141 lines
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C#
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2021-04-23 21:50:58 +10:00
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityExplorer.Core.Input;
using UnityExplorer.Core.Runtime;
using UnityExplorer.UI;
using UnityExplorer.UI.Models;
namespace UnityExplorer.UI.Widgets.AutoComplete
{
// todo add a 'close' button if the user wants to manually hide the suggestions box
public static class AutoCompleter
{
public static ISuggestionProvider CurrentHandler;
public static GameObject UIRoot => uiRoot;
public static GameObject uiRoot;
public static ButtonListSource<Suggestion> dataHandler;
public static ScrollPool scrollPool;
private static List<Suggestion> suggestions = new List<Suggestion>();
private static int lastCaretPos;
public static void Update()
{
if (!UIRoot || !UIRoot.activeSelf)
return;
if (suggestions.Any() && CurrentHandler != null)
{
if (!CurrentHandler.InputField.gameObject.activeInHierarchy)
ReleaseOwnership(CurrentHandler);
else
{
lastCaretPos = CurrentHandler.InputField.caretPosition;
UpdatePosition();
}
}
}
public static void TakeOwnership(ISuggestionProvider provider)
{
CurrentHandler = provider;
}
public static void ReleaseOwnership(ISuggestionProvider provider)
{
if (CurrentHandler == null)
return;
if (CurrentHandler == provider)
{
CurrentHandler = null;
UIRoot.SetActive(false);
}
}
private static List<Suggestion> GetEntries() => suggestions;
private static bool ShouldDisplay(Suggestion data, string filter) => true;
public static void SetSuggestions(List<Suggestion> collection)
{
suggestions = collection;
if (!suggestions.Any())
UIRoot.SetActive(false);
else
{
UIRoot.SetActive(true);
dataHandler.RefreshData();
scrollPool.Rebuild();
//scrollPool.RefreshCells(true);
}
}
private static void OnCellClicked(int dataIndex)
{
var suggestion = suggestions[dataIndex];
CurrentHandler.OnSuggestionClicked(suggestion);
}
private static void SetCell(ButtonCell<Suggestion> cell, int index)
{
if (index < 0 || index >= suggestions.Count)
{
cell.Disable();
return;
}
var suggestion = suggestions[index];
cell.buttonText.text = suggestion.DisplayText;
}
private static void UpdatePosition()
{
if (CurrentHandler == null || !CurrentHandler.InputField.isFocused)
return;
var input = CurrentHandler.InputField;
var textGen = input.textComponent.cachedTextGenerator;
int caretPos = lastCaretPos;
caretPos--;
caretPos = Math.Max(0, caretPos);
caretPos = Math.Min(textGen.characters.Count - 1, caretPos);
var pos = textGen.characters[caretPos].cursorPos;
pos = input.transform.TransformPoint(pos);
uiRoot.transform.position = new Vector3(pos.x + 10, pos.y - 20, 0);
}
public static void ConstructUI()
{
var parent = UIManager.CanvasRoot;
dataHandler = new ButtonListSource<Suggestion>(scrollPool, GetEntries, SetCell, ShouldDisplay, OnCellClicked);
scrollPool = UIFactory.CreateScrollPool(parent, "AutoCompleter", out uiRoot, out GameObject scrollContent);
var mainRect = uiRoot.GetComponent<RectTransform>();
mainRect.pivot = new Vector2(0f, 1f);
mainRect.anchorMin = new Vector2(0.45f, 0.45f);
mainRect.anchorMax = new Vector2(0.65f, 0.6f);
mainRect.offsetMin = Vector2.zero;
mainRect.offsetMax = Vector2.zero;
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(scrollContent, true, false, true, false);
scrollPool.Initialize(dataHandler, ButtonCell<Suggestion>.CreatePrototypeCell(parent));
UIRoot.SetActive(false);
}
}
}