mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-16 22:27:45 +08:00
126 lines
3.8 KiB
C#
126 lines
3.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Explorer.Unstrip.ColorUtility;
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using ExplorerBeta.Input;
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using ExplorerBeta.Unstrip.Resources;
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using TMPro;
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using UnhollowerRuntimeLib;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ExplorerBeta.UI.Main
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{
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// TODO:
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// - Maybe hook into Unity's debug logs
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// - Buttons for clear, save to file, etc..?
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public class DebugConsole
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{
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public static DebugConsole Instance { get; private set; }
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public static GameObject CanvasRoot;
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//private static GameObject Panel;
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public readonly List<string> AllMessages;
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public readonly List<Text> MessageHolders;
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private TMP_InputField m_textInput;
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// todo probably put this in UImanager, use for C# console too
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//internal static Font m_consoleFont;
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//private const int MAX_MESSAGES = 100;
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public DebugConsole(GameObject parent)
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{
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Instance = this;
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AllMessages = new List<string>();
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MessageHolders = new List<Text>();
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try
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{
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ConstructUI(parent);
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}
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catch (Exception e)
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{
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ExplorerCore.Log(e);
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}
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}
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// todo: get scrollbar working with inputfield somehow
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public void ConstructUI(GameObject parent)
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{
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var obj = UIFactory.CreateHorizontalGroup(parent, new Color(0.1f, 0.1f, 0.1f, 1.0f));
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var mainGroup = obj.GetComponent<HorizontalLayoutGroup>();
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mainGroup.childControlHeight = true;
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mainGroup.childControlWidth = true;
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mainGroup.childForceExpandHeight = true;
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mainGroup.childForceExpandWidth = true;
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var mainImage = obj.GetComponent<Image>();
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mainImage.maskable = true;
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var mask = obj.AddComponent<Mask>();
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mask.showMaskGraphic = true;
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var mainLayout = obj.AddComponent<LayoutElement>();
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mainLayout.preferredHeight = 230;
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mainLayout.flexibleHeight = 0;
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var input = UIFactory.CreateTMPInput(obj);
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var inputLayout = input.AddComponent<LayoutElement>();
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inputLayout.preferredWidth = 500;
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inputLayout.flexibleWidth = 9999;
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var scroll = UIFactory.CreateScrollbar(obj);
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var scrollLayout = scroll.AddComponent<LayoutElement>();
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scrollLayout.preferredWidth = 25;
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scrollLayout.flexibleWidth = 0;
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var scroller = scroll.GetComponent<Scrollbar>();
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scroller.direction = Scrollbar.Direction.TopToBottom;
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var scrollColors = scroller.colors;
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scrollColors.normalColor = new Color(0.5f, 0.5f, 0.5f, 1.0f);
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//try { scrollColors.selectedColor = scrollColors.normalColor; } catch { }
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scroller.colors = scrollColors;
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var tmpInput = input.GetComponent<TMP_InputField>();
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tmpInput.scrollSensitivity = 15;
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tmpInput.verticalScrollbar = scroller;
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m_textInput = input.GetComponent<TMP_InputField>();
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}
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public static void Log(string message)
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{
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Log(message, null);
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}
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public static void Log(string message, Color color)
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{
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Log(message, color.ToHex());
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}
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public static void Log(string message, string hexColor)
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{
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if (Instance == null)
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return;
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Instance.AllMessages.Add(message);
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if (Instance.m_textInput)
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{
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if (hexColor != null)
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message = $"<color=#{hexColor}>{message}</color>";
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Instance.m_textInput.text = $"{message}\n{Instance.m_textInput.text}";
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}
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}
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}
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}
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