rename RPCs

This commit is contained in:
Tornamic
2024-11-26 22:18:41 +02:00
parent 5e23966f5f
commit fb456a2431
8 changed files with 380 additions and 380 deletions

View File

@ -8,90 +8,90 @@ extern CGame * pGame;
//----------------------------------------------------
// TODO: These script RPCs
void ScrUnkA7(RPCParameters *rpcParams) {}
void ScrUnk38(RPCParameters *rpcParams) {}
void ScrUnk90(RPCParameters *rpcParams) {}
void ScrUnk91(RPCParameters *rpcParams) {}
void ScrDisableVehicleCollisions(RPCParameters *rpcParams) {}
void ScrSetMapIcon(RPCParameters *rpcParams) {}
void ScrRemoveMapIcon(RPCParameters *rpcParams) {}
void ScrSetWeaponAmmo(RPCParameters *rpcParams) {}
void ScrSetGravity(RPCParameters *rpcParams) {}
void ScrUnk93(RPCParameters *rpcParams) {}
void ScrUnk94(RPCParameters *rpcParams) {}
void ScrUnk95(RPCParameters *rpcParams) {}
void ScrUnk2C(RPCParameters *rpcParams) {}
void ScrUnk2D(RPCParameters *rpcParams) {}
void ScrUnk2E(RPCParameters *rpcParams) {}
void ScrUnk2F(RPCParameters *rpcParams) {}
void ScrUnk4F(RPCParameters *rpcParams) {}
void ScrUnk50(RPCParameters *rpcParams) {}
void ScrUnk63(RPCParameters *rpcParams) {}
void ScrUnk7A(RPCParameters *rpcParams) {}
void ScrUnk7B(RPCParameters *rpcParams) {}
void ScrUnk7C(RPCParameters *rpcParams) {}
void ScrSetVehicleHealth(RPCParameters *rpcParams) {}
void ScrAttachTrailerToVehicle(RPCParameters *rpcParams) {}
void ScrDetachTrailerFromVehicle(RPCParameters *rpcParams) {}
void ScrCreateObject(RPCParameters *rpcParams) {}
void ScrSetObjectPos(RPCParameters *rpcParams) {}
void ScrSetObjectRotation(RPCParameters *rpcParams) {}
void ScrDestroyObject(RPCParameters *rpcParams) {}
void ScrCreateExplosion(RPCParameters *rpcParams) {}
void ScrShowPlayerNameTag(RPCParameters *rpcParams) {}
void ScrMoveObject(RPCParameters *rpcParams) {}
void ScrStopObject(RPCParameters *rpcParams) {}
void ScrSetVehicleNumberPlate(RPCParameters *rpcParams) {}
void ScrTogglePlayerSpectating(RPCParameters *rpcParams) {}
void ScrUnk7D(RPCParameters *rpcParams)
{
// nothing
}
void ScrUnk7E(RPCParameters *rpcParams) {}
void ScrUnk7F(RPCParameters *rpcParams) {}
void ScrUnk39(RPCParameters *rpcParams) {}
void ScrUnk4B(RPCParameters *rpcParams) {}
void ScrUnk85(RPCParameters *rpcParams) {}
void ScrUnk86(RPCParameters *rpcParams) {}
void ScrUnk87(RPCParameters *rpcParams) {}
void ScrUnk69(RPCParameters *rpcParams) {}
void ScrSpectatePlayer(RPCParameters *rpcParams) {}
void ScrSpectateVehicle(RPCParameters *rpcParams) {}
void ScrRemoveVehicleComponent(RPCParameters *rpcParams) {}
void ScrAttachObjectToPlayer(RPCParameters *rpcParams) {}
void ScrSetPlayerWantedLevel(RPCParameters *rpcParams) {}
void ScrShowTextDraw(RPCParameters *rpcParams) {}
void ScrHideTextDraw(RPCParameters *rpcParams) {}
void ScrTextDrawSetString(RPCParameters *rpcParams) {}
void ScrAddGangZone(RPCParameters *rpcParams) {}
void ScrRemoveGangZone(RPCParameters *rpcParams) {}
void ScrFlashGangZone(RPCParameters *rpcParams) {}
void ScrStopFlashGangZone(RPCParameters *rpcParams) {}
void ScrUnk56(RPCParameters *rpcParams) {}
void ScrUnk57(RPCParameters *rpcParams) {}
void ScrUnk58(RPCParameters *rpcParams) {}
void ScrUnk59(RPCParameters *rpcParams) {}
void ScrUnk5A(RPCParameters *rpcParams) {}
void ScrUnk5B(RPCParameters *rpcParams) {}
void ScrUnk6F(RPCParameters *rpcParams) {}
void ScrUnk62(RPCParameters *rpcParams) {}
void ScrUnk70(RPCParameters *rpcParams) {}
void ScrApplyPlayerAnimation(RPCParameters *rpcParams) {}
void ScrClearPlayerAnimation(RPCParameters *rpcParams) {}
void ScrSetPlayerSpecialAction(RPCParameters *rpcParams) {}
void ScrSetPlayerFightingStyle(RPCParameters *rpcParams) {}
void ScrSetPlayerVelocity(RPCParameters *rpcParams) {}
void ScrSetVehicleVelocity(RPCParameters *rpcParams) {}
void ScrToggleWidescreen(RPCParameters *rpcParams) {}
void ScrSetVehicleTireStatus(RPCParameters *rpcParams) {}
void ScrPlayCrimeReport(RPCParameters *rpcParams) {}
void ScrSetSpawnInfo(RPCParameters *rpcParams) {}
void ScrUnk45(RPCParameters *rpcParams) {}
void ScrUnk99(RPCParameters *rpcParams) {}
void ScrSetPlayerTeam(RPCParameters *rpcParams) {}
void ScrSetPlayerSkin(RPCParameters *rpcParams) {}
void ScrSetPlayerPos(RPCParameters *rpcParams) {}
void ScrUnk0D(RPCParameters *rpcParams) {}
void ScrSetPlayerPosFindZ(RPCParameters *rpcParams) {}
void ScrPutPlayerInVehicle(RPCParameters *rpcParams) {}
void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
void ScrDisplayGameText(RPCParameters *rpcParams) {}
void ScrSetInterior(RPCParameters *rpcParams) {}
void ScrUnk9F(RPCParameters *rpcParams) {}
void ScrUnkA0(RPCParameters *rpcParams) {}
void ScrUnkA1(RPCParameters *rpcParams) {}
void ScrUnk0F(RPCParameters *rpcParams) {}
void ScrUnk10(RPCParameters *rpcParams) {}
void ScrUnk11(RPCParameters *rpcParams) {}
void ScrUnk12(RPCParameters *rpcParams) {}
void ScrSetVehiclePos(RPCParameters *rpcParams) {}
void ScrSetVehicleZAngle(RPCParameters *rpcParams) {}
void ScrSetVehicleParams(RPCParameters *rpcParams) {}
void ScrTogglePlayerControllable(RPCParameters *rpcParams) {}
void ScrPlaySound(RPCParameters *rpcParams) {}
void ScrSetWorldBounds(RPCParameters *rpcParams) {}
void ScrGivePlayerMoney(RPCParameters *rpcParams) {}
void ScrSetPlayerFacingAngle(RPCParameters *rpcParams) {}
void ScrUnk16(RPCParameters *rpcParams) {}
void ScrGivePlayerWeapon(RPCParameters *rpcParams) {}
void ScrUnk40(RPCParameters *rpcParams) {}
void ScrUnk41(RPCParameters *rpcParams) {}
void ScrUnk42(RPCParameters *rpcParams) {}
void ScrUnk37(RPCParameters *rpcParams) {}
void ScrUnk21(RPCParameters *rpcParams) {}
void ScrUnk23(RPCParameters *rpcParams) {}
void ScrUnk43(RPCParameters *rpcParams) {}
void ScrUnk71(RPCParameters *rpcParams) {}
void ScrUnk29(RPCParameters *rpcParams) {}
void ScrUnk2A(RPCParameters *rpcParams) {}
void ScrUnk2B(RPCParameters *rpcParams) {}
void ScrUnk51(RPCParameters *rpcParams) {}
void ScrUnk52(RPCParameters *rpcParams) {}
void ScrUnk53(RPCParameters *rpcParams) {}
void ScrUnk54(RPCParameters *rpcParams) {}
void ScrLinkVehicleToInterior(RPCParameters *rpcParams) {}
void ScrSetPlayerArmour(RPCParameters *rpcParams) {}
void ScrSendDeathMessage(RPCParameters *rpcParams) {}
void ScrSetShopName(RPCParameters *rpcParams) {}
void ScrSetPlayerDrunkLevel(RPCParameters *rpcParams) {}
void ScrSetArmedWeapon(RPCParameters *rpcParams) {}
void ScrSetPlayerAttachedObject(RPCParameters *rpcParams) {}
void ScrPlayAudioStream(RPCParameters *rpcParams) {}
void ScrStopAudioStream(RPCParameters *rpcParams) {}
void ScrRemoveBuilding(RPCParameters *rpcParams) {}
void ScrAttachCameraToObject(RPCParameters *rpcParams) {}
void ScrInterpolateCamera(RPCParameters *rpcParams) {}
void ScrToggleSelectTextDraw(RPCParameters *rpcParams) {}
void ScrSetPlayerObjectMaterial(RPCParameters *rpcParams) {}
void ScrUnkA9(RPCParameters *rpcParams) {}
void ScrUnkAD(RPCParameters *rpcParams) {}
void ScrUnkAE(RPCParameters *rpcParams) {}
void ScrUnkAF(RPCParameters *rpcParams) {}
void ScrUnkB0(RPCParameters *rpcParams) {}
void ScrUnkB2(RPCParameters *rpcParams) {}
void ScrApplyActorAnimation(RPCParameters *rpcParams) {}
void ScrClearActorAnimation(RPCParameters *rpcParams) {}
void ScrSetActorFacingAngle(RPCParameters *rpcParams) {}
void ScrSetActorPos(RPCParameters *rpcParams) {}
void ScrSetActorHealth(RPCParameters *rpcParams) {}
void ScrUnk30(RPCParameters *rpcParams) {}
void ScrInitMenu(RPCParameters *rpcParams) {}
void ScrShowMenu(RPCParameters *rpcParams) {}
@ -302,56 +302,56 @@ void ScrSetPlayerDrunkHandling(RPCParameters* rpcParams)
void RegisterScriptRPCs(RakClientInterface* pRakClient)
{
REGISTER_STATIC_RPC(pRakClient, ScrUnkA7);
REGISTER_STATIC_RPC(pRakClient, ScrUnk38);
REGISTER_STATIC_RPC(pRakClient, ScrUnk90);
REGISTER_STATIC_RPC(pRakClient, ScrUnk91);
REGISTER_STATIC_RPC(pRakClient, ScrDisableVehicleCollisions);
REGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
REGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
REGISTER_STATIC_RPC(pRakClient, ScrUnk93);
REGISTER_STATIC_RPC(pRakClient, ScrUnk94);
REGISTER_STATIC_RPC(pRakClient, ScrUnk95);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk50);
REGISTER_STATIC_RPC(pRakClient, ScrUnk63);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
REGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
REGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
REGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
REGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
REGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
REGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
REGISTER_STATIC_RPC(pRakClient, ScrStopObject);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk39);
REGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
REGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk85);
REGISTER_STATIC_RPC(pRakClient, ScrUnk86);
REGISTER_STATIC_RPC(pRakClient, ScrUnk87);
REGISTER_STATIC_RPC(pRakClient, ScrUnk69);
REGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
REGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrTextDrawSetString);
REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrUnk56);
REGISTER_STATIC_RPC(pRakClient, ScrUnk57);
REGISTER_STATIC_RPC(pRakClient, ScrUnk58);
REGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
REGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
REGISTER_STATIC_RPC(pRakClient, ScrUnk59);
REGISTER_STATIC_RPC(pRakClient, ScrUnk5A);
REGISTER_STATIC_RPC(pRakClient, ScrUnk5B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk6F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk62);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFightingStyle);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerVelocity);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleVelocity);
REGISTER_STATIC_RPC(pRakClient, ScrToggleWidescreen);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleTireStatus);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
REGISTER_STATIC_RPC(pRakClient, ScrUnk70);
REGISTER_STATIC_RPC(pRakClient, ScrPlayCrimeReport);
REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
REGISTER_STATIC_RPC(pRakClient, ScrUnk45);
REGISTER_STATIC_RPC(pRakClient, ScrUnk99);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
@ -360,39 +360,39 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
REGISTER_STATIC_RPC(pRakClient, ScrUnk10);
REGISTER_STATIC_RPC(pRakClient, ScrUnk11);
REGISTER_STATIC_RPC(pRakClient, ScrUnk12);
REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
REGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
REGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
REGISTER_STATIC_RPC(pRakClient, ScrUnk16);
REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
REGISTER_STATIC_RPC(pRakClient, ScrUnk41);
REGISTER_STATIC_RPC(pRakClient, ScrUnk42);
REGISTER_STATIC_RPC(pRakClient, ScrUnk37);
REGISTER_STATIC_RPC(pRakClient, ScrUnk21);
REGISTER_STATIC_RPC(pRakClient, ScrUnk23);
REGISTER_STATIC_RPC(pRakClient, ScrUnk43);
REGISTER_STATIC_RPC(pRakClient, ScrUnk71);
REGISTER_STATIC_RPC(pRakClient, ScrUnk29);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2A);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2B);
REGISTER_STATIC_RPC(pRakClient, ScrUnk51);
REGISTER_STATIC_RPC(pRakClient, ScrUnk52);
REGISTER_STATIC_RPC(pRakClient, ScrUnk53);
REGISTER_STATIC_RPC(pRakClient, ScrUnk54);
REGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerArmour);
REGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
REGISTER_STATIC_RPC(pRakClient, ScrSetShopName);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkLevel);
REGISTER_STATIC_RPC(pRakClient, ScrSetArmedWeapon);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerAttachedObject);
REGISTER_STATIC_RPC(pRakClient, ScrPlayAudioStream);
REGISTER_STATIC_RPC(pRakClient, ScrStopAudioStream);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveBuilding);
REGISTER_STATIC_RPC(pRakClient, ScrAttachCameraToObject);
REGISTER_STATIC_RPC(pRakClient, ScrInterpolateCamera);
REGISTER_STATIC_RPC(pRakClient, ScrToggleSelectTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerObjectMaterial);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAD);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAE);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAF);
REGISTER_STATIC_RPC(pRakClient, ScrUnkB0);
REGISTER_STATIC_RPC(pRakClient, ScrUnkB2);
REGISTER_STATIC_RPC(pRakClient, ScrApplyActorAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrClearActorAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrSetActorFacingAngle);
REGISTER_STATIC_RPC(pRakClient, ScrSetActorPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetActorHealth);
REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
@ -403,63 +403,63 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
{
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA7);
UNREGISTER_STATIC_RPC(pRakClient, ScrDisableVehicleCollisions);
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk85);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk86);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk87);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk69);
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrTextDrawSetString);
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk56);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk57);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk58);
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
UNREGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk59);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5A);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5B);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk6F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk62);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFightingStyle);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerVelocity);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleVelocity);
UNREGISTER_STATIC_RPC(pRakClient, ScrToggleWidescreen);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleTireStatus);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk70);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk38);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk90);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk91);
UNREGISTER_STATIC_RPC(pRakClient, ScrPlayCrimeReport);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk93);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk94);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk95);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk50);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk63);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
UNREGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
UNREGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk21);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk23);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk43);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk71);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk29);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2A);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2B);
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetShopName);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkLevel);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetArmedWeapon);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerAttachedObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrPlayAudioStream);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopAudioStream);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveBuilding);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
@ -468,31 +468,31 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12);
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
UNREGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16);
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk37);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk51);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk52);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk53);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk54);
UNREGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachCameraToObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrInterpolateCamera);
UNREGISTER_STATIC_RPC(pRakClient, ScrToggleSelectTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerObjectMaterial);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAD);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAE);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAF);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB0);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB2);
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyActorAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrClearActorAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorFacingAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);