplyActorAnimation(RPCParameters *rpcParams) {}
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void ScrClearActorAnimation(RPCParameters *rpcParams) {}
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void ScrSetActorFacingAngle(RPCParameters *rpcParams) {}
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void ScrSetActorPos(RPCParameters *rpcParams) {}
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void ScrSetActorHealth(RPCParameters *rpcParams) {}
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void ScrUnk30(RPCParameters *rpcParams) {}
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void ScrInitMenu(RPCParameters *rpcParams) {}
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void ScrShowMenu(RPCParameters *rpcParams) {}
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@ -302,56 +302,56 @@ void ScrSetPlayerDrunkHandling(RPCParameters* rpcParams)
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void RegisterScriptRPCs(RakClientInterface* pRakClient)
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{
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA7);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk38);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk90);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk91);
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REGISTER_STATIC_RPC(pRakClient, ScrDisableVehicleCollisions);
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REGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
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REGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
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REGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
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REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk93);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk94);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk95);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk50);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk63);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
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REGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
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REGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
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REGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
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REGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
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REGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
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REGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
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REGISTER_STATIC_RPC(pRakClient, ScrStopObject);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
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REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk39);
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REGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
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REGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
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REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk85);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk86);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk87);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk69);
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REGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
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REGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
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REGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
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REGISTER_STATIC_RPC(pRakClient, ScrTextDrawSetString);
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REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
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REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
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REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
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REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk56);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk57);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk58);
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REGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
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REGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
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REGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk59);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk5A);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk5B);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk6F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk62);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFightingStyle);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerVelocity);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleVelocity);
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REGISTER_STATIC_RPC(pRakClient, ScrToggleWidescreen);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleTireStatus);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk70);
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REGISTER_STATIC_RPC(pRakClient, ScrPlayCrimeReport);
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REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk45);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk99);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
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REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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@ -360,39 +360,39 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
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REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk10);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk11);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk12);
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REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
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REGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
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REGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
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REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
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REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
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REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk16);
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REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk41);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk42);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk37);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk21);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk23);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk43);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk71);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk29);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk2A);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk2B);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk51);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk52);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk53);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk54);
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REGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerArmour);
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REGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
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REGISTER_STATIC_RPC(pRakClient, ScrSetShopName);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkLevel);
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REGISTER_STATIC_RPC(pRakClient, ScrSetArmedWeapon);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerAttachedObject);
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REGISTER_STATIC_RPC(pRakClient, ScrPlayAudioStream);
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REGISTER_STATIC_RPC(pRakClient, ScrStopAudioStream);
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REGISTER_STATIC_RPC(pRakClient, ScrRemoveBuilding);
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REGISTER_STATIC_RPC(pRakClient, ScrAttachCameraToObject);
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REGISTER_STATIC_RPC(pRakClient, ScrInterpolateCamera);
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REGISTER_STATIC_RPC(pRakClient, ScrToggleSelectTextDraw);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerObjectMaterial);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkAD);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkAE);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkAF);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkB0);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkB2);
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REGISTER_STATIC_RPC(pRakClient, ScrApplyActorAnimation);
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REGISTER_STATIC_RPC(pRakClient, ScrClearActorAnimation);
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REGISTER_STATIC_RPC(pRakClient, ScrSetActorFacingAngle);
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REGISTER_STATIC_RPC(pRakClient, ScrSetActorPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetActorHealth);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
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REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
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REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
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@ -403,63 +403,63 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
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void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
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{
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA7);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrDisableVehicleCollisions);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk85);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk86);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk87);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk69);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrTextDrawSetString);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk56);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk57);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk58);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk59);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5A);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5B);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk6F);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk62);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFightingStyle);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerVelocity);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleVelocity);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrToggleWidescreen);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleTireStatus);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk70);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk38);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk90);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk91);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrPlayCrimeReport);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk93);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk94);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk95);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk50);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk63);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrStopObject);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk21);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk23);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk43);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk71);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk29);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2A);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2B);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetShopName);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkLevel);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetArmedWeapon);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerAttachedObject);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrPlayAudioStream);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrStopAudioStream);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveBuilding);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
|
||||
@ -468,31 +468,31 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk37);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk51);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk52);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk53);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk54);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachCameraToObject);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrInterpolateCamera);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrToggleSelectTextDraw);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerObjectMaterial);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAD);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAE);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAF);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB0);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB2);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyActorAnimation);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrClearActorAnimation);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorFacingAngle);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorPos);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorHealth);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
||||
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
||||
|
Reference in New Issue
Block a user