Files
SA-MP/bot/net/vehiclepool.cpp

33 lines
733 B
C++

#include "../main.h"
extern CNetGame *pNetGame;
//----------------------------------------------------
CVehiclePool::CVehiclePool()
{
// loop through and initialize all net players to null and slot states to false
for(VEHICLEID VehicleID = 0; VehicleID < MAX_VEHICLES; VehicleID++) {
field_84D0[VehicleID] = 0;
}
}
//----------------------------------------------------
CVehiclePool::~CVehiclePool()
{
for(VEHICLEID VehicleID = 0; VehicleID < MAX_VEHICLES; VehicleID++) {
Delete(VehicleID);
}
}
//----------------------------------------------------
BOOL CVehiclePool::Delete(VEHICLEID VehicleID)
{
pNetGame->SetVehicleAdded(VehicleID, FALSE);
return TRUE;
}
//----------------------------------------------------