mirror of
https://github.com/dashr9230/SA-MP.git
synced 2025-09-20 12:46:07 +08:00
rename RPCs
This commit is contained in:
@ -21,7 +21,7 @@ void ScrSetSpawnInfo(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk45(RPCParameters *rpcParams)
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void ScrSetPlayerTeam(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -33,7 +33,7 @@ void ScrSetPlayerName(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk99(RPCParameters *rpcParams)
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void ScrSetPlayerSkin(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -53,7 +53,7 @@ void ScrSetPlayerPos(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk0D(RPCParameters *rpcParams)
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void ScrSetPlayerPosFindZ(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -154,25 +154,25 @@ void ScrSetCameraLookAt(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk9F(RPCParameters *rpcParams)
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void ScrSetVehiclePos(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnkA0(RPCParameters *rpcParams)
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void ScrSetVehicleZAngle(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnkA1(RPCParameters *rpcParams)
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void ScrSetVehicleParams(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk41(RPCParameters *rpcParams)
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void ScrLinkVehicleToInterior(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -184,25 +184,25 @@ void ScrSetCameraBehindPlayer(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk0F(RPCParameters *rpcParams)
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void ScrTogglePlayerControllable(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk10(RPCParameters *rpcParams)
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void ScrPlaySound(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk11(RPCParameters *rpcParams)
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void ScrSetWorldBounds(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk12(RPCParameters *rpcParams)
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void ScrGivePlayerMoney(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -234,7 +234,7 @@ void ScrResetPlayerWeapons(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk16(RPCParameters *rpcParams)
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void ScrGivePlayerWeapon(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -246,31 +246,31 @@ void ScrUnk40(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk37(RPCParameters *rpcParams)
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void ScrSendDeathMessage(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk38(RPCParameters *rpcParams)
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void ScrSetMapIcon(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk90(RPCParameters *rpcParams)
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void ScrRemoveMapIcon(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk42(RPCParameters *rpcParams)
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void ScrSetPlayerArmour(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk91(RPCParameters *rpcParams)
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void ScrSetWeaponAmmo(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -282,43 +282,43 @@ void ScrSetGravity(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk93(RPCParameters *rpcParams)
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void ScrSetVehicleHealth(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk94(RPCParameters *rpcParams)
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void ScrAttachTrailerToVehicle(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk95(RPCParameters *rpcParams)
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void ScrDetachTrailerFromVehicle(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk2C(RPCParameters *rpcParams)
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void ScrCreateObject(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk2D(RPCParameters *rpcParams)
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void ScrSetObjectPos(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk2E(RPCParameters *rpcParams)
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void ScrSetObjectRotation(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk2F(RPCParameters *rpcParams)
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void ScrDestroyObject(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -336,37 +336,37 @@ void ScrUnk31(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk4F(RPCParameters *rpcParams)
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void ScrCreateExplosion(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk50(RPCParameters *rpcParams)
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void ScrShowPlayerNameTag(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk63(RPCParameters *rpcParams)
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void ScrMoveObject(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk7A(RPCParameters *rpcParams)
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void ScrStopObject(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk7B(RPCParameters *rpcParams)
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void ScrSetVehicleNumberPlate(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk7C(RPCParameters *rpcParams)
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void ScrTogglePlayerSpectating(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -378,19 +378,19 @@ void ScrUnk7D(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk7E(RPCParameters *rpcParams)
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void ScrSpectatePlayer(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk7F(RPCParameters *rpcParams)
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void ScrSpectateVehicle(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk39(RPCParameters *rpcParams)
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void ScrRemoveVehicleComponent(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -402,7 +402,7 @@ void ScrForceSpawnSelection(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk4B(RPCParameters *rpcParams)
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void ScrAttachObjectToPlayer(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -426,19 +426,19 @@ void ScrHideMenu(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk85(RPCParameters *rpcParams)
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void ScrSetPlayerWantedLevel(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk86(RPCParameters *rpcParams)
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void ScrShowTextDraw(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk87(RPCParameters *rpcParams)
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void ScrHideTextDraw(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -468,19 +468,19 @@ void ScrStopFlashGangZone(RPCParameters *rpcParams)
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk56(RPCParameters *rpcParams)
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void ScrApplyPlayerAnimation(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk57(RPCParameters *rpcParams)
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void ScrClearPlayerAnimation(RPCParameters *rpcParams)
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{
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{
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}
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}
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//----------------------------------------------------
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//----------------------------------------------------
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void ScrUnk58(RPCParameters *rpcParams)
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void ScrSetPlayerSpecialAction(RPCParameters *rpcParams)
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{
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{
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}
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}
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@ -489,11 +489,11 @@ void ScrUnk58(RPCParameters *rpcParams)
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void RegisterScriptRPCs(RakClientInterface* pRakClient)
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void RegisterScriptRPCs(RakClientInterface* pRakClient)
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{
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{
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REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
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REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk45);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk99);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
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REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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@ -502,60 +502,60 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
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REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
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REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk10);
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REGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk11);
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REGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk12);
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REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
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REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
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REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
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REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
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REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk16);
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REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk41);
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REGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk42);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerArmour);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk37);
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REGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk38);
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REGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk90);
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REGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk91);
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REGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
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REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
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REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk93);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk94);
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REGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk95);
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REGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
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REGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
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REGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
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REGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
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REGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk31);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk31);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
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REGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk50);
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REGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk63);
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REGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
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REGISTER_STATIC_RPC(pRakClient, ScrStopObject);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
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REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
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REGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
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REGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk39);
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REGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
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||||||
REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
|
REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
|
REGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
|
REGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk85);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk86);
|
REGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk87);
|
REGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
|
REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
|
REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
|
REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
|
REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk56);
|
REGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk57);
|
REGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk58);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
@ -563,11 +563,11 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
|
|||||||
void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
|
void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
|
||||||
{
|
{
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
|
||||||
@ -576,59 +576,59 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
|
|||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk37);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk38);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk90);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk91);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk93);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk94);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk95);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk31);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk31);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk50);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk63);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrStopObject);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk85);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk86);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk87);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk56);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk57);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk58);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
|
||||||
}
|
}
|
||||||
|
|
||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
|
Binary file not shown.
128
raknet/SAMPRPC.h
128
raknet/SAMPRPC.h
@ -79,56 +79,56 @@
|
|||||||
#define RPC_CameraTarget "\xA8"
|
#define RPC_CameraTarget "\xA8"
|
||||||
#define RPC_ActorDamage "\xB1"
|
#define RPC_ActorDamage "\xB1"
|
||||||
|
|
||||||
#define RPC_ScrUnkA7 "\xA7"
|
#define RPC_ScrDisableVehicleCollisions "\xA7"
|
||||||
#define RPC_ScrUnk38 "\x38"
|
#define RPC_ScrSetMapIcon "\x38"
|
||||||
#define RPC_ScrUnk90 "\x90"
|
#define RPC_ScrRemoveMapIcon "\x90"
|
||||||
#define RPC_ScrUnk91 "\x91"
|
#define RPC_ScrSetWeaponAmmo "\x91"
|
||||||
#define RPC_ScrSetGravity "\x92"
|
#define RPC_ScrSetGravity "\x92"
|
||||||
#define RPC_ScrUnk93 "\x93"
|
#define RPC_ScrSetVehicleHealth "\x93"
|
||||||
#define RPC_ScrUnk94 "\x94"
|
#define RPC_ScrAttachTrailerToVehicle "\x94"
|
||||||
#define RPC_ScrUnk95 "\x95"
|
#define RPC_ScrDetachTrailerFromVehicle "\x95"
|
||||||
#define RPC_ScrUnk2C "\x2C"
|
#define RPC_ScrCreateObject "\x2C"
|
||||||
#define RPC_ScrUnk2D "\x2D"
|
#define RPC_ScrSetObjectPos "\x2D"
|
||||||
#define RPC_ScrUnk2E "\x2E"
|
#define RPC_ScrSetObjectRotation "\x2E"
|
||||||
#define RPC_ScrUnk2F "\x2F"
|
#define RPC_ScrDestroyObject "\x2F"
|
||||||
#define RPC_ScrUnk4F "\x4F"
|
#define RPC_ScrCreateExplosion "\x4F"
|
||||||
#define RPC_ScrUnk50 "\x50"
|
#define RPC_ScrShowPlayerNameTag "\x50"
|
||||||
#define RPC_ScrUnk63 "\x63"
|
#define RPC_ScrMoveObject "\x63"
|
||||||
#define RPC_ScrUnk7A "\x7A"
|
#define RPC_ScrStopObject "\x7A"
|
||||||
#define RPC_ScrUnk7B "\x7B"
|
#define RPC_ScrSetVehicleNumberPlate "\x7B"
|
||||||
#define RPC_ScrUnk7C "\x7C"
|
#define RPC_ScrTogglePlayerSpectating "\x7C"
|
||||||
#define RPC_ScrUnk7D "\x7D"
|
#define RPC_ScrUnk7D "\x7D"
|
||||||
#define RPC_ScrUnk7E "\x7E"
|
#define RPC_ScrSpectatePlayer "\x7E"
|
||||||
#define RPC_ScrUnk7F "\x7F"
|
#define RPC_ScrSpectateVehicle "\x7F"
|
||||||
#define RPC_ScrUnk39 "\x39"
|
#define RPC_ScrRemoveVehicleComponent "\x39"
|
||||||
#define RPC_ScrForceSpawnSelection "\x4A"
|
#define RPC_ScrForceSpawnSelection "\x4A"
|
||||||
#define RPC_ScrUnk4B "\x4B"
|
#define RPC_ScrAttachObjectToPlayer "\x4B"
|
||||||
#define RPC_ScrUnk85 "\x85"
|
#define RPC_ScrSetPlayerWantedLevel "\x85"
|
||||||
#define RPC_ScrUnk86 "\x86"
|
#define RPC_ScrShowTextDraw "\x86"
|
||||||
#define RPC_ScrUnk87 "\x87"
|
#define RPC_ScrHideTextDraw "\x87"
|
||||||
#define RPC_ScrUnk69 "\x69"
|
#define RPC_ScrTextDrawSetString "\x69"
|
||||||
#define RPC_ScrAddGangZone "\x6C"
|
#define RPC_ScrAddGangZone "\x6C"
|
||||||
#define RPC_ScrRemoveGangZone "\x78"
|
#define RPC_ScrRemoveGangZone "\x78"
|
||||||
#define RPC_ScrFlashGangZone "\x79"
|
#define RPC_ScrFlashGangZone "\x79"
|
||||||
#define RPC_ScrStopFlashGangZone "\x55"
|
#define RPC_ScrStopFlashGangZone "\x55"
|
||||||
#define RPC_ScrUnk56 "\x56"
|
#define RPC_ScrApplyPlayerAnimation "\x56"
|
||||||
#define RPC_ScrUnk57 "\x57"
|
#define RPC_ScrClearPlayerAnimation "\x57"
|
||||||
#define RPC_ScrUnk58 "\x58"
|
#define RPC_ScrSetPlayerSpecialAction "\x58"
|
||||||
#define RPC_ScrEnableStuntBonus "\x68"
|
#define RPC_ScrEnableStuntBonus "\x68"
|
||||||
#define RPC_ScrUnk59 "\x59"
|
#define RPC_ScrSetPlayerFightingStyle "\x59"
|
||||||
#define RPC_ScrUnk5A "\x5A"
|
#define RPC_ScrSetPlayerVelocity "\x5A"
|
||||||
#define RPC_ScrUnk5B "\x5B"
|
#define RPC_ScrSetVehicleVelocity "\x5B"
|
||||||
#define RPC_ScrUnk6F "\x6F"
|
#define RPC_ScrToggleWidescreen "\x6F"
|
||||||
#define RPC_ScrUnk62 "\x62"
|
#define RPC_ScrSetVehicleTireStatus "\x62"
|
||||||
#define RPC_ScrSetPlayerDrunkVisuals "\x5C"
|
#define RPC_ScrSetPlayerDrunkVisuals "\x5C"
|
||||||
#define RPC_ScrSetPlayerDrunkHandling "\x96"
|
#define RPC_ScrSetPlayerDrunkHandling "\x96"
|
||||||
#define RPC_ScrUnk70 "\x70"
|
#define RPC_ScrPlayCrimeReport "\x70"
|
||||||
#define RPC_ScrSetSpawnInfo "\x44"
|
#define RPC_ScrSetSpawnInfo "\x44"
|
||||||
#define RPC_ScrUnk45 "\x45"
|
#define RPC_ScrSetPlayerTeam "\x45"
|
||||||
#define RPC_ScrUnk99 "\x99"
|
#define RPC_ScrSetPlayerSkin "\x99"
|
||||||
#define RPC_ScrSetPlayerName "\x0B"
|
#define RPC_ScrSetPlayerName "\x0B"
|
||||||
#define RPC_ScrSetPlayerPos "\x0C"
|
#define RPC_ScrSetPlayerPos "\x0C"
|
||||||
#define RPC_ScrUnk0D "\x0D"
|
#define RPC_ScrSetPlayerPosFindZ "\x0D"
|
||||||
#define RPC_ScrSetPlayerHealth "\x0E"
|
#define RPC_ScrSetPlayerHealth "\x0E"
|
||||||
#define RPC_ScrPutPlayerInVehicle "\x46"
|
#define RPC_ScrPutPlayerInVehicle "\x46"
|
||||||
#define RPC_ScrRemovePlayerFromVehicle "\x47"
|
#define RPC_ScrRemovePlayerFromVehicle "\x47"
|
||||||
@ -137,39 +137,39 @@
|
|||||||
#define RPC_ScrSetInterior "\x9C"
|
#define RPC_ScrSetInterior "\x9C"
|
||||||
#define RPC_ScrSetCameraPos "\x9D"
|
#define RPC_ScrSetCameraPos "\x9D"
|
||||||
#define RPC_ScrSetCameraLookAt "\x9E"
|
#define RPC_ScrSetCameraLookAt "\x9E"
|
||||||
#define RPC_ScrUnk9F "\x9F"
|
#define RPC_ScrSetVehiclePos "\x9F"
|
||||||
#define RPC_ScrUnkA0 "\xA0"
|
#define RPC_ScrSetVehicleZAngle "\xA0"
|
||||||
#define RPC_ScrUnkA1 "\xA1"
|
#define RPC_ScrSetVehicleParams "\xA1"
|
||||||
#define RPC_ScrSetCameraBehindPlayer "\xA2"
|
#define RPC_ScrSetCameraBehindPlayer "\xA2"
|
||||||
#define RPC_ScrUnk0F "\x0F"
|
#define RPC_ScrTogglePlayerControllable "\x0F"
|
||||||
#define RPC_ScrUnk10 "\x10"
|
#define RPC_ScrPlaySound "\x10"
|
||||||
#define RPC_ScrUnk11 "\x11"
|
#define RPC_ScrSetWorldBounds "\x11"
|
||||||
#define RPC_ScrUnk12 "\x12"
|
#define RPC_ScrGivePlayerMoney "\x12"
|
||||||
#define RPC_ScrSetPlayerFacingAngle "\x13"
|
#define RPC_ScrSetPlayerFacingAngle "\x13"
|
||||||
#define RPC_ScrResetMoney "\x14"
|
#define RPC_ScrResetMoney "\x14"
|
||||||
#define RPC_ScrResetPlayerWeapons "\x15"
|
#define RPC_ScrResetPlayerWeapons "\x15"
|
||||||
#define RPC_ScrUnk16 "\x16"
|
#define RPC_ScrGivePlayerWeapon "\x16"
|
||||||
#define RPC_ScrUnk40 "\x40"
|
#define RPC_ScrUnk40 "\x40"
|
||||||
#define RPC_ScrUnk41 "\x41"
|
#define RPC_ScrLinkVehicleToInterior "\x41"
|
||||||
#define RPC_ScrUnk42 "\x42"
|
#define RPC_ScrSetPlayerArmour "\x42"
|
||||||
#define RPC_ScrUnk37 "\x37"
|
#define RPC_ScrSendDeathMessage "\x37"
|
||||||
#define RPC_ScrUnk21 "\x21"
|
#define RPC_ScrSetShopName "\x21"
|
||||||
#define RPC_ScrUnk23 "\x23"
|
#define RPC_ScrSetPlayerDrunkLevel "\x23"
|
||||||
#define RPC_ScrUnk43 "\x43"
|
#define RPC_ScrSetArmedWeapon "\x43"
|
||||||
#define RPC_ScrUnk71 "\x71"
|
#define RPC_ScrSetPlayerAttachedObject "\x71"
|
||||||
#define RPC_ScrUnk29 "\x29"
|
#define RPC_ScrPlayAudioStream "\x29"
|
||||||
#define RPC_ScrUnk2A "\x2A"
|
#define RPC_ScrStopAudioStream "\x2A"
|
||||||
#define RPC_ScrUnk2B "\x2B"
|
#define RPC_ScrRemoveBuilding "\x2B"
|
||||||
#define RPC_ScrUnk51 "\x51"
|
#define RPC_ScrAttachCameraToObject "\x51"
|
||||||
#define RPC_ScrUnk52 "\x52"
|
#define RPC_ScrInterpolateCamera "\x52"
|
||||||
#define RPC_ScrUnk53 "\x53"
|
#define RPC_ScrToggleSelectTextDraw "\x53"
|
||||||
#define RPC_ScrUnk54 "\x54"
|
#define RPC_ScrSetPlayerObjectMaterial "\x54"
|
||||||
#define RPC_ScrUnkA9 "\xA9"
|
#define RPC_ScrUnkA9 "\xA9"
|
||||||
#define RPC_ScrUnkAD "\xAD"
|
#define RPC_ScrApplyActorAnimation "\xAD"
|
||||||
#define RPC_ScrUnkAE "\xAE"
|
#define RPC_ScrClearActorAnimation "\xAE"
|
||||||
#define RPC_ScrUnkAF "\xAF"
|
#define RPC_ScrSetActorFacingAngle "\xAF"
|
||||||
#define RPC_ScrUnkB0 "\xB0"
|
#define RPC_ScrSetActorPos "\xB0"
|
||||||
#define RPC_ScrUnkB2 "\xB2"
|
#define RPC_ScrSetActorHealth "\xB2"
|
||||||
#define RPC_ScrUnk30 "\x30"
|
#define RPC_ScrUnk30 "\x30"
|
||||||
#define RPC_ScrInitMenu "\x4C"
|
#define RPC_ScrInitMenu "\x4C"
|
||||||
#define RPC_ScrShowMenu "\x4D"
|
#define RPC_ScrShowMenu "\x4D"
|
||||||
|
@ -133,7 +133,7 @@ NUDE Font_SetShadow(int shadow)
|
|||||||
|
|
||||||
//-----------------------------------------------------------
|
//-----------------------------------------------------------
|
||||||
|
|
||||||
NUDE Font_UnkConv(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf)
|
NUDE Font_InsertNumber(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf)
|
||||||
{
|
{
|
||||||
_asm mov eax, 0x69DE90
|
_asm mov eax, 0x69DE90
|
||||||
_asm ret
|
_asm ret
|
||||||
@ -141,7 +141,7 @@ NUDE Font_UnkConv(char *sz, int param1, int param2, int param3, int param4, int
|
|||||||
|
|
||||||
//-----------------------------------------------------------
|
//-----------------------------------------------------------
|
||||||
|
|
||||||
NUDE Font_UnkConv2(char *sz)
|
NUDE Font_InsertPlayerControlKeys(char *sz)
|
||||||
{
|
{
|
||||||
_asm mov eax, 0x69E160
|
_asm mov eax, 0x69E160
|
||||||
_asm jmp eax
|
_asm jmp eax
|
||||||
|
@ -14,5 +14,5 @@ void Font_UseBoxColor(DWORD color);
|
|||||||
void Font_SetLineWidth(float width);
|
void Font_SetLineWidth(float width);
|
||||||
void Font_SetLineHeight(float height);
|
void Font_SetLineHeight(float height);
|
||||||
void Font_SetShadow(int shadow);
|
void Font_SetShadow(int shadow);
|
||||||
void Font_UnkConv(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf);
|
void Font_InsertNumber(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf);
|
||||||
void Font_UnkConv2(char *sz);
|
void Font_InsertPlayerControlKeys(char *sz);
|
||||||
|
@ -1961,7 +1961,7 @@ void RemoveColorEmbedsFromString(char *szString)
|
|||||||
*szString = 0;
|
*szString = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
DWORD unnamed_100B6100(char *szString, int nMaxLen)
|
DWORD InsertPlayerControlKeysInString(char *szString, int nMaxLen)
|
||||||
{
|
{
|
||||||
char tmp_buf[2049];
|
char tmp_buf[2049];
|
||||||
memset(tmp_buf, 0, sizeof(tmp_buf));
|
memset(tmp_buf, 0, sizeof(tmp_buf));
|
||||||
|
@ -51,7 +51,7 @@ void SaveCameraRaster(char *filename);
|
|||||||
|
|
||||||
BOOL IsFileOrDirectoryExists(char * szPath);
|
BOOL IsFileOrDirectoryExists(char * szPath);
|
||||||
|
|
||||||
DWORD unnamed_100B6100(char *szString, int nMaxLen);
|
DWORD InsertPlayerControlKeysInString(char *szString, int nMaxLen);
|
||||||
|
|
||||||
bool FUNC_100B4B50(VECTOR *vecPos);
|
bool FUNC_100B4B50(VECTOR *vecPos);
|
||||||
|
|
||||||
|
@ -8,90 +8,90 @@ extern CGame * pGame;
|
|||||||
//----------------------------------------------------
|
//----------------------------------------------------
|
||||||
|
|
||||||
// TODO: These script RPCs
|
// TODO: These script RPCs
|
||||||
void ScrUnkA7(RPCParameters *rpcParams) {}
|
void ScrDisableVehicleCollisions(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk38(RPCParameters *rpcParams) {}
|
void ScrSetMapIcon(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk90(RPCParameters *rpcParams) {}
|
void ScrRemoveMapIcon(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk91(RPCParameters *rpcParams) {}
|
void ScrSetWeaponAmmo(RPCParameters *rpcParams) {}
|
||||||
void ScrSetGravity(RPCParameters *rpcParams) {}
|
void ScrSetGravity(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk93(RPCParameters *rpcParams) {}
|
void ScrSetVehicleHealth(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk94(RPCParameters *rpcParams) {}
|
void ScrAttachTrailerToVehicle(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk95(RPCParameters *rpcParams) {}
|
void ScrDetachTrailerFromVehicle(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk2C(RPCParameters *rpcParams) {}
|
void ScrCreateObject(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk2D(RPCParameters *rpcParams) {}
|
void ScrSetObjectPos(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk2E(RPCParameters *rpcParams) {}
|
void ScrSetObjectRotation(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk2F(RPCParameters *rpcParams) {}
|
void ScrDestroyObject(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk4F(RPCParameters *rpcParams) {}
|
void ScrCreateExplosion(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk50(RPCParameters *rpcParams) {}
|
void ScrShowPlayerNameTag(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk63(RPCParameters *rpcParams) {}
|
void ScrMoveObject(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk7A(RPCParameters *rpcParams) {}
|
void ScrStopObject(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk7B(RPCParameters *rpcParams) {}
|
void ScrSetVehicleNumberPlate(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk7C(RPCParameters *rpcParams) {}
|
void ScrTogglePlayerSpectating(RPCParameters *rpcParams) {}
|
||||||
|
|
||||||
void ScrUnk7D(RPCParameters *rpcParams)
|
void ScrUnk7D(RPCParameters *rpcParams)
|
||||||
{
|
{
|
||||||
// nothing
|
// nothing
|
||||||
}
|
}
|
||||||
|
|
||||||
void ScrUnk7E(RPCParameters *rpcParams) {}
|
void ScrSpectatePlayer(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk7F(RPCParameters *rpcParams) {}
|
void ScrSpectateVehicle(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk39(RPCParameters *rpcParams) {}
|
void ScrRemoveVehicleComponent(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk4B(RPCParameters *rpcParams) {}
|
void ScrAttachObjectToPlayer(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk85(RPCParameters *rpcParams) {}
|
void ScrSetPlayerWantedLevel(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk86(RPCParameters *rpcParams) {}
|
void ScrShowTextDraw(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk87(RPCParameters *rpcParams) {}
|
void ScrHideTextDraw(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk69(RPCParameters *rpcParams) {}
|
void ScrTextDrawSetString(RPCParameters *rpcParams) {}
|
||||||
void ScrAddGangZone(RPCParameters *rpcParams) {}
|
void ScrAddGangZone(RPCParameters *rpcParams) {}
|
||||||
void ScrRemoveGangZone(RPCParameters *rpcParams) {}
|
void ScrRemoveGangZone(RPCParameters *rpcParams) {}
|
||||||
void ScrFlashGangZone(RPCParameters *rpcParams) {}
|
void ScrFlashGangZone(RPCParameters *rpcParams) {}
|
||||||
void ScrStopFlashGangZone(RPCParameters *rpcParams) {}
|
void ScrStopFlashGangZone(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk56(RPCParameters *rpcParams) {}
|
void ScrApplyPlayerAnimation(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk57(RPCParameters *rpcParams) {}
|
void ScrClearPlayerAnimation(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk58(RPCParameters *rpcParams) {}
|
void ScrSetPlayerSpecialAction(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk59(RPCParameters *rpcParams) {}
|
void ScrSetPlayerFightingStyle(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk5A(RPCParameters *rpcParams) {}
|
void ScrSetPlayerVelocity(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk5B(RPCParameters *rpcParams) {}
|
void ScrSetVehicleVelocity(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk6F(RPCParameters *rpcParams) {}
|
void ScrToggleWidescreen(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk62(RPCParameters *rpcParams) {}
|
void ScrSetVehicleTireStatus(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk70(RPCParameters *rpcParams) {}
|
void ScrPlayCrimeReport(RPCParameters *rpcParams) {}
|
||||||
void ScrSetSpawnInfo(RPCParameters *rpcParams) {}
|
void ScrSetSpawnInfo(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk45(RPCParameters *rpcParams) {}
|
void ScrSetPlayerTeam(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk99(RPCParameters *rpcParams) {}
|
void ScrSetPlayerSkin(RPCParameters *rpcParams) {}
|
||||||
void ScrSetPlayerPos(RPCParameters *rpcParams) {}
|
void ScrSetPlayerPos(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk0D(RPCParameters *rpcParams) {}
|
void ScrSetPlayerPosFindZ(RPCParameters *rpcParams) {}
|
||||||
void ScrPutPlayerInVehicle(RPCParameters *rpcParams) {}
|
void ScrPutPlayerInVehicle(RPCParameters *rpcParams) {}
|
||||||
void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
|
void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
|
||||||
void ScrDisplayGameText(RPCParameters *rpcParams) {}
|
void ScrDisplayGameText(RPCParameters *rpcParams) {}
|
||||||
void ScrSetInterior(RPCParameters *rpcParams) {}
|
void ScrSetInterior(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk9F(RPCParameters *rpcParams) {}
|
void ScrSetVehiclePos(RPCParameters *rpcParams) {}
|
||||||
void ScrUnkA0(RPCParameters *rpcParams) {}
|
void ScrSetVehicleZAngle(RPCParameters *rpcParams) {}
|
||||||
void ScrUnkA1(RPCParameters *rpcParams) {}
|
void ScrSetVehicleParams(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk0F(RPCParameters *rpcParams) {}
|
void ScrTogglePlayerControllable(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk10(RPCParameters *rpcParams) {}
|
void ScrPlaySound(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk11(RPCParameters *rpcParams) {}
|
void ScrSetWorldBounds(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk12(RPCParameters *rpcParams) {}
|
void ScrGivePlayerMoney(RPCParameters *rpcParams) {}
|
||||||
void ScrSetPlayerFacingAngle(RPCParameters *rpcParams) {}
|
void ScrSetPlayerFacingAngle(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk16(RPCParameters *rpcParams) {}
|
void ScrGivePlayerWeapon(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk40(RPCParameters *rpcParams) {}
|
void ScrUnk40(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk41(RPCParameters *rpcParams) {}
|
void ScrLinkVehicleToInterior(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk42(RPCParameters *rpcParams) {}
|
void ScrSetPlayerArmour(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk37(RPCParameters *rpcParams) {}
|
void ScrSendDeathMessage(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk21(RPCParameters *rpcParams) {}
|
void ScrSetShopName(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk23(RPCParameters *rpcParams) {}
|
void ScrSetPlayerDrunkLevel(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk43(RPCParameters *rpcParams) {}
|
void ScrSetArmedWeapon(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk71(RPCParameters *rpcParams) {}
|
void ScrSetPlayerAttachedObject(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk29(RPCParameters *rpcParams) {}
|
void ScrPlayAudioStream(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk2A(RPCParameters *rpcParams) {}
|
void ScrStopAudioStream(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk2B(RPCParameters *rpcParams) {}
|
void ScrRemoveBuilding(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk51(RPCParameters *rpcParams) {}
|
void ScrAttachCameraToObject(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk52(RPCParameters *rpcParams) {}
|
void ScrInterpolateCamera(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk53(RPCParameters *rpcParams) {}
|
void ScrToggleSelectTextDraw(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk54(RPCParameters *rpcParams) {}
|
void ScrSetPlayerObjectMaterial(RPCParameters *rpcParams) {}
|
||||||
void ScrUnkA9(RPCParameters *rpcParams) {}
|
void ScrUnkA9(RPCParameters *rpcParams) {}
|
||||||
void ScrUnkAD(RPCParameters *rpcParams) {}
|
void ScrApplyActorAnimation(RPCParameters *rpcParams) {}
|
||||||
void ScrUnkAE(RPCParameters *rpcParams) {}
|
void ScrClearActorAnimation(RPCParameters *rpcParams) {}
|
||||||
void ScrUnkAF(RPCParameters *rpcParams) {}
|
void ScrSetActorFacingAngle(RPCParameters *rpcParams) {}
|
||||||
void ScrUnkB0(RPCParameters *rpcParams) {}
|
void ScrSetActorPos(RPCParameters *rpcParams) {}
|
||||||
void ScrUnkB2(RPCParameters *rpcParams) {}
|
void ScrSetActorHealth(RPCParameters *rpcParams) {}
|
||||||
void ScrUnk30(RPCParameters *rpcParams) {}
|
void ScrUnk30(RPCParameters *rpcParams) {}
|
||||||
void ScrInitMenu(RPCParameters *rpcParams) {}
|
void ScrInitMenu(RPCParameters *rpcParams) {}
|
||||||
void ScrShowMenu(RPCParameters *rpcParams) {}
|
void ScrShowMenu(RPCParameters *rpcParams) {}
|
||||||
@ -302,56 +302,56 @@ void ScrSetPlayerDrunkHandling(RPCParameters* rpcParams)
|
|||||||
|
|
||||||
void RegisterScriptRPCs(RakClientInterface* pRakClient)
|
void RegisterScriptRPCs(RakClientInterface* pRakClient)
|
||||||
{
|
{
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkA7);
|
REGISTER_STATIC_RPC(pRakClient, ScrDisableVehicleCollisions);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk38);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk90);
|
REGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk91);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk93);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk94);
|
REGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk95);
|
REGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
|
REGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
|
REGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
|
REGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk50);
|
REGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk63);
|
REGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
|
REGISTER_STATIC_RPC(pRakClient, ScrStopObject);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
|
REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
|
REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
|
REGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
|
REGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk39);
|
REGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
|
REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
|
REGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk85);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk86);
|
REGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk87);
|
REGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk69);
|
REGISTER_STATIC_RPC(pRakClient, ScrTextDrawSetString);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
|
REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
|
REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
|
REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
|
REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk56);
|
REGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk57);
|
REGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk58);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
|
REGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk59);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFightingStyle);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk5A);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerVelocity);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk5B);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleVelocity);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk6F);
|
REGISTER_STATIC_RPC(pRakClient, ScrToggleWidescreen);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk62);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleTireStatus);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk70);
|
REGISTER_STATIC_RPC(pRakClient, ScrPlayCrimeReport);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk45);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk99);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
|
REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
|
REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
|
||||||
@ -360,39 +360,39 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
|
|||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
|
REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk10);
|
REGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk11);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk12);
|
REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
|
REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
|
REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk16);
|
REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
|
REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk41);
|
REGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk42);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerArmour);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk37);
|
REGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk21);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetShopName);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk23);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkLevel);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk43);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetArmedWeapon);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk71);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerAttachedObject);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk29);
|
REGISTER_STATIC_RPC(pRakClient, ScrPlayAudioStream);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk2A);
|
REGISTER_STATIC_RPC(pRakClient, ScrStopAudioStream);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk2B);
|
REGISTER_STATIC_RPC(pRakClient, ScrRemoveBuilding);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk51);
|
REGISTER_STATIC_RPC(pRakClient, ScrAttachCameraToObject);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk52);
|
REGISTER_STATIC_RPC(pRakClient, ScrInterpolateCamera);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk53);
|
REGISTER_STATIC_RPC(pRakClient, ScrToggleSelectTextDraw);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk54);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerObjectMaterial);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
|
REGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkAD);
|
REGISTER_STATIC_RPC(pRakClient, ScrApplyActorAnimation);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkAE);
|
REGISTER_STATIC_RPC(pRakClient, ScrClearActorAnimation);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkAF);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetActorFacingAngle);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkB0);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetActorPos);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnkB2);
|
REGISTER_STATIC_RPC(pRakClient, ScrSetActorHealth);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
|
REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
||||||
REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
||||||
@ -403,63 +403,63 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
|
|||||||
|
|
||||||
void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
|
void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
|
||||||
{
|
{
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA7);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrDisableVehicleCollisions);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk85);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk86);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk87);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk69);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrTextDrawSetString);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk56);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk57);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk58);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk59);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFightingStyle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5A);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerVelocity);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5B);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleVelocity);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk6F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrToggleWidescreen);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk62);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleTireStatus);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk70);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrPlayCrimeReport);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk38);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk90);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk91);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk93);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk94);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk95);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2C);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2D);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2E);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk50);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk63);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7A);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrStopObject);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7B);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7C);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk21);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetShopName);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk23);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkLevel);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk43);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetArmedWeapon);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk71);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerAttachedObject);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk29);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrPlayAudioStream);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2A);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrStopAudioStream);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2B);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveBuilding);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
|
||||||
@ -468,31 +468,31 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
|
|||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk37);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk51);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrAttachCameraToObject);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk52);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrInterpolateCamera);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk53);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrToggleSelectTextDraw);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk54);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerObjectMaterial);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAD);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyActorAnimation);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAE);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrClearActorAnimation);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAF);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorFacingAngle);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB0);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorPos);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB2);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorHealth);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
|
||||||
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
|
||||||
|
Reference in New Issue
Block a user