mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-17 14:37:49 +08:00
99 lines
2.7 KiB
C#
99 lines
2.7 KiB
C#
![]() |
#if ML
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using MelonLoader;
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using MelonLoader.Tomlyn.Model;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityExplorer.Core.Config;
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namespace UnityExplorer.Loader.ML
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{
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public class MelonLoaderConfigHandler : IConfigHandler
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{
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internal const string CTG_NAME = "UnityExplorer";
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internal MelonPreferences_Category prefCategory;
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public void Init()
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{
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prefCategory = MelonPreferences.CreateCategory(CTG_NAME, $"{CTG_NAME} Settings");
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MelonPreferences.Mapper.RegisterMapper(KeycodeReader, KeycodeWriter);
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}
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public void LoadConfig()
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{
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foreach (var entry in ConfigManager.ConfigElements)
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{
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var key = entry.Key;
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if (prefCategory.GetEntry(key) is MelonPreferences_Entry)
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{
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var config = entry.Value;
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config.BoxedValue = config.GetLoaderConfigValue();
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}
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}
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}
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public void RegisterConfigElement<T>(ConfigElement<T> config)
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{
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var entry = prefCategory.CreateEntry(config.Name, config.Value, null, config.IsInternal) as MelonPreferences_Entry<T>;
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entry.OnValueChangedUntyped += () =>
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{
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if ((entry.Value == null && config.Value == null) || config.Value.Equals(entry.Value))
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return;
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config.Value = entry.Value;
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};
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}
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public void SetConfigValue<T>(ConfigElement<T> config, T value)
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{
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if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
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{
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entry.Value = value;
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entry.Save();
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MelonPreferences.Save();
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}
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}
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public T GetConfigValue<T>(ConfigElement<T> config)
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{
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if (prefCategory.GetEntry<T>(config.Name) is MelonPreferences_Entry<T> entry)
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return entry.Value;
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return default;
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}
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public void SaveConfig()
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{
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// Not necessary
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}
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public static KeyCode KeycodeReader(TomlObject value)
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{
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try
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{
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KeyCode kc = (KeyCode)Enum.Parse(typeof(KeyCode), (value as TomlString).Value);
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if (kc == default)
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throw new Exception();
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return kc;
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}
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catch
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{
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return KeyCode.F7;
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}
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}
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public static TomlObject KeycodeWriter(KeyCode value)
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{
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return MelonPreferences.Mapper.ToToml(value.ToString());
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}
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}
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}
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#endif
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