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extend interpolation history; events ordering
intentionally was kept until "something" along with watermark inside of datamap lol jitters in certain scenarios due to interpolation history not being filled which doesn't bothers anyone (probably) so i've removed "fading"
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@ -329,7 +329,7 @@ void __thiscall Perform_Trace(void* Stack)
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void* Original_Perform_Trace_Caller;
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void __declspec(naked) Redirected_Perform_Trace()
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__attribute__((naked)) void Redirected_Perform_Trace()
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{
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asm("pushal");
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asm("movl %esp, %ecx");
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