#include "../main.h" #include "../game/util.h" extern CGame *pGame; using namespace RakNet; extern CNetGame* pNetGame; //---------------------------------------------------- CRemotePlayer::CRemotePlayer() { field_1E7 = 0; field_10A = 0; m_PlayerID = INVALID_PLAYER_ID; m_pPlayerPed = NULL; field_1B8 = 0; field_109 = -1; field_4 = 1; field_0 = 0; field_8 = 0; field_1F9 = 0; field_C = 0; field_10C = 0; field_1C1 = 0; field_1D5 = GetTickCount(); field_1D9 = GetTickCount(); field_1B9 = GetTickCount(); ResetAllSyncAttributes(); } //---------------------------------------------------- void CRemotePlayer::ResetAllSyncAttributes() { field_1E7 = 0; field_1B0 = 0; field_1AC = 0; field_1E1 = 0; field_10B = 0; field_110 = 0; field_1ED = 0; field_1F1 = 0; field_1F5 = 0; field_C = 0; field_1B4 = 0; field_1C5 = 2; memset(field_C5, 0, sizeof(field_C5)); memset(field_19, 0, sizeof(field_19)); memset(field_AD, 0, sizeof(field_AD)); memset(field_8E, 0, sizeof(field_8E)); memset(field_1C9, 0, sizeof(field_1C9)); if(field_1F9) { pGame->DisableMarker(field_1F9); field_1F9 = 0; } field_1E9 = 0; if(pNetGame) field_1BD = pNetGame->GetTime(); } //---------------------------------------------------- void CRemotePlayer::SetPlayerColor(DWORD dwColor) { SetRadarColor(m_PlayerID,dwColor); } //---------------------------------------------------- DWORD CRemotePlayer::GetPlayerColorAsRGBA() { return TranslateColorCodeToRGBA(m_PlayerID); } //---------------------------------------------------- DWORD CRemotePlayer::GetPlayerColorAsARGB() { return (TranslateColorCodeToRGBA(m_PlayerID) >> 8) | 0xFF000000; } //---------------------------------------------------- void CRemotePlayer::EnterVehicle(VEHICLEID VehicleID, BOOL bPassenger) { CVehiclePool *pVehiclePool = pNetGame->GetVehiclePool(); CVehicle *pVehicle = pVehiclePool->GetAt(VehicleID); if(m_pPlayerPed && pVehicle && !m_pPlayerPed->IsInVehicle()) { int iGtaVehicleID = pVehiclePool->FindGtaIDFromID(VehicleID); if(iGtaVehicleID && iGtaVehicleID != INVALID_VEHICLE_ID) { m_pPlayerPed->SetKeys(0,0,0); m_pPlayerPed->EnterVehicle(iGtaVehicleID,bPassenger); } } } //---------------------------------------------------- void CRemotePlayer::ExitVehicle() { if(m_pPlayerPed && m_pPlayerPed->IsInVehicle()) { m_pPlayerPed->SetKeys(0,0,0); m_pPlayerPed->ExitCurrentVehicle(); } } //----------------------------------------------------