#include "../main.h" CNetGame::CNetGame(PCHAR szHostOrIp, int iPort, PCHAR szPlayerName, PCHAR szPass) { field_3D5 = (struc_41*)calloc(1,sizeof(struc_41)); memset(m_szHostName,0,256); memset(m_szHostOrIp,0,256); strcpy(m_szHostName, "SA-MP"); strncpy(m_szHostOrIp, szHostOrIp, sizeof(m_szHostOrIp)); m_iPort = iPort; m_iGameState = GAMESTATE_WAIT_CONNECT; // TODO: CNetGame::CNetGame(...) .text:1000B930 } DWORD CNetGame::GetTime() { return (DWORD)RakNet::GetTime(); }