rename RPCs

This commit is contained in:
Tornamic
2024-11-26 22:18:41 +02:00
parent 5e23966f5f
commit fb456a2431
8 changed files with 380 additions and 380 deletions

View File

@ -21,7 +21,7 @@ void ScrSetSpawnInfo(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk45(RPCParameters *rpcParams) void ScrSetPlayerTeam(RPCParameters *rpcParams)
{ {
} }
@ -33,7 +33,7 @@ void ScrSetPlayerName(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk99(RPCParameters *rpcParams) void ScrSetPlayerSkin(RPCParameters *rpcParams)
{ {
} }
@ -53,7 +53,7 @@ void ScrSetPlayerPos(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk0D(RPCParameters *rpcParams) void ScrSetPlayerPosFindZ(RPCParameters *rpcParams)
{ {
} }
@ -154,25 +154,25 @@ void ScrSetCameraLookAt(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk9F(RPCParameters *rpcParams) void ScrSetVehiclePos(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnkA0(RPCParameters *rpcParams) void ScrSetVehicleZAngle(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnkA1(RPCParameters *rpcParams) void ScrSetVehicleParams(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk41(RPCParameters *rpcParams) void ScrLinkVehicleToInterior(RPCParameters *rpcParams)
{ {
} }
@ -184,25 +184,25 @@ void ScrSetCameraBehindPlayer(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk0F(RPCParameters *rpcParams) void ScrTogglePlayerControllable(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk10(RPCParameters *rpcParams) void ScrPlaySound(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk11(RPCParameters *rpcParams) void ScrSetWorldBounds(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk12(RPCParameters *rpcParams) void ScrGivePlayerMoney(RPCParameters *rpcParams)
{ {
} }
@ -234,7 +234,7 @@ void ScrResetPlayerWeapons(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk16(RPCParameters *rpcParams) void ScrGivePlayerWeapon(RPCParameters *rpcParams)
{ {
} }
@ -246,31 +246,31 @@ void ScrUnk40(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk37(RPCParameters *rpcParams) void ScrSendDeathMessage(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk38(RPCParameters *rpcParams) void ScrSetMapIcon(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk90(RPCParameters *rpcParams) void ScrRemoveMapIcon(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk42(RPCParameters *rpcParams) void ScrSetPlayerArmour(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk91(RPCParameters *rpcParams) void ScrSetWeaponAmmo(RPCParameters *rpcParams)
{ {
} }
@ -282,43 +282,43 @@ void ScrSetGravity(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk93(RPCParameters *rpcParams) void ScrSetVehicleHealth(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk94(RPCParameters *rpcParams) void ScrAttachTrailerToVehicle(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk95(RPCParameters *rpcParams) void ScrDetachTrailerFromVehicle(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk2C(RPCParameters *rpcParams) void ScrCreateObject(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk2D(RPCParameters *rpcParams) void ScrSetObjectPos(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk2E(RPCParameters *rpcParams) void ScrSetObjectRotation(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk2F(RPCParameters *rpcParams) void ScrDestroyObject(RPCParameters *rpcParams)
{ {
} }
@ -336,37 +336,37 @@ void ScrUnk31(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk4F(RPCParameters *rpcParams) void ScrCreateExplosion(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk50(RPCParameters *rpcParams) void ScrShowPlayerNameTag(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk63(RPCParameters *rpcParams) void ScrMoveObject(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk7A(RPCParameters *rpcParams) void ScrStopObject(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk7B(RPCParameters *rpcParams) void ScrSetVehicleNumberPlate(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk7C(RPCParameters *rpcParams) void ScrTogglePlayerSpectating(RPCParameters *rpcParams)
{ {
} }
@ -378,19 +378,19 @@ void ScrUnk7D(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk7E(RPCParameters *rpcParams) void ScrSpectatePlayer(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk7F(RPCParameters *rpcParams) void ScrSpectateVehicle(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk39(RPCParameters *rpcParams) void ScrRemoveVehicleComponent(RPCParameters *rpcParams)
{ {
} }
@ -402,7 +402,7 @@ void ScrForceSpawnSelection(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk4B(RPCParameters *rpcParams) void ScrAttachObjectToPlayer(RPCParameters *rpcParams)
{ {
} }
@ -426,19 +426,19 @@ void ScrHideMenu(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk85(RPCParameters *rpcParams) void ScrSetPlayerWantedLevel(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk86(RPCParameters *rpcParams) void ScrShowTextDraw(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk87(RPCParameters *rpcParams) void ScrHideTextDraw(RPCParameters *rpcParams)
{ {
} }
@ -468,19 +468,19 @@ void ScrStopFlashGangZone(RPCParameters *rpcParams)
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk56(RPCParameters *rpcParams) void ScrApplyPlayerAnimation(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk57(RPCParameters *rpcParams) void ScrClearPlayerAnimation(RPCParameters *rpcParams)
{ {
} }
//---------------------------------------------------- //----------------------------------------------------
void ScrUnk58(RPCParameters *rpcParams) void ScrSetPlayerSpecialAction(RPCParameters *rpcParams)
{ {
} }
@ -489,11 +489,11 @@ void ScrUnk58(RPCParameters *rpcParams)
void RegisterScriptRPCs(RakClientInterface* pRakClient) void RegisterScriptRPCs(RakClientInterface* pRakClient)
{ {
REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo); REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
REGISTER_STATIC_RPC(pRakClient, ScrUnk45); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
REGISTER_STATIC_RPC(pRakClient, ScrUnk99); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0D); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle); REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle); REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
@ -502,60 +502,60 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos); REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt); REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
REGISTER_STATIC_RPC(pRakClient, ScrSetInterior); REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
REGISTER_STATIC_RPC(pRakClient, ScrUnk9F); REGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA0); REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA1); REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer); REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0F); REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
REGISTER_STATIC_RPC(pRakClient, ScrUnk10); REGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
REGISTER_STATIC_RPC(pRakClient, ScrUnk11); REGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
REGISTER_STATIC_RPC(pRakClient, ScrUnk12); REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
REGISTER_STATIC_RPC(pRakClient, ScrResetMoney); REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons); REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
REGISTER_STATIC_RPC(pRakClient, ScrUnk16); REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
REGISTER_STATIC_RPC(pRakClient, ScrUnk40); REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
REGISTER_STATIC_RPC(pRakClient, ScrUnk41); REGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
REGISTER_STATIC_RPC(pRakClient, ScrUnk42); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerArmour);
REGISTER_STATIC_RPC(pRakClient, ScrUnk37); REGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
REGISTER_STATIC_RPC(pRakClient, ScrUnk38); REGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
REGISTER_STATIC_RPC(pRakClient, ScrUnk90); REGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
REGISTER_STATIC_RPC(pRakClient, ScrUnk91); REGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
REGISTER_STATIC_RPC(pRakClient, ScrSetGravity); REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
REGISTER_STATIC_RPC(pRakClient, ScrUnk93); REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
REGISTER_STATIC_RPC(pRakClient, ScrUnk94); REGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrUnk95); REGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2C); REGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2D); REGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2E); REGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2F); REGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk30); REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
REGISTER_STATIC_RPC(pRakClient, ScrUnk31); REGISTER_STATIC_RPC(pRakClient, ScrUnk31);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4F); REGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
REGISTER_STATIC_RPC(pRakClient, ScrUnk50); REGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
REGISTER_STATIC_RPC(pRakClient, ScrUnk63); REGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7A); REGISTER_STATIC_RPC(pRakClient, ScrStopObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7B); REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7C); REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7D); REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7E); REGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7F); REGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrUnk39); REGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection); REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4B); REGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrInitMenu); REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
REGISTER_STATIC_RPC(pRakClient, ScrShowMenu); REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
REGISTER_STATIC_RPC(pRakClient, ScrHideMenu); REGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
REGISTER_STATIC_RPC(pRakClient, ScrUnk85); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
REGISTER_STATIC_RPC(pRakClient, ScrUnk86); REGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrUnk87); REGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone); REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone); REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone); REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone); REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrUnk56); REGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrUnk57); REGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrUnk58); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
} }
//---------------------------------------------------- //----------------------------------------------------
@ -563,11 +563,11 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
void UnRegisterScriptRPCs(RakClientInterface* pRakClient) void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
{ {
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo); UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle); UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle); UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
@ -576,59 +576,59 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos); UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt); UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior); UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer); UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F); UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10); UNREGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11); UNREGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12); UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney); UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons); UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16); UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40); UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41); UNREGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk37); UNREGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk38); UNREGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk90); UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk91); UNREGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity); UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk93); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk94); UNREGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk95); UNREGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2C); UNREGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2D); UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2E); UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2F); UNREGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30); UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk31); UNREGISTER_STATIC_RPC(pRakClient, ScrUnk31);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4F); UNREGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk50); UNREGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk63); UNREGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7A); UNREGISTER_STATIC_RPC(pRakClient, ScrStopObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7B); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7C); UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D); UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E); UNREGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F); UNREGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39); UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection); UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B); UNREGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu); UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu); UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrHideMenu); UNREGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk85); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk86); UNREGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk87); UNREGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone); UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone); UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone); UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone); UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk56); UNREGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk57); UNREGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk58); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
} }
//---------------------------------------------------- //----------------------------------------------------

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@ -79,56 +79,56 @@
#define RPC_CameraTarget "\xA8" #define RPC_CameraTarget "\xA8"
#define RPC_ActorDamage "\xB1" #define RPC_ActorDamage "\xB1"
#define RPC_ScrUnkA7 "\xA7" #define RPC_ScrDisableVehicleCollisions "\xA7"
#define RPC_ScrUnk38 "\x38" #define RPC_ScrSetMapIcon "\x38"
#define RPC_ScrUnk90 "\x90" #define RPC_ScrRemoveMapIcon "\x90"
#define RPC_ScrUnk91 "\x91" #define RPC_ScrSetWeaponAmmo "\x91"
#define RPC_ScrSetGravity "\x92" #define RPC_ScrSetGravity "\x92"
#define RPC_ScrUnk93 "\x93" #define RPC_ScrSetVehicleHealth "\x93"
#define RPC_ScrUnk94 "\x94" #define RPC_ScrAttachTrailerToVehicle "\x94"
#define RPC_ScrUnk95 "\x95" #define RPC_ScrDetachTrailerFromVehicle "\x95"
#define RPC_ScrUnk2C "\x2C" #define RPC_ScrCreateObject "\x2C"
#define RPC_ScrUnk2D "\x2D" #define RPC_ScrSetObjectPos "\x2D"
#define RPC_ScrUnk2E "\x2E" #define RPC_ScrSetObjectRotation "\x2E"
#define RPC_ScrUnk2F "\x2F" #define RPC_ScrDestroyObject "\x2F"
#define RPC_ScrUnk4F "\x4F" #define RPC_ScrCreateExplosion "\x4F"
#define RPC_ScrUnk50 "\x50" #define RPC_ScrShowPlayerNameTag "\x50"
#define RPC_ScrUnk63 "\x63" #define RPC_ScrMoveObject "\x63"
#define RPC_ScrUnk7A "\x7A" #define RPC_ScrStopObject "\x7A"
#define RPC_ScrUnk7B "\x7B" #define RPC_ScrSetVehicleNumberPlate "\x7B"
#define RPC_ScrUnk7C "\x7C" #define RPC_ScrTogglePlayerSpectating "\x7C"
#define RPC_ScrUnk7D "\x7D" #define RPC_ScrUnk7D "\x7D"
#define RPC_ScrUnk7E "\x7E" #define RPC_ScrSpectatePlayer "\x7E"
#define RPC_ScrUnk7F "\x7F" #define RPC_ScrSpectateVehicle "\x7F"
#define RPC_ScrUnk39 "\x39" #define RPC_ScrRemoveVehicleComponent "\x39"
#define RPC_ScrForceSpawnSelection "\x4A" #define RPC_ScrForceSpawnSelection "\x4A"
#define RPC_ScrUnk4B "\x4B" #define RPC_ScrAttachObjectToPlayer "\x4B"
#define RPC_ScrUnk85 "\x85" #define RPC_ScrSetPlayerWantedLevel "\x85"
#define RPC_ScrUnk86 "\x86" #define RPC_ScrShowTextDraw "\x86"
#define RPC_ScrUnk87 "\x87" #define RPC_ScrHideTextDraw "\x87"
#define RPC_ScrUnk69 "\x69" #define RPC_ScrTextDrawSetString "\x69"
#define RPC_ScrAddGangZone "\x6C" #define RPC_ScrAddGangZone "\x6C"
#define RPC_ScrRemoveGangZone "\x78" #define RPC_ScrRemoveGangZone "\x78"
#define RPC_ScrFlashGangZone "\x79" #define RPC_ScrFlashGangZone "\x79"
#define RPC_ScrStopFlashGangZone "\x55" #define RPC_ScrStopFlashGangZone "\x55"
#define RPC_ScrUnk56 "\x56" #define RPC_ScrApplyPlayerAnimation "\x56"
#define RPC_ScrUnk57 "\x57" #define RPC_ScrClearPlayerAnimation "\x57"
#define RPC_ScrUnk58 "\x58" #define RPC_ScrSetPlayerSpecialAction "\x58"
#define RPC_ScrEnableStuntBonus "\x68" #define RPC_ScrEnableStuntBonus "\x68"
#define RPC_ScrUnk59 "\x59" #define RPC_ScrSetPlayerFightingStyle "\x59"
#define RPC_ScrUnk5A "\x5A" #define RPC_ScrSetPlayerVelocity "\x5A"
#define RPC_ScrUnk5B "\x5B" #define RPC_ScrSetVehicleVelocity "\x5B"
#define RPC_ScrUnk6F "\x6F" #define RPC_ScrToggleWidescreen "\x6F"
#define RPC_ScrUnk62 "\x62" #define RPC_ScrSetVehicleTireStatus "\x62"
#define RPC_ScrSetPlayerDrunkVisuals "\x5C" #define RPC_ScrSetPlayerDrunkVisuals "\x5C"
#define RPC_ScrSetPlayerDrunkHandling "\x96" #define RPC_ScrSetPlayerDrunkHandling "\x96"
#define RPC_ScrUnk70 "\x70" #define RPC_ScrPlayCrimeReport "\x70"
#define RPC_ScrSetSpawnInfo "\x44" #define RPC_ScrSetSpawnInfo "\x44"
#define RPC_ScrUnk45 "\x45" #define RPC_ScrSetPlayerTeam "\x45"
#define RPC_ScrUnk99 "\x99" #define RPC_ScrSetPlayerSkin "\x99"
#define RPC_ScrSetPlayerName "\x0B" #define RPC_ScrSetPlayerName "\x0B"
#define RPC_ScrSetPlayerPos "\x0C" #define RPC_ScrSetPlayerPos "\x0C"
#define RPC_ScrUnk0D "\x0D" #define RPC_ScrSetPlayerPosFindZ "\x0D"
#define RPC_ScrSetPlayerHealth "\x0E" #define RPC_ScrSetPlayerHealth "\x0E"
#define RPC_ScrPutPlayerInVehicle "\x46" #define RPC_ScrPutPlayerInVehicle "\x46"
#define RPC_ScrRemovePlayerFromVehicle "\x47" #define RPC_ScrRemovePlayerFromVehicle "\x47"
@ -137,39 +137,39 @@
#define RPC_ScrSetInterior "\x9C" #define RPC_ScrSetInterior "\x9C"
#define RPC_ScrSetCameraPos "\x9D" #define RPC_ScrSetCameraPos "\x9D"
#define RPC_ScrSetCameraLookAt "\x9E" #define RPC_ScrSetCameraLookAt "\x9E"
#define RPC_ScrUnk9F "\x9F" #define RPC_ScrSetVehiclePos "\x9F"
#define RPC_ScrUnkA0 "\xA0" #define RPC_ScrSetVehicleZAngle "\xA0"
#define RPC_ScrUnkA1 "\xA1" #define RPC_ScrSetVehicleParams "\xA1"
#define RPC_ScrSetCameraBehindPlayer "\xA2" #define RPC_ScrSetCameraBehindPlayer "\xA2"
#define RPC_ScrUnk0F "\x0F" #define RPC_ScrTogglePlayerControllable "\x0F"
#define RPC_ScrUnk10 "\x10" #define RPC_ScrPlaySound "\x10"
#define RPC_ScrUnk11 "\x11" #define RPC_ScrSetWorldBounds "\x11"
#define RPC_ScrUnk12 "\x12" #define RPC_ScrGivePlayerMoney "\x12"
#define RPC_ScrSetPlayerFacingAngle "\x13" #define RPC_ScrSetPlayerFacingAngle "\x13"
#define RPC_ScrResetMoney "\x14" #define RPC_ScrResetMoney "\x14"
#define RPC_ScrResetPlayerWeapons "\x15" #define RPC_ScrResetPlayerWeapons "\x15"
#define RPC_ScrUnk16 "\x16" #define RPC_ScrGivePlayerWeapon "\x16"
#define RPC_ScrUnk40 "\x40" #define RPC_ScrUnk40 "\x40"
#define RPC_ScrUnk41 "\x41" #define RPC_ScrLinkVehicleToInterior "\x41"
#define RPC_ScrUnk42 "\x42" #define RPC_ScrSetPlayerArmour "\x42"
#define RPC_ScrUnk37 "\x37" #define RPC_ScrSendDeathMessage "\x37"
#define RPC_ScrUnk21 "\x21" #define RPC_ScrSetShopName "\x21"
#define RPC_ScrUnk23 "\x23" #define RPC_ScrSetPlayerDrunkLevel "\x23"
#define RPC_ScrUnk43 "\x43" #define RPC_ScrSetArmedWeapon "\x43"
#define RPC_ScrUnk71 "\x71" #define RPC_ScrSetPlayerAttachedObject "\x71"
#define RPC_ScrUnk29 "\x29" #define RPC_ScrPlayAudioStream "\x29"
#define RPC_ScrUnk2A "\x2A" #define RPC_ScrStopAudioStream "\x2A"
#define RPC_ScrUnk2B "\x2B" #define RPC_ScrRemoveBuilding "\x2B"
#define RPC_ScrUnk51 "\x51" #define RPC_ScrAttachCameraToObject "\x51"
#define RPC_ScrUnk52 "\x52" #define RPC_ScrInterpolateCamera "\x52"
#define RPC_ScrUnk53 "\x53" #define RPC_ScrToggleSelectTextDraw "\x53"
#define RPC_ScrUnk54 "\x54" #define RPC_ScrSetPlayerObjectMaterial "\x54"
#define RPC_ScrUnkA9 "\xA9" #define RPC_ScrUnkA9 "\xA9"
#define RPC_ScrUnkAD "\xAD" #define RPC_ScrApplyActorAnimation "\xAD"
#define RPC_ScrUnkAE "\xAE" #define RPC_ScrClearActorAnimation "\xAE"
#define RPC_ScrUnkAF "\xAF" #define RPC_ScrSetActorFacingAngle "\xAF"
#define RPC_ScrUnkB0 "\xB0" #define RPC_ScrSetActorPos "\xB0"
#define RPC_ScrUnkB2 "\xB2" #define RPC_ScrSetActorHealth "\xB2"
#define RPC_ScrUnk30 "\x30" #define RPC_ScrUnk30 "\x30"
#define RPC_ScrInitMenu "\x4C" #define RPC_ScrInitMenu "\x4C"
#define RPC_ScrShowMenu "\x4D" #define RPC_ScrShowMenu "\x4D"

View File

@ -133,7 +133,7 @@ NUDE Font_SetShadow(int shadow)
//----------------------------------------------------------- //-----------------------------------------------------------
NUDE Font_UnkConv(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf) NUDE Font_InsertNumber(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf)
{ {
_asm mov eax, 0x69DE90 _asm mov eax, 0x69DE90
_asm ret _asm ret
@ -141,7 +141,7 @@ NUDE Font_UnkConv(char *sz, int param1, int param2, int param3, int param4, int
//----------------------------------------------------------- //-----------------------------------------------------------
NUDE Font_UnkConv2(char *sz) NUDE Font_InsertPlayerControlKeys(char *sz)
{ {
_asm mov eax, 0x69E160 _asm mov eax, 0x69E160
_asm jmp eax _asm jmp eax

View File

@ -14,5 +14,5 @@ void Font_UseBoxColor(DWORD color);
void Font_SetLineWidth(float width); void Font_SetLineWidth(float width);
void Font_SetLineHeight(float height); void Font_SetLineHeight(float height);
void Font_SetShadow(int shadow); void Font_SetShadow(int shadow);
void Font_UnkConv(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf); void Font_InsertNumber(char *sz, int param1, int param2, int param3, int param4, int param5, int param6, char * buf);
void Font_UnkConv2(char *sz); void Font_InsertPlayerControlKeys(char *sz);

View File

@ -1961,7 +1961,7 @@ void RemoveColorEmbedsFromString(char *szString)
*szString = 0; *szString = 0;
} }
DWORD unnamed_100B6100(char *szString, int nMaxLen) DWORD InsertPlayerControlKeysInString(char *szString, int nMaxLen)
{ {
char tmp_buf[2049]; char tmp_buf[2049];
memset(tmp_buf, 0, sizeof(tmp_buf)); memset(tmp_buf, 0, sizeof(tmp_buf));

View File

@ -51,7 +51,7 @@ void SaveCameraRaster(char *filename);
BOOL IsFileOrDirectoryExists(char * szPath); BOOL IsFileOrDirectoryExists(char * szPath);
DWORD unnamed_100B6100(char *szString, int nMaxLen); DWORD InsertPlayerControlKeysInString(char *szString, int nMaxLen);
bool FUNC_100B4B50(VECTOR *vecPos); bool FUNC_100B4B50(VECTOR *vecPos);

View File

@ -8,90 +8,90 @@ extern CGame * pGame;
//---------------------------------------------------- //----------------------------------------------------
// TODO: These script RPCs // TODO: These script RPCs
void ScrUnkA7(RPCParameters *rpcParams) {} void ScrDisableVehicleCollisions(RPCParameters *rpcParams) {}
void ScrUnk38(RPCParameters *rpcParams) {} void ScrSetMapIcon(RPCParameters *rpcParams) {}
void ScrUnk90(RPCParameters *rpcParams) {} void ScrRemoveMapIcon(RPCParameters *rpcParams) {}
void ScrUnk91(RPCParameters *rpcParams) {} void ScrSetWeaponAmmo(RPCParameters *rpcParams) {}
void ScrSetGravity(RPCParameters *rpcParams) {} void ScrSetGravity(RPCParameters *rpcParams) {}
void ScrUnk93(RPCParameters *rpcParams) {} void ScrSetVehicleHealth(RPCParameters *rpcParams) {}
void ScrUnk94(RPCParameters *rpcParams) {} void ScrAttachTrailerToVehicle(RPCParameters *rpcParams) {}
void ScrUnk95(RPCParameters *rpcParams) {} void ScrDetachTrailerFromVehicle(RPCParameters *rpcParams) {}
void ScrUnk2C(RPCParameters *rpcParams) {} void ScrCreateObject(RPCParameters *rpcParams) {}
void ScrUnk2D(RPCParameters *rpcParams) {} void ScrSetObjectPos(RPCParameters *rpcParams) {}
void ScrUnk2E(RPCParameters *rpcParams) {} void ScrSetObjectRotation(RPCParameters *rpcParams) {}
void ScrUnk2F(RPCParameters *rpcParams) {} void ScrDestroyObject(RPCParameters *rpcParams) {}
void ScrUnk4F(RPCParameters *rpcParams) {} void ScrCreateExplosion(RPCParameters *rpcParams) {}
void ScrUnk50(RPCParameters *rpcParams) {} void ScrShowPlayerNameTag(RPCParameters *rpcParams) {}
void ScrUnk63(RPCParameters *rpcParams) {} void ScrMoveObject(RPCParameters *rpcParams) {}
void ScrUnk7A(RPCParameters *rpcParams) {} void ScrStopObject(RPCParameters *rpcParams) {}
void ScrUnk7B(RPCParameters *rpcParams) {} void ScrSetVehicleNumberPlate(RPCParameters *rpcParams) {}
void ScrUnk7C(RPCParameters *rpcParams) {} void ScrTogglePlayerSpectating(RPCParameters *rpcParams) {}
void ScrUnk7D(RPCParameters *rpcParams) void ScrUnk7D(RPCParameters *rpcParams)
{ {
// nothing // nothing
} }
void ScrUnk7E(RPCParameters *rpcParams) {} void ScrSpectatePlayer(RPCParameters *rpcParams) {}
void ScrUnk7F(RPCParameters *rpcParams) {} void ScrSpectateVehicle(RPCParameters *rpcParams) {}
void ScrUnk39(RPCParameters *rpcParams) {} void ScrRemoveVehicleComponent(RPCParameters *rpcParams) {}
void ScrUnk4B(RPCParameters *rpcParams) {} void ScrAttachObjectToPlayer(RPCParameters *rpcParams) {}
void ScrUnk85(RPCParameters *rpcParams) {} void ScrSetPlayerWantedLevel(RPCParameters *rpcParams) {}
void ScrUnk86(RPCParameters *rpcParams) {} void ScrShowTextDraw(RPCParameters *rpcParams) {}
void ScrUnk87(RPCParameters *rpcParams) {} void ScrHideTextDraw(RPCParameters *rpcParams) {}
void ScrUnk69(RPCParameters *rpcParams) {} void ScrTextDrawSetString(RPCParameters *rpcParams) {}
void ScrAddGangZone(RPCParameters *rpcParams) {} void ScrAddGangZone(RPCParameters *rpcParams) {}
void ScrRemoveGangZone(RPCParameters *rpcParams) {} void ScrRemoveGangZone(RPCParameters *rpcParams) {}
void ScrFlashGangZone(RPCParameters *rpcParams) {} void ScrFlashGangZone(RPCParameters *rpcParams) {}
void ScrStopFlashGangZone(RPCParameters *rpcParams) {} void ScrStopFlashGangZone(RPCParameters *rpcParams) {}
void ScrUnk56(RPCParameters *rpcParams) {} void ScrApplyPlayerAnimation(RPCParameters *rpcParams) {}
void ScrUnk57(RPCParameters *rpcParams) {} void ScrClearPlayerAnimation(RPCParameters *rpcParams) {}
void ScrUnk58(RPCParameters *rpcParams) {} void ScrSetPlayerSpecialAction(RPCParameters *rpcParams) {}
void ScrUnk59(RPCParameters *rpcParams) {} void ScrSetPlayerFightingStyle(RPCParameters *rpcParams) {}
void ScrUnk5A(RPCParameters *rpcParams) {} void ScrSetPlayerVelocity(RPCParameters *rpcParams) {}
void ScrUnk5B(RPCParameters *rpcParams) {} void ScrSetVehicleVelocity(RPCParameters *rpcParams) {}
void ScrUnk6F(RPCParameters *rpcParams) {} void ScrToggleWidescreen(RPCParameters *rpcParams) {}
void ScrUnk62(RPCParameters *rpcParams) {} void ScrSetVehicleTireStatus(RPCParameters *rpcParams) {}
void ScrUnk70(RPCParameters *rpcParams) {} void ScrPlayCrimeReport(RPCParameters *rpcParams) {}
void ScrSetSpawnInfo(RPCParameters *rpcParams) {} void ScrSetSpawnInfo(RPCParameters *rpcParams) {}
void ScrUnk45(RPCParameters *rpcParams) {} void ScrSetPlayerTeam(RPCParameters *rpcParams) {}
void ScrUnk99(RPCParameters *rpcParams) {} void ScrSetPlayerSkin(RPCParameters *rpcParams) {}
void ScrSetPlayerPos(RPCParameters *rpcParams) {} void ScrSetPlayerPos(RPCParameters *rpcParams) {}
void ScrUnk0D(RPCParameters *rpcParams) {} void ScrSetPlayerPosFindZ(RPCParameters *rpcParams) {}
void ScrPutPlayerInVehicle(RPCParameters *rpcParams) {} void ScrPutPlayerInVehicle(RPCParameters *rpcParams) {}
void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {} void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams) {}
void ScrDisplayGameText(RPCParameters *rpcParams) {} void ScrDisplayGameText(RPCParameters *rpcParams) {}
void ScrSetInterior(RPCParameters *rpcParams) {} void ScrSetInterior(RPCParameters *rpcParams) {}
void ScrUnk9F(RPCParameters *rpcParams) {} void ScrSetVehiclePos(RPCParameters *rpcParams) {}
void ScrUnkA0(RPCParameters *rpcParams) {} void ScrSetVehicleZAngle(RPCParameters *rpcParams) {}
void ScrUnkA1(RPCParameters *rpcParams) {} void ScrSetVehicleParams(RPCParameters *rpcParams) {}
void ScrUnk0F(RPCParameters *rpcParams) {} void ScrTogglePlayerControllable(RPCParameters *rpcParams) {}
void ScrUnk10(RPCParameters *rpcParams) {} void ScrPlaySound(RPCParameters *rpcParams) {}
void ScrUnk11(RPCParameters *rpcParams) {} void ScrSetWorldBounds(RPCParameters *rpcParams) {}
void ScrUnk12(RPCParameters *rpcParams) {} void ScrGivePlayerMoney(RPCParameters *rpcParams) {}
void ScrSetPlayerFacingAngle(RPCParameters *rpcParams) {} void ScrSetPlayerFacingAngle(RPCParameters *rpcParams) {}
void ScrUnk16(RPCParameters *rpcParams) {} void ScrGivePlayerWeapon(RPCParameters *rpcParams) {}
void ScrUnk40(RPCParameters *rpcParams) {} void ScrUnk40(RPCParameters *rpcParams) {}
void ScrUnk41(RPCParameters *rpcParams) {} void ScrLinkVehicleToInterior(RPCParameters *rpcParams) {}
void ScrUnk42(RPCParameters *rpcParams) {} void ScrSetPlayerArmour(RPCParameters *rpcParams) {}
void ScrUnk37(RPCParameters *rpcParams) {} void ScrSendDeathMessage(RPCParameters *rpcParams) {}
void ScrUnk21(RPCParameters *rpcParams) {} void ScrSetShopName(RPCParameters *rpcParams) {}
void ScrUnk23(RPCParameters *rpcParams) {} void ScrSetPlayerDrunkLevel(RPCParameters *rpcParams) {}
void ScrUnk43(RPCParameters *rpcParams) {} void ScrSetArmedWeapon(RPCParameters *rpcParams) {}
void ScrUnk71(RPCParameters *rpcParams) {} void ScrSetPlayerAttachedObject(RPCParameters *rpcParams) {}
void ScrUnk29(RPCParameters *rpcParams) {} void ScrPlayAudioStream(RPCParameters *rpcParams) {}
void ScrUnk2A(RPCParameters *rpcParams) {} void ScrStopAudioStream(RPCParameters *rpcParams) {}
void ScrUnk2B(RPCParameters *rpcParams) {} void ScrRemoveBuilding(RPCParameters *rpcParams) {}
void ScrUnk51(RPCParameters *rpcParams) {} void ScrAttachCameraToObject(RPCParameters *rpcParams) {}
void ScrUnk52(RPCParameters *rpcParams) {} void ScrInterpolateCamera(RPCParameters *rpcParams) {}
void ScrUnk53(RPCParameters *rpcParams) {} void ScrToggleSelectTextDraw(RPCParameters *rpcParams) {}
void ScrUnk54(RPCParameters *rpcParams) {} void ScrSetPlayerObjectMaterial(RPCParameters *rpcParams) {}
void ScrUnkA9(RPCParameters *rpcParams) {} void ScrUnkA9(RPCParameters *rpcParams) {}
void ScrUnkAD(RPCParameters *rpcParams) {} void ScrApplyActorAnimation(RPCParameters *rpcParams) {}
void ScrUnkAE(RPCParameters *rpcParams) {} void ScrClearActorAnimation(RPCParameters *rpcParams) {}
void ScrUnkAF(RPCParameters *rpcParams) {} void ScrSetActorFacingAngle(RPCParameters *rpcParams) {}
void ScrUnkB0(RPCParameters *rpcParams) {} void ScrSetActorPos(RPCParameters *rpcParams) {}
void ScrUnkB2(RPCParameters *rpcParams) {} void ScrSetActorHealth(RPCParameters *rpcParams) {}
void ScrUnk30(RPCParameters *rpcParams) {} void ScrUnk30(RPCParameters *rpcParams) {}
void ScrInitMenu(RPCParameters *rpcParams) {} void ScrInitMenu(RPCParameters *rpcParams) {}
void ScrShowMenu(RPCParameters *rpcParams) {} void ScrShowMenu(RPCParameters *rpcParams) {}
@ -302,56 +302,56 @@ void ScrSetPlayerDrunkHandling(RPCParameters* rpcParams)
void RegisterScriptRPCs(RakClientInterface* pRakClient) void RegisterScriptRPCs(RakClientInterface* pRakClient)
{ {
REGISTER_STATIC_RPC(pRakClient, ScrUnkA7); REGISTER_STATIC_RPC(pRakClient, ScrDisableVehicleCollisions);
REGISTER_STATIC_RPC(pRakClient, ScrUnk38); REGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
REGISTER_STATIC_RPC(pRakClient, ScrUnk90); REGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
REGISTER_STATIC_RPC(pRakClient, ScrUnk91); REGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
REGISTER_STATIC_RPC(pRakClient, ScrSetGravity); REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
REGISTER_STATIC_RPC(pRakClient, ScrUnk93); REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
REGISTER_STATIC_RPC(pRakClient, ScrUnk94); REGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrUnk95); REGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2C); REGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2D); REGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2E); REGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2F); REGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4F); REGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
REGISTER_STATIC_RPC(pRakClient, ScrUnk50); REGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
REGISTER_STATIC_RPC(pRakClient, ScrUnk63); REGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7A); REGISTER_STATIC_RPC(pRakClient, ScrStopObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7B); REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7C); REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7D); REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7E); REGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
REGISTER_STATIC_RPC(pRakClient, ScrUnk7F); REGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrUnk39); REGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection); REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
REGISTER_STATIC_RPC(pRakClient, ScrUnk4B); REGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrUnk85); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
REGISTER_STATIC_RPC(pRakClient, ScrUnk86); REGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrUnk87); REGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrUnk69); REGISTER_STATIC_RPC(pRakClient, ScrTextDrawSetString);
REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone); REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone); REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone); REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone); REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
REGISTER_STATIC_RPC(pRakClient, ScrUnk56); REGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrUnk57); REGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrUnk58); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
REGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus); REGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
REGISTER_STATIC_RPC(pRakClient, ScrUnk59); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFightingStyle);
REGISTER_STATIC_RPC(pRakClient, ScrUnk5A); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerVelocity);
REGISTER_STATIC_RPC(pRakClient, ScrUnk5B); REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleVelocity);
REGISTER_STATIC_RPC(pRakClient, ScrUnk6F); REGISTER_STATIC_RPC(pRakClient, ScrToggleWidescreen);
REGISTER_STATIC_RPC(pRakClient, ScrUnk62); REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleTireStatus);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
REGISTER_STATIC_RPC(pRakClient, ScrUnk70); REGISTER_STATIC_RPC(pRakClient, ScrPlayCrimeReport);
REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo); REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
REGISTER_STATIC_RPC(pRakClient, ScrUnk45); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
REGISTER_STATIC_RPC(pRakClient, ScrUnk99); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0D); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle); REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle); REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
@ -360,39 +360,39 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
REGISTER_STATIC_RPC(pRakClient, ScrSetInterior); REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos); REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt); REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
REGISTER_STATIC_RPC(pRakClient, ScrUnk9F); REGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA0); REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA1); REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer); REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
REGISTER_STATIC_RPC(pRakClient, ScrUnk0F); REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
REGISTER_STATIC_RPC(pRakClient, ScrUnk10); REGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
REGISTER_STATIC_RPC(pRakClient, ScrUnk11); REGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
REGISTER_STATIC_RPC(pRakClient, ScrUnk12); REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
REGISTER_STATIC_RPC(pRakClient, ScrResetMoney); REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons); REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
REGISTER_STATIC_RPC(pRakClient, ScrUnk16); REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
REGISTER_STATIC_RPC(pRakClient, ScrUnk40); REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
REGISTER_STATIC_RPC(pRakClient, ScrUnk41); REGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
REGISTER_STATIC_RPC(pRakClient, ScrUnk42); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerArmour);
REGISTER_STATIC_RPC(pRakClient, ScrUnk37); REGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
REGISTER_STATIC_RPC(pRakClient, ScrUnk21); REGISTER_STATIC_RPC(pRakClient, ScrSetShopName);
REGISTER_STATIC_RPC(pRakClient, ScrUnk23); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkLevel);
REGISTER_STATIC_RPC(pRakClient, ScrUnk43); REGISTER_STATIC_RPC(pRakClient, ScrSetArmedWeapon);
REGISTER_STATIC_RPC(pRakClient, ScrUnk71); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerAttachedObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk29); REGISTER_STATIC_RPC(pRakClient, ScrPlayAudioStream);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2A); REGISTER_STATIC_RPC(pRakClient, ScrStopAudioStream);
REGISTER_STATIC_RPC(pRakClient, ScrUnk2B); REGISTER_STATIC_RPC(pRakClient, ScrRemoveBuilding);
REGISTER_STATIC_RPC(pRakClient, ScrUnk51); REGISTER_STATIC_RPC(pRakClient, ScrAttachCameraToObject);
REGISTER_STATIC_RPC(pRakClient, ScrUnk52); REGISTER_STATIC_RPC(pRakClient, ScrInterpolateCamera);
REGISTER_STATIC_RPC(pRakClient, ScrUnk53); REGISTER_STATIC_RPC(pRakClient, ScrToggleSelectTextDraw);
REGISTER_STATIC_RPC(pRakClient, ScrUnk54); REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerObjectMaterial);
REGISTER_STATIC_RPC(pRakClient, ScrUnkA9); REGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAD); REGISTER_STATIC_RPC(pRakClient, ScrApplyActorAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAE); REGISTER_STATIC_RPC(pRakClient, ScrClearActorAnimation);
REGISTER_STATIC_RPC(pRakClient, ScrUnkAF); REGISTER_STATIC_RPC(pRakClient, ScrSetActorFacingAngle);
REGISTER_STATIC_RPC(pRakClient, ScrUnkB0); REGISTER_STATIC_RPC(pRakClient, ScrSetActorPos);
REGISTER_STATIC_RPC(pRakClient, ScrUnkB2); REGISTER_STATIC_RPC(pRakClient, ScrSetActorHealth);
REGISTER_STATIC_RPC(pRakClient, ScrUnk30); REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
REGISTER_STATIC_RPC(pRakClient, ScrInitMenu); REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
REGISTER_STATIC_RPC(pRakClient, ScrShowMenu); REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
@ -403,63 +403,63 @@ void RegisterScriptRPCs(RakClientInterface* pRakClient)
void UnRegisterScriptRPCs(RakClientInterface* pRakClient) void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
{ {
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA7); UNREGISTER_STATIC_RPC(pRakClient, ScrDisableVehicleCollisions);
UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection); UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4B); UNREGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk85); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk86); UNREGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk87); UNREGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk69); UNREGISTER_STATIC_RPC(pRakClient, ScrTextDrawSetString);
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone); UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone); UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone); UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone); UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk56); UNREGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk57); UNREGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk58); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
UNREGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus); UNREGISTER_STATIC_RPC(pRakClient, ScrEnableStuntBonus);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk59); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFightingStyle);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5A); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerVelocity);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk5B); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleVelocity);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk6F); UNREGISTER_STATIC_RPC(pRakClient, ScrToggleWidescreen);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk62); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleTireStatus);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkVisuals);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkHandling);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk70); UNREGISTER_STATIC_RPC(pRakClient, ScrPlayCrimeReport);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk38); UNREGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk90); UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk91); UNREGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity); UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk93); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk94); UNREGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk95); UNREGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2C); UNREGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2D); UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2E); UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2F); UNREGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk4F); UNREGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk50); UNREGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk63); UNREGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7A); UNREGISTER_STATIC_RPC(pRakClient, ScrStopObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7B); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7C); UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D); UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7E); UNREGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7F); UNREGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk39); UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk21); UNREGISTER_STATIC_RPC(pRakClient, ScrSetShopName);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk23); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerDrunkLevel);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk43); UNREGISTER_STATIC_RPC(pRakClient, ScrSetArmedWeapon);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk71); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerAttachedObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk29); UNREGISTER_STATIC_RPC(pRakClient, ScrPlayAudioStream);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2A); UNREGISTER_STATIC_RPC(pRakClient, ScrStopAudioStream);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk2B); UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveBuilding);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo); UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk45); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk99); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0D); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle); UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle); UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
@ -468,31 +468,31 @@ void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior); UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos); UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt); UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk9F); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA0); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA1); UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer); UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk0F); UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk10); UNREGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk11); UNREGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk12); UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney); UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons); UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk16); UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40); UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk41); UNREGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk37); UNREGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk51); UNREGISTER_STATIC_RPC(pRakClient, ScrAttachCameraToObject);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk52); UNREGISTER_STATIC_RPC(pRakClient, ScrInterpolateCamera);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk53); UNREGISTER_STATIC_RPC(pRakClient, ScrToggleSelectTextDraw);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk54); UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerObjectMaterial);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA9); UNREGISTER_STATIC_RPC(pRakClient, ScrUnkA9);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAD); UNREGISTER_STATIC_RPC(pRakClient, ScrApplyActorAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAE); UNREGISTER_STATIC_RPC(pRakClient, ScrClearActorAnimation);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkAF); UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorFacingAngle);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB0); UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorPos);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnkB2); UNREGISTER_STATIC_RPC(pRakClient, ScrSetActorHealth);
UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30); UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu); UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu); UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);