446 lines
17 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityExplorer.UI.Inspectors.CacheObject.Views;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Inspectors.CacheObject
{
// TODO some of this can be reused for CacheEnumerated / CacheKVP as well, just doing members for now.
// Will put shared stuff in CacheObjectBase.
public abstract class CacheMember : CacheObjectBase
{
public ReflectionInspector ParentInspector { get; internal set; }
public Type DeclaringType { get; private set; }
public string NameForFiltering { get; private set; }
public object Value { get; protected set; }
public Type FallbackType { get; private set; }
public abstract bool ShouldAutoEvaluate { get; }
public bool HasArguments => Arguments?.Length > 0;
public ParameterInfo[] Arguments { get; protected set; }
public bool Evaluating { get; protected set; }
public bool CanWrite { get; protected set; }
public bool HadException { get; protected set; }
public Exception LastException { get; protected set; }
public string MemberLabelText { get; private set; }
public string TypeLabelText { get; protected set; }
public string ValueLabelText { get; protected set; }
public enum ValueState
{
NotEvaluated, Exception, NullValue,
Boolean, Number, String, Enum,
Collection, ValueStruct, Unsupported
}
protected ValueState State = ValueState.NotEvaluated;
private const string NOT_YET_EVAL = "<color=grey>Not yet evaluated</color>";
/// <summary>
/// Initialize the CacheMember when an Inspector is opened and caches the member
/// </summary>
public virtual void Initialize(ReflectionInspector inspector, Type declaringType, MemberInfo member, Type returnType)
{
this.DeclaringType = declaringType;
this.ParentInspector = inspector;
this.FallbackType = returnType;
this.MemberLabelText = SignatureHighlighter.ParseFullSyntax(declaringType, false, member);
this.NameForFiltering = $"{declaringType.Name}.{member.Name}";
this.TypeLabelText = SignatureHighlighter.HighlightTypeName(FallbackType, false);
this.ValueLabelText = GetValueLabel();
}
public virtual void OnDestroyed()
{
// TODO release IValue / Evaluate back to pool, etc
}
protected abstract void TryEvaluate();
/// <summary>
/// Evaluate when first shown (if ShouldAutoEvaluate), or else when Evaluate button is clicked.
/// </summary>
public void Evaluate()
{
TryEvaluate();
ProcessOnEvaluate();
}
/// <summary>
/// Process the CacheMember state when the value has been evaluated (or re-evaluated)
/// </summary>
protected virtual void ProcessOnEvaluate()
{
var prevState = State;
if (HadException)
State = ValueState.Exception;
else if (Value.IsNullOrDestroyed())
State = ValueState.NullValue;
else
{
var type = Value.GetActualType();
if (type == typeof(bool))
State = ValueState.Boolean;
else if (type.IsPrimitive || type == typeof(decimal))
State = ValueState.Number;
else if (type == typeof(string))
State = ValueState.String;
else if (type.IsEnum)
State = ValueState.Enum;
else if (type.IsEnumerable() || type.IsDictionary())
State = ValueState.Collection;
// todo Color and ValueStruct
else
State = ValueState.Unsupported;
}
// Set label text
ValueLabelText = GetValueLabel();
if (State != prevState)
{
// TODO handle if subcontent / evaluate shown, check type change, etc
}
}
private string GetValueLabel()
{
switch (State)
{
case ValueState.NotEvaluated:
return $"<i>{NOT_YET_EVAL} ({SignatureHighlighter.HighlightTypeName(FallbackType, true)})</i>";
case ValueState.Exception:
return $"<i><color=red>{ReflectionUtility.ReflectionExToString(LastException)}</color></i>";
case ValueState.Boolean:
case ValueState.Number:
return null;
case ValueState.String:
string s = Value as string;
if (s.Length > 200)
s = $"{s.Substring(0, 200)}...";
return $"\"{s}\"";
case ValueState.NullValue:
return $"<i>{ToStringUtility.ToStringWithType(Value, FallbackType, true)}</i>";
case ValueState.Enum:
case ValueState.Collection:
case ValueState.ValueStruct:
case ValueState.Unsupported:
default:
return ToStringUtility.ToStringWithType(Value, FallbackType, true);
}
}
/// <summary>
/// Set the cell view for an enabled cell based on this CacheMember model.
/// </summary>
public void SetCell(CacheMemberCell cell)
{
cell.MemberLabel.text = MemberLabelText;
cell.ValueLabel.gameObject.SetActive(true);
cell.EvaluateHolder.SetActive(!ShouldAutoEvaluate);
if (!ShouldAutoEvaluate)
{
cell.EvaluateButton.Button.gameObject.SetActive(true);
if (HasArguments)
cell.EvaluateButton.ButtonText.text = $"Evaluate ({Arguments.Length})";
else
cell.EvaluateButton.ButtonText.text = "Evaluate";
}
if (State == ValueState.NotEvaluated && !ShouldAutoEvaluate)
{
// todo evaluate buttons etc
SetCellState(cell, true, true, Color.white, false, false, false, false, false, false);
return;
}
if (State == ValueState.NotEvaluated)
Evaluate();
switch (State)
{
case ValueState.Exception:
case ValueState.NullValue:
SetCellState(cell, true, true, Color.white, false, false, false, false, false, false);
break;
case ValueState.Boolean:
SetCellState(cell, false, false, default, true, toggleActive: true, false, CanWrite, false, false);
break;
case ValueState.Number:
SetCellState(cell, false, true, Color.white, true, false, inputActive: true, CanWrite, false, false);
break;
case ValueState.String:
SetCellState(cell, true, false, SignatureHighlighter.StringOrange, false, false, false, false, false, true);
break;
case ValueState.Enum:
SetCellState(cell, true, true, Color.white, false, false, false, false, false, true);
break;
case ValueState.Collection:
case ValueState.ValueStruct:
SetCellState(cell, true, true, Color.white, false, false, false, false, true, true);
break;
case ValueState.Unsupported:
SetCellState(cell, true, true, Color.white, false, false, false, false, true, false);
break;
}
}
private void SetCellState(CacheMemberCell cell, bool valueActive, bool valueRichText, Color valueColor,
bool typeLabelActive, bool toggleActive, bool inputActive, bool applyActive, bool inspectActive, bool subContentActive)
{
//cell.ValueLabel.gameObject.SetActive(valueActive);
if (valueActive)
{
cell.ValueLabel.text = ValueLabelText;
cell.ValueLabel.supportRichText = valueRichText;
cell.ValueLabel.color = valueColor;
}
else
cell.ValueLabel.text = "";
cell.TypeLabel.gameObject.SetActive(typeLabelActive);
if (typeLabelActive)
cell.TypeLabel.text = TypeLabelText;
cell.Toggle.gameObject.SetActive(toggleActive);
if (toggleActive)
{
cell.Toggle.isOn = (bool)Value;
cell.ToggleText.text = Value.ToString();
}
cell.InputField.gameObject.SetActive(inputActive);
if (inputActive)
cell.InputField.text = Value.ToString();
cell.ApplyButton.Button.gameObject.SetActive(applyActive);
cell.InspectButton.Button.gameObject.SetActive(inspectActive);
cell.SubContentButton.Button.gameObject.SetActive(subContentActive);
cell.UpdateButton.Button.gameObject.SetActive(ShouldAutoEvaluate);
}
#region Cache Member Util
public static bool CanProcessArgs(ParameterInfo[] parameters)
{
foreach (var param in parameters)
{
var pType = param.ParameterType;
if (pType.IsByRef && pType.HasElementType)
pType = pType.GetElementType();
if (pType != null && (pType.IsPrimitive || pType == typeof(string)))
continue;
else
return false;
}
return true;
}
public static List<CacheMember> GetCacheMembers(object inspectorTarget, Type _type, ReflectionInspector _inspector)
{
var list = new List<CacheMember>();
var cachedSigs = new HashSet<string>();
var types = ReflectionUtility.GetAllBaseTypes(_type);
var flags = BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static;
if (!_inspector.StaticOnly)
flags |= BindingFlags.Instance;
var infos = new List<MemberInfo>();
foreach (var declaringType in types)
{
var target = inspectorTarget;
if (!_inspector.StaticOnly)
target = target.TryCast(declaringType);
infos.Clear();
infos.AddRange(declaringType.GetProperties(flags));
infos.AddRange(declaringType.GetFields(flags));
infos.AddRange(declaringType.GetMethods(flags));
foreach (var member in infos)
{
if (member.DeclaringType != declaringType)
continue;
TryCacheMember(member, list, cachedSigs, declaringType, _inspector);
}
}
var typeList = types.ToList();
var sorted = new List<CacheMember>();
sorted.AddRange(list.Where(it => it is CacheProperty)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheField)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
sorted.AddRange(list.Where(it => it is CacheMethod)
.OrderBy(it => typeList.IndexOf(it.DeclaringType))
.ThenBy(it => it.NameForFiltering));
return sorted;
}
private static void TryCacheMember(MemberInfo member, List<CacheMember> list, HashSet<string> cachedSigs,
Type declaringType, ReflectionInspector _inspector, bool ignoreMethodBlacklist = false)
{
try
{
var sig = GetSig(member);
if (IsBlacklisted(sig))
return;
//ExplorerCore.Log($"Trying to cache member {sig}...");
//ExplorerCore.Log(member.DeclaringType.FullName + "." + member.Name);
CacheMember cached;
Type returnType;
switch (member.MemberType)
{
case MemberTypes.Method:
{
var mi = member as MethodInfo;
if (!ignoreMethodBlacklist && IsBlacklisted(mi))
return;
var args = mi.GetParameters();
if (!CanProcessArgs(args))
return;
sig += AppendArgsToSig(args);
if (cachedSigs.Contains(sig))
return;
cached = new CacheMethod() { MethodInfo = mi };
returnType = mi.ReturnType;
break;
}
case MemberTypes.Property:
{
var pi = member as PropertyInfo;
var args = pi.GetIndexParameters();
if (!CanProcessArgs(args))
return;
if (!pi.CanRead && pi.CanWrite)
{
// write-only property, cache the set method instead.
var setMethod = pi.GetSetMethod(true);
if (setMethod != null)
TryCacheMember(setMethod, list, cachedSigs, declaringType, _inspector, true);
return;
}
sig += AppendArgsToSig(args);
if (cachedSigs.Contains(sig))
return;
cached = new CacheProperty() { PropertyInfo = pi };
returnType = pi.PropertyType;
break;
}
case MemberTypes.Field:
{
var fi = member as FieldInfo;
cached = new CacheField() { FieldInfo = fi };
returnType = fi.FieldType;
break;
}
default: return;
}
cachedSigs.Add(sig);
cached.Initialize(_inspector, declaringType, member, returnType);
list.Add(cached);
}
catch (Exception e)
{
ExplorerCore.LogWarning($"Exception caching member {member.DeclaringType.FullName}.{member.Name}!");
ExplorerCore.Log(e.ToString());
}
}
internal static string GetSig(MemberInfo member) => $"{member.DeclaringType.Name}.{member.Name}";
internal static string AppendArgsToSig(ParameterInfo[] args)
{
string ret = " (";
foreach (var param in args)
ret += $"{param.ParameterType.Name} {param.Name}, ";
ret += ")";
return ret;
}
// Blacklists
private static readonly HashSet<string> bl_typeAndMember = new HashSet<string>
{
// these cause a crash in IL2CPP
#if CPP
"Type.DeclaringMethod",
"Rigidbody2D.Cast",
"Collider2D.Cast",
"Collider2D.Raycast",
"Texture2D.SetPixelDataImpl",
"Camera.CalculateProjectionMatrixFromPhysicalProperties",
#endif
// These were deprecated a long time ago, still show up in some games for some reason
"MonoBehaviour.allowPrefabModeInPlayMode",
"MonoBehaviour.runInEditMode",
"Component.animation",
"Component.audio",
"Component.camera",
"Component.collider",
"Component.collider2D",
"Component.constantForce",
"Component.hingeJoint",
"Component.light",
"Component.networkView",
"Component.particleSystem",
"Component.renderer",
"Component.rigidbody",
"Component.rigidbody2D",
};
private static readonly HashSet<string> bl_methodNameStartsWith = new HashSet<string>
{
// these are redundant
"get_",
"set_",
};
internal static bool IsBlacklisted(string sig) => bl_typeAndMember.Any(it => sig.Contains(it));
internal static bool IsBlacklisted(MethodInfo method) => bl_methodNameStartsWith.Any(it => method.Name.StartsWith(it));
#endregion
}
}