Update README.md

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tecel007
2021-03-15 20:38:16 +11:00
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@ -8,24 +8,23 @@ Logger.cpp readsis a configurable logging system for GTAV natives. It reads nat
All script, net and sync events and natives are logged in csv format. All script, net and sync events and natives are logged in csv format.
## Protections ## Protections (crashes)
- model crashes - model crashes
- sync/ack events - invalid owner - sync/ack events - invalid owner
- sync/ack events - invalid object id - sync/ack events - invalid object id
- sync/ack events - invalid time random or backwards in time - sync/ack events - invalid time random or backwards in time
- sync/ack events - to objects you dont own - or nor existant
- sync create - invaid object type - sync create - invaid object type
- sync events - wrong synctree type - sending boat sync trees to car - sync create - flooding with the sync_flag == 4 - script objects
- invalid acks - wrong player, wrong ower or invalid object id - sync create - multiple objects in the same location
- removing other players objects or player id's
- protocol errors - out of sequence messages / messages depending on player before object is created
- protocol errors - creating peds/objects before player object
- sync/net event flooding
- sync create - duplicate objects id or other playes objects - sync create - duplicate objects id or other playes objects
- sending sync/ack events to objects you dont own - or nor existant - sync create - creating too many objects in your bubble_id
- creating multiple objects in the same location - sync events - wrong synctree type - sending boat sync trees to car
- sync events - flooding with the sync_flag == 4 - script objects - sync remove - removing other players objects or player id's
- creating too many objects in your bubble_id - sync acks - wrong player, wrong ower or invalid object id
- protocol errors - out of sequence messages / messages depending on player before player object is created
- protocol errors - creating peds/objects before player object
- sync_buffer_read overflow and underflow - sync_buffer_read overflow and underflow
- garbage in the datbitbuffer - garbage in the datbitbuffer
- structured exception handling on all hooks - structured exception handling on all hooks