#include "main.h" CUnkClass10::CUnkClass10(IDirect3DDevice9 *pD3DDevice) { m_pD3DDevice = pD3DDevice; field_7C = 0; field_113 = -1; field_80 = 0; field_84 = 0; field_78 = 0; field_A3 = 0; field_A4 = 0; field_A5 = 0; field_A6 = 0; field_A2 = 0; field_88 = -1; field_9E = GetTickCount(); D3DXCreateLine(pD3DDevice, &m_pD3DLine); D3DXCreateFont(m_pD3DDevice, 22, 0, FW_NORMAL, 1, FALSE, SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &m_pD3DFont1); D3DXCreateFont(m_pD3DDevice, 28, 0, FW_NORMAL, 1, FALSE, SYMBOL_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "SAMPAUX3", &m_pD3DFont2); } void CUnkClass10::FUNC10072BC0(int a2) { } void CUnkClass10::FUNC100724E0(int a2) { } int CUnkClass10::FUNC10071D20(int a2, float a3) { } void CUnkClass10::FUNC10073460(int a2, float a3) { } int CUnkClass10::WndProc(int a2, int a3, int a4) { } void CUnkClass10::FUNC10073780() { } void CUnkClass10::FUNC10072AC0(int a2) { } void CUnkClass10::FUNC100728B0(int a2) { }