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using System.Collections;
//using Il2CppSystem;
using MelonLoader;
using UnityEngine;
using System;
using Object = UnityEngine.Object;
namespace Explorer
{
public class ReplHelper : MonoBehaviour
{
public ReplHelper(IntPtr intPtr) : base(intPtr) { }
public T Find<T>() where T : Object
{
return FindObjectOfType<T>();
}
public T[] FindAll<T>() where T : Object
{
return FindObjectsOfType<T>();
}
//public object RunCoroutine(IEnumerator enumerator)
//{
// return MelonCoroutines.Start(enumerator);
//}
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//public void EndCoroutine(Coroutine c)
//{
// StopCoroutine(c);
//}
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}
}