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<Project Sdk= "Microsoft.NET.Sdk" >
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<PropertyGroup >
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<OutputType > Library</OutputType>
<PlatformTarget > AnyCPU</PlatformTarget>
<AllowUnsafeBlocks > true</AllowUnsafeBlocks>
<AppendTargetFrameworkToOutputPath > false</AppendTargetFrameworkToOutputPath>
<CopyLocalLockFileAssemblies > true</CopyLocalLockFileAssemblies>
<GenerateAssemblyInfo > false</GenerateAssemblyInfo>
<AllowedReferenceRelatedFileExtensions > none</AllowedReferenceRelatedFileExtensions>
<DebugSymbols > false</DebugSymbols>
<DebugType > none</DebugType>
<RootNamespace > UnityExplorer</RootNamespace>
<LangVersion > 9.0</LangVersion>
<Configurations > BIE_Cpp;BIE5_Mono;BIE6_Mono;ML_Cpp_net6;ML_Mono;STANDALONE_Mono;STANDALONE_Cpp;ML_Cpp_net472</Configurations>
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</PropertyGroup>
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<!-- ~~~~~ CONFIGURATIONS ~~~~~ -->
<!-- ML IL2CPP net6 -->
<PropertyGroup Condition= "'$(Configuration)'=='ML_Cpp_net6'" >
<TargetFramework > net6</TargetFramework>
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<OutputPath > ..\Release\UnityExplorer.MelonLoader.IL2CPP.net6preview\</OutputPath>
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<DefineConstants > CPP,ML</DefineConstants>
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<AssemblyName > UnityExplorer.ML.IL2CPP.net6preview</AssemblyName>
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</PropertyGroup>
<!-- ML IL2CPP net472 (TEMP) -->
<PropertyGroup Condition= "'$(Configuration)'=='ML_Cpp_net472'" >
<TargetFramework > net472</TargetFramework>
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<OutputPath > ..\Release\UnityExplorer.MelonLoader.IL2CPP\</OutputPath>
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<DefineConstants > CPP,ML</DefineConstants>
<AssemblyName > UnityExplorer.ML.IL2CPP</AssemblyName>
</PropertyGroup>
<!-- ML MONO -->
<PropertyGroup Condition= "'$(Configuration)'=='ML_Mono'" >
<TargetFramework > net35</TargetFramework>
<OutputPath > ..\Release\UnityExplorer.MelonLoader.Mono\</OutputPath>
<DefineConstants > MONO,ML</DefineConstants>
<AssemblyName > UnityExplorer.ML.Mono</AssemblyName>
</PropertyGroup>
<!-- BEPINEX IL2CPP -->
<PropertyGroup Condition= "'$(Configuration)'=='BIE_Cpp'" >
<TargetFramework > net472</TargetFramework>
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<OutputPath > ..\Release\UnityExplorer.BepInEx.IL2CPP\</OutputPath>
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<DefineConstants > CPP,BIE,BIE6</DefineConstants>
<AssemblyName > UnityExplorer.BIE.IL2CPP</AssemblyName>
</PropertyGroup>
<!-- BEPINEX 6 MONO -->
<PropertyGroup Condition= "'$(Configuration)'=='BIE6_Mono'" >
<TargetFramework > net35</TargetFramework>
<OutputPath > ..\Release\UnityExplorer.BepInEx6.Mono\</OutputPath>
<DefineConstants > MONO,BIE,BIE6</DefineConstants>
<AssemblyName > UnityExplorer.BIE6.Mono</AssemblyName>
</PropertyGroup>
<!-- BEPINEX 5 MONO -->
<PropertyGroup Condition= "'$(Configuration)'=='BIE5_Mono'" >
<TargetFramework > net35</TargetFramework>
<OutputPath > ..\Release\UnityExplorer.BepInEx5.Mono\</OutputPath>
<DefineConstants > MONO,BIE,BIE5</DefineConstants>
<AssemblyName > UnityExplorer.BIE5.Mono</AssemblyName>
</PropertyGroup>
<!-- STANDALONE IL2CPP -->
<PropertyGroup Condition= "'$(Configuration)'=='STANDALONE_Mono'" >
<TargetFramework > net35</TargetFramework>
<OutputPath > ..\Release\UnityExplorer.Standalone.Mono\</OutputPath>
<DefineConstants > MONO,STANDALONE</DefineConstants>
<AssemblyName > UnityExplorer.STANDALONE.Mono</AssemblyName>
</PropertyGroup>
<!-- STANDALONE MONO -->
<PropertyGroup Condition= "'$(Configuration)'=='STANDALONE_Cpp'" >
<TargetFramework > net472</TargetFramework>
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<OutputPath > ..\Release\UnityExplorer.Standalone.IL2CPP\</OutputPath>
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<DefineConstants > CPP,STANDALONE</DefineConstants>
<AssemblyName > UnityExplorer.STANDALONE.IL2CPP</AssemblyName>
</PropertyGroup>
<!-- ~~~~~ NUGET ~~~~~ -->
<ItemGroup >
<PackageReference Include= "HarmonyX" Version= "2.5.2" IncludeAssets= "compile" />
<PackageReference Include= "Samboy063.Tomlet" Version= "3.1.3" />
</ItemGroup>
<!-- il2cpp nuget -->
<ItemGroup Condition= "'$(Configuration)'=='ML_Cpp_net6' or '$(Configuration)'=='ML_Cpp_net472' or '$(Configuration)'=='STANDALONE_Cpp' or '$(Configuration)'=='BIE_Cpp'" >
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<PackageReference Include= "Il2CppAssemblyUnhollower.BaseLib" Version= "0.4.22" />
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<PackageReference Include= "UniverseLib.IL2CPP" Version= "1.4.0" />
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</ItemGroup>
<!-- mono nuget -->
<ItemGroup Condition= "'$(Configuration)'=='BIE6_Mono' or '$(Configuration)'=='BIE5_Mono' or '$(Configuration)'=='ML_Mono' or '$(Configuration)'=='STANDALONE_Mono'" >
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<PackageReference Include= "UniverseLib.Mono" Version= "1.4.0" />
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</ItemGroup>
<!-- ~~~~~ ASSEMBLY REFERENCES ~~~~~ -->
<!-- net6 -->
<ItemGroup Condition= "'$(TargetFramework)'=='net6'" >
<Reference Include= "mcs" >
<HintPath > ..\lib\net6\mcs.dll</HintPath>
<Private > True</Private>
</Reference>
</ItemGroup>
<!-- net35 / net472 -->
<ItemGroup Condition= "'$(TargetFramework)'=='net35' or '$(TargetFramework)'=='net472'" >
<Reference Include= "mcs" >
<HintPath > ..\lib\net35\mcs.dll</HintPath>
<Private > True</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader net6 -->
<ItemGroup Condition= "'$(Configuration)'=='ML_Cpp_net6'" >
<Reference Include= "MelonLoader" >
<HintPath > ..\lib\net6\MelonLoader.dll</HintPath>
<Private > False</Private>
</Reference>
</ItemGroup>
<!-- MelonLoader net35 -->
<ItemGroup Condition= "'$(Configuration)'=='ML_Mono' or '$(Configuration)'=='ML_Cpp_net472'" >
<Reference Include= "MelonLoader" >
<HintPath > ..\lib\net35\MelonLoader.dll</HintPath>
<Private > False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 5 Mono -->
<ItemGroup Condition= "'$(Configuration)'=='BIE5_Mono'" >
<Reference Include= "BepInEx" >
<HintPath > ..\lib\net35\BepInEx.dll</HintPath>
<Private > False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx 6 Mono -->
<ItemGroup Condition= "'$(Configuration)'=='BIE6_Mono'" >
<Reference Include= "BepInEx" >
<HintPath > ..\lib\net35\BepInEx.Core.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "BepInEx.Unity" >
<HintPath > ..\lib\net35\BepInEx.Unity.dll</HintPath>
<Private > False</Private>
</Reference>
</ItemGroup>
<!-- BepInEx Il2Cpp -->
<ItemGroup Condition= "'$(Configuration)'=='BIE_Cpp'" >
<Reference Include= "BepInEx" >
<HintPath > ..\lib\net472\BepInEx.Core.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "BepInEx.IL2CPP" >
<HintPath > ..\lib\net472\BepInEx.IL2CPP.dll</HintPath>
<Private > False</Private>
</Reference>
</ItemGroup>
<!-- Mono -->
<ItemGroup Condition= "'$(Configuration)'=='BIE6_Mono' or '$(Configuration)'=='BIE5_Mono' or '$(Configuration)'=='ML_Mono' or '$(Configuration)'=='STANDALONE_Mono'" >
<Reference Include= "UnityEngine" >
<HintPath > ..\lib\net35\UnityEngine.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.UI" >
<HintPath > ..\lib\net35\UnityEngine.UI.dll</HintPath>
<Private > False</Private>
</Reference>
</ItemGroup>
<!-- Il2Cpp -->
<ItemGroup Condition= "'$(Configuration)'=='ML_Cpp_net6' or '$(Configuration)'=='ML_Cpp_net472' or '$(Configuration)'=='STANDALONE_Cpp' or '$(Configuration)'=='BIE_Cpp'" >
<Reference Include= "Il2Cppmscorlib" >
<HintPath > ..\lib\unhollowed\Il2Cppmscorlib.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "Il2CppSystem.Core" >
<HintPath > ..\lib\unhollowed\Il2CppSystem.Core.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine" >
<HintPath > ..\lib\unhollowed\UnityEngine.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.AudioModule" >
<HintPath > ..\lib\unhollowed\UnityEngine.AudioModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.CoreModule" >
<HintPath > ..\lib\unhollowed\UnityEngine.CoreModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.PhysicsModule" >
<HintPath > ..\lib\unhollowed\UnityEngine.PhysicsModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.TextRenderingModule" >
<HintPath > ..\lib\unhollowed\UnityEngine.TextRenderingModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.UI" >
<HintPath > ..\lib\unhollowed\UnityEngine.UI.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.UIModule" >
<HintPath > ..\lib\unhollowed\UnityEngine.UIModule.dll</HintPath>
<Private > False</Private>
</Reference>
<Reference Include= "UnityEngine.IMGUIModule" >
<HintPath > ..\lib\unhollowed\UnityEngine.IMGUIModule.dll</HintPath>
<Private > False</Private>
</Reference>
</ItemGroup>
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</Project>