#include "../main.h" //---------------------------------------------------- CNetGame::CNetGame() { } //---------------------------------------------------- CNetGame::~CNetGame() { // TODO: ~CNetGame (W: 00416D50 L: 080ACFDE) /* (*(void (__cdecl **)(int, _DWORD, _DWORD))(*(_DWORD *)this->field_0 + 12))(this->field_0, 0, 0); sub_80B1B18(this->field_0); sub_80B7942(this->field_0); sub_80712C8(this->field_0); if ( this->field_386 ) { s = (void *)this->field_386; if ( s ) { sub_80A9434(s); operator delete(s); } this->field_386 = 0; } if ( this->field_38A ) { v4 = (void *)this->field_38A; if ( v4 ) { sub_80B8160(v4); operator delete(v4); } this->field_38A = 0; } if ( this->field_4 ) { v3 = (void *)this->field_4; if ( v3 ) { sub_80B1FF8(v3); operator delete(v3); } this->field_4 = 0; } if ( this->field_8 ) { v2 = (void *)this->field_8; if ( v2 ) { sub_80B9470(v2); operator delete(v2); } this->field_8 = 0; }*/ } //---------------------------------------------------- void CNetGame::Init(char *a2, int a3, char *a4, char *a5, char *a6) { // TODO: CNetGame::Init (W: 00416490 L: 080AD126) /* strcpy(this->field_202, "San Andreas Multiplayer"); strncpy(this->field_302, src, 0x80u); this->field_382 = a3; v6 = (void *)operator new(0x6Eu); sub_80A940C(v6); this->field_386 = (int)v6; v7 = (void *)operator new(0x19u); sub_80B8036(v7); this->field_38A = (int)v7; v8 = (void *)operator new(0xA04Bu); sub_80B1F4E(v8); this->field_4 = (int)v8; sub_80AFBA2(this->field_4, a4); v9 = (void *)operator new(0x1BD50u); sub_80B9408(v9); this->field_8 = (int)v9; this->field_0 = sub_8070E80(); sub_8094DD0((unsigned __int16)a3); sub_80B1714(this->field_0); sub_80B7032(this->field_0); sprintf(byte_810A720, "npcmodes/%s.amx", a6); if ( !(unsigned __int8)sub_80A9448((void *)this->field_386, byte_810A720) ) exit(1); (*(void (__cdecl **)(int, char *))(*(_DWORD *)this->field_0 + 20))(this->field_0, a5); (*(void (__cdecl **)(int, char *, _DWORD, _DWORD, _DWORD, signed int))(*(_DWORD *)this->field_0 + 8))( this->field_0, src, (unsigned __int16)a3, 0, 0, 10); this->field_C = 1; this->field_14 = 0; this->field_1E = 12; this->field_1F = 0; this->field_20 = 10; this->field_34 = 1006834287; this->field_38 = 0; this->field_10 = 0; this->field_3C = 1; this->field_40 = 0; for ( i = 0; i <= 99; ++i ) this->field_4A[i] = 0; this->field_31 = 1; this->field_3E = 0; this->field_3D = 0; memset(&word_80E1600, 0, 0x44u); memset(&word_80E1660, 0, 0x3Fu); memset(&word_80E16C0, 0, 0x109A0u); memset(&word_80F2060, 0, 0xF618u); memset(&word_8101680, 0, 0x5DC0u); memset(&dword_8107440, 0, 0xFA0u); memset(&dword_81083E0, 0, 0x1F40u); memset(&byte_810A320, 0, 0x3E8u); this->field_1DE = 0; this->field_1E2 = 0; this->field_1F2 = sub_80AC0BE(); byte_80E16B7 = 0; this->field_1FA = -1; this->field_1FE = -1; srand(0); */ } //---------------------------------------------------- //---------------------------------------------------- void CNetGame::Process() { // TODO: CNetGame::Process (W: 00418370 L: 080AD6A4) /* v2 = sub_80AC130(); sub_80AE6A4(this); if ( this->field_C == 2 ) { if ( this->field_386 ) sub_80A969E(this->field_386, v2); if ( this->field_38A ) sub_80B8610(this->field_38A, (signed __int64)(v2 * 1000.0)); if ( byte_810A708 ) { if ( this->field_1DE ) { sub_80ADFDE(this); } else { sub_80AD770(this); byte_80E16B7 = 1; } } }*/ } //----------------------------------------------------