mirror of
https://github.com/dashr9230/SA-MP.git
synced 2025-09-19 12:16:15 +08:00
635 lines
17 KiB
C++
635 lines
17 KiB
C++
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#include "../main.h"
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using namespace RakNet;
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extern CNetGame* pNetGame;
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extern ONFOOT_SYNC_DATA ofSync;
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extern BYTE byteMySeatID;
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//----------------------------------------------------
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void ScrSetSpawnInfo(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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PLAYER_SPAWN_INFO SpawnInfo;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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CPlayerPool *pPlayerPool = pNetGame->GetPlayerPool();
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bsData.Read((PCHAR)&SpawnInfo, sizeof(PLAYER_SPAWN_INFO));
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}
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//----------------------------------------------------
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void ScrSetPlayerTeam(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetPlayerName(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetPlayerSkin(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetPlayerPos(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(ofSync.vecPos.X);
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bsData.Read(ofSync.vecPos.Y);
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bsData.Read(ofSync.vecPos.Z);
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}
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//----------------------------------------------------
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void ScrSetPlayerPosFindZ(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetPlayerHealth(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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VEHICLEID MyVehicleID = INVALID_VEHICLE_ID;
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void ScrPutPlayerInVehicle(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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VEHICLEID vehicleid;
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BYTE seatid;
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bsData.Read(vehicleid);
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bsData.Read(seatid);
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MyVehicleID = vehicleid;
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byteMySeatID = seatid;
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if(pNetGame->GetBotMode()) {
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pNetGame->GetBotMode()->OnNPCEnterVehicle(vehicleid, seatid);
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}
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//logprintf("NPC: Entering vehicle %u", vehicleid);
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}
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//----------------------------------------------------
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void ScrRemovePlayerFromVehicle(RPCParameters *rpcParams)
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{
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MyVehicleID = INVALID_VEHICLE_ID;
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byteMySeatID = 0;
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if(pNetGame->GetBotMode()) {
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pNetGame->GetBotMode()->OnNPCExitVehicle();
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}
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}
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//----------------------------------------------------
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void ScrSetPlayerColor(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrDisplayGameText(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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char szMessage[512];
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int iType;
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int iTime;
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int iLength;
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bsData.Read(iType);
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bsData.Read(iTime);
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bsData.Read(iLength);
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if(iLength > 512) return;
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bsData.Read(szMessage,iLength);
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szMessage[iLength] = '\0';
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//OutputDebugString(szMessage);
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}
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//----------------------------------------------------
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void ScrSetInterior(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetCameraPos(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetCameraLookAt(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetVehiclePos(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetVehicleZAngle(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetVehicleParams(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrLinkVehicleToInterior(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetCameraBehindPlayer(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrTogglePlayerControllable(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrPlaySound(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetWorldBounds(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrGivePlayerMoney(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetPlayerFacingAngle(RPCParameters *rpcParams)
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{
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PCHAR Data = reinterpret_cast<PCHAR>(rpcParams->input);
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int iBitLength = rpcParams->numberOfBitsOfData;
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PlayerID sender = rpcParams->sender;
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float fAngle;
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RakNet::BitStream bsData(Data,(iBitLength/8)+1,false);
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bsData.Read(fAngle);
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pNetGame->SetMyZAngle(fAngle);
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}
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//----------------------------------------------------
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void ScrResetMoney(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrResetPlayerWeapons(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrGivePlayerWeapon(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrUnk40(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSendDeathMessage(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetMapIcon(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrRemoveMapIcon(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetPlayerArmour(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetWeaponAmmo(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetGravity(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetVehicleHealth(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrAttachTrailerToVehicle(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrDetachTrailerFromVehicle(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrCreateObject(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetObjectPos(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetObjectRotation(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrDestroyObject(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrUnk30(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrUnk31(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrCreateExplosion(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrShowPlayerNameTag(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrMoveObject(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrStopObject(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetVehicleNumberPlate(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrTogglePlayerSpectating(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrUnk7D(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSpectatePlayer(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSpectateVehicle(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrRemoveVehicleComponent(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrForceSpawnSelection(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrAttachObjectToPlayer(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrInitMenu(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrShowMenu(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrHideMenu(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetPlayerWantedLevel(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrShowTextDraw(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrHideTextDraw(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrAddGangZone(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrRemoveGangZone(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrFlashGangZone(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrStopFlashGangZone(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrApplyPlayerAnimation(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrClearPlayerAnimation(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void ScrSetPlayerSpecialAction(RPCParameters *rpcParams)
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{
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}
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//----------------------------------------------------
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void RegisterScriptRPCs(RakClientInterface* pRakClient)
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{
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REGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
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REGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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REGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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REGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
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REGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
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REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
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REGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
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REGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
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REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
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REGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
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REGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
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REGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk40);
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REGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerArmour);
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REGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
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REGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
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REGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
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REGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
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REGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
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REGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
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REGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
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REGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
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REGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk30);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk31);
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REGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
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REGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
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REGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
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REGISTER_STATIC_RPC(pRakClient, ScrStopObject);
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REGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
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REGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
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REGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
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REGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
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REGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
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REGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
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REGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
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REGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
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REGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
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REGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
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REGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
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REGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
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REGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
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REGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
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REGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
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REGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
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REGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
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REGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
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REGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
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REGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
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}
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//----------------------------------------------------
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void UnRegisterScriptRPCs(RakClientInterface* pRakClient)
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{
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetSpawnInfo);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerTeam);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerName);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSkin);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPos);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerPosFindZ);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerHealth);
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UNREGISTER_STATIC_RPC(pRakClient, ScrPutPlayerInVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrRemovePlayerFromVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerColor);
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UNREGISTER_STATIC_RPC(pRakClient, ScrDisplayGameText);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraPos);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraLookAt);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetInterior);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehiclePos);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleZAngle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleParams);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetCameraBehindPlayer);
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UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerControllable);
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UNREGISTER_STATIC_RPC(pRakClient, ScrPlaySound);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetWorldBounds);
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UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerMoney);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerFacingAngle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrResetMoney);
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UNREGISTER_STATIC_RPC(pRakClient, ScrResetPlayerWeapons);
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UNREGISTER_STATIC_RPC(pRakClient, ScrGivePlayerWeapon);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk40);
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UNREGISTER_STATIC_RPC(pRakClient, ScrLinkVehicleToInterior);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSendDeathMessage);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetMapIcon);
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UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveMapIcon);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetWeaponAmmo);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetGravity);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleHealth);
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UNREGISTER_STATIC_RPC(pRakClient, ScrAttachTrailerToVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrDetachTrailerFromVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrCreateObject);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectPos);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetObjectRotation);
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UNREGISTER_STATIC_RPC(pRakClient, ScrDestroyObject);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk30);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk31);
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UNREGISTER_STATIC_RPC(pRakClient, ScrCreateExplosion);
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UNREGISTER_STATIC_RPC(pRakClient, ScrShowPlayerNameTag);
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UNREGISTER_STATIC_RPC(pRakClient, ScrMoveObject);
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UNREGISTER_STATIC_RPC(pRakClient, ScrStopObject);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetVehicleNumberPlate);
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UNREGISTER_STATIC_RPC(pRakClient, ScrTogglePlayerSpectating);
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UNREGISTER_STATIC_RPC(pRakClient, ScrUnk7D);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSpectatePlayer);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSpectateVehicle);
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UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveVehicleComponent);
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UNREGISTER_STATIC_RPC(pRakClient, ScrForceSpawnSelection);
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UNREGISTER_STATIC_RPC(pRakClient, ScrAttachObjectToPlayer);
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UNREGISTER_STATIC_RPC(pRakClient, ScrInitMenu);
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UNREGISTER_STATIC_RPC(pRakClient, ScrShowMenu);
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UNREGISTER_STATIC_RPC(pRakClient, ScrHideMenu);
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UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerWantedLevel);
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|
UNREGISTER_STATIC_RPC(pRakClient, ScrShowTextDraw);
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|
UNREGISTER_STATIC_RPC(pRakClient, ScrHideTextDraw);
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|
UNREGISTER_STATIC_RPC(pRakClient, ScrAddGangZone);
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UNREGISTER_STATIC_RPC(pRakClient, ScrRemoveGangZone);
|
|
UNREGISTER_STATIC_RPC(pRakClient, ScrFlashGangZone);
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|
UNREGISTER_STATIC_RPC(pRakClient, ScrStopFlashGangZone);
|
|
UNREGISTER_STATIC_RPC(pRakClient, ScrApplyPlayerAnimation);
|
|
UNREGISTER_STATIC_RPC(pRakClient, ScrClearPlayerAnimation);
|
|
UNREGISTER_STATIC_RPC(pRakClient, ScrSetPlayerSpecialAction);
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|
}
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//----------------------------------------------------
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