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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityExplorer.Inspectors.Reflection
{
public class InteractiveNumber : InteractiveValue
{
public InteractiveNumber(object value, Type valueType) : base(value, valueType)
{
}
public override IValueTypes IValueType => IValueTypes.Number;
public override bool HasSubContent => false;
public override bool SubContentWanted => false;
public override bool WantInspectBtn => false;
public override void ConstructUI(GameObject parent, GameObject subGroup)
{
base.ConstructUI(parent, subGroup);
}
public override void OnValueUpdated()
{
base.OnValueUpdated();
}
}
}