UnityExplorer/src/UI/Shared/PageHandler.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using ExplorerBeta.Config;
namespace ExplorerBeta.UI.Shared
{
public enum Turn
{
Left,
Right
}
public class PageHandler
{
public PageHandler(int listCount)
{
ListCount = listCount;
m_itemsPerPage = ModConfig.Instance?.Default_Page_Limit ?? 20;
}
// callback for when the page is turned
public event Action OnPageChanged;
// set and maintained by owner of list
public int ListCount { get; set; }
// For now this is just set when the PageHandler is created, based on config.
// At some point I might make it possible to change this after creation again.
private readonly int m_itemsPerPage;
private int m_currentPage;
// the last page index (not using "index" to avoid confusion with next property)
public int LastPage => (int)Math.Ceiling(ListCount / (decimal)m_itemsPerPage) - 1;
// The index of the first element of the current page
public int IndexOffset
{
get
{
int offset = m_currentPage * m_itemsPerPage;
if (offset >= ListCount)
{
offset = 0;
m_currentPage = 0;
}
return offset;
}
}
public void TurnPage(Turn direction)
{
if (direction == Turn.Left)
{
if (m_currentPage > 0)
{
m_currentPage--;
OnPageChanged?.Invoke();
RefreshUI();
}
}
else
{
if (m_currentPage < LastPage)
{
m_currentPage++;
OnPageChanged?.Invoke();
RefreshUI();
}
}
}
#region UI
// TODO
private GameObject m_pageUIHolder;
private Text m_currentPageLabel;
public void Show() => m_pageUIHolder?.SetActive(true);
public void Hide() => m_pageUIHolder?.SetActive(false);
public void ConstructUI(GameObject parent)
{
m_pageUIHolder = UIFactory.CreateHorizontalGroup(parent);
var image = m_pageUIHolder.GetComponent<Image>();
image.color = new Color(0f, 0f, 0f, 0f);
var parentGroup = m_pageUIHolder.GetComponent<HorizontalLayoutGroup>();
parentGroup.childForceExpandHeight = true;
parentGroup.childForceExpandWidth = false;
parentGroup.childControlWidth = true;
parentGroup.childControlHeight = true;
var parentLayout = m_pageUIHolder.AddComponent<LayoutElement>();
parentLayout.minHeight = 45;
parentLayout.preferredHeight = 45;
parentLayout.flexibleHeight = 3;
parentLayout.minWidth = 300;
parentLayout.preferredWidth = 300;
parentLayout.flexibleWidth = 0;
var leftBtnObj = UIFactory.CreateButton(m_pageUIHolder);
var leftBtn = leftBtnObj.GetComponent<Button>();
leftBtn.onClick.AddListener(new Action(() => { TurnPage(Turn.Left); }));
var leftBtnText = leftBtnObj.GetComponentInChildren<Text>();
leftBtnText.text = "<";
var leftBtnLayout = leftBtnObj.AddComponent<LayoutElement>();
leftBtnLayout.flexibleHeight = 0;
leftBtnLayout.flexibleWidth = 0;
leftBtnLayout.minWidth = 30;
leftBtnLayout.preferredWidth = 30;
leftBtnLayout.minHeight = 30;
leftBtnLayout.preferredHeight = 30;
var labelObj = UIFactory.CreateLabel(m_pageUIHolder, TextAnchor.MiddleCenter);
m_currentPageLabel = labelObj.GetComponent<Text>();
m_currentPageLabel.text = "Page 1 / TODO";
var textLayout = labelObj.AddComponent<LayoutElement>();
textLayout.flexibleWidth = 1.5f;
textLayout.preferredWidth = 200;
var rightBtnObj = UIFactory.CreateButton(m_pageUIHolder);
var rightBtn = rightBtnObj.GetComponent<Button>();
rightBtn.onClick.AddListener(new Action(() => { TurnPage(Turn.Right); }));
var rightBtnText = rightBtnObj.GetComponentInChildren<Text>();
rightBtnText.text = ">";
var rightBtnLayout = rightBtnObj.AddComponent<LayoutElement>();
rightBtnLayout.flexibleHeight = 0;
rightBtnLayout.flexibleWidth = 0;
rightBtnLayout.preferredWidth = 30;
rightBtnLayout.minWidth = 30;
rightBtnLayout.minHeight = 30;
rightBtnLayout.preferredHeight = 30;
RefreshUI();
}
public void RefreshUI()
{
m_currentPageLabel.text = $"Page {m_currentPage + 1} / {LastPage + 1}";
}
#endregion
}
}