UnityExplorer/src/Console/CodeEditor.cs

801 lines
29 KiB
C#
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using System;
using System.Linq;
using System.Text;
using UnityExplorer.Input;
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using UnityExplorer.Console.Lexer;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
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using UnityExplorer.UI;
using UnityExplorer.UI.PageModel;
using System.Collections.Generic;
using System.Reflection;
#if CPP
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using UnityExplorer.Unstrip;
using UnityExplorer.Helpers;
using UnhollowerRuntimeLib;
#endif
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namespace UnityExplorer.Console
{
public class CodeEditor
{
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private readonly InputLexer inputLexer = new InputLexer();
public TMP_InputField InputField { get; internal set; }
public TextMeshProUGUI inputText;
private TextMeshProUGUI inputHighlightText;
private TextMeshProUGUI lineText;
private Image background;
private Image lineNumberBackground;
private Image scrollbar;
//private readonly RectTransform inputTextTransform;
//private readonly RectTransform lineHighlightTransform;
//private bool lineHighlightLocked;
//private Image lineHighlight;
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public int LineCount { get; private set; }
public int CurrentLine { get; private set; }
public int CurrentColumn { get; private set; }
public int CurrentIndent { get; private set; }
private static readonly StringBuilder highlightedBuilder = new StringBuilder(4096);
private static readonly StringBuilder lineBuilder = new StringBuilder();
private static readonly KeyCode[] lineChangeKeys =
{
KeyCode.Return, KeyCode.Backspace, KeyCode.UpArrow,
KeyCode.DownArrow, KeyCode.LeftArrow, KeyCode.RightArrow
};
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public string HighlightedText => inputHighlightText.text;
public string Text
{
get { return InputField.text; }
set
{
if (!string.IsNullOrEmpty(value))
{
InputField.text = value;
inputHighlightText.text = value;
}
else
{
InputField.text = string.Empty;
inputHighlightText.text = string.Empty;
}
inputText.ForceMeshUpdate(false);
}
}
internal const string STARTUP_TEXT = @"Welcome to the UnityExplorer C# Console.
The following helper methods are available:
* <color=#add490>Log(""message"")</color> logs a message to the debug console
* <color=#add490>CurrentTarget()</color> returns the currently inspected target on the Home page
* <color=#add490>AllTargets()</color> returns an object[] array containing all inspected instances
* <color=#add490>Inspect(someObject)</color> to inspect an instance, eg. Inspect(Camera.main);
* <color=#add490>Inspect(typeof(SomeClass))</color> to inspect a Class with static reflection
* <color=#add490>AddUsing(""SomeNamespace"")</color> adds a using directive to the C# console
* <color=#add490>GetUsing()</color> logs the current using directives to the debug console
* <color=#add490>Reset()</color> resets all using directives and variables
";
public CodeEditor()
{
ConstructUI();
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if (!AllReferencesAssigned())
{
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throw new Exception("References are missing!");
}
//inputTextTransform = inputText.GetComponent<RectTransform>();
//lineHighlightTransform = lineHighlight.GetComponent<RectTransform>();
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ApplyTheme();
inputLexer.UseMatchers(CSharpLexer.DelimiterSymbols, CSharpLexer.Matchers);
// subscribe to text input changing
#if CPP
InputField.onValueChanged.AddListener(new Action<string>((string s) => { OnInputChanged(); }));
#else
this.InputField.onValueChanged.AddListener((string s) => { OnInputChanged(); });
#endif
}
public void Update()
{
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// Check for new line
if (ConsolePage.EnableAutoIndent && InputManager.GetKeyDown(KeyCode.Return))
{
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AutoIndentCaret();
}
if (EventSystem.current?.currentSelectedGameObject?.name == "InputField (TMP)")
{
bool focusKeyPressed = false;
// Check for any focus key pressed
foreach (KeyCode key in lineChangeKeys)
{
if (InputManager.GetKeyDown(key))
{
focusKeyPressed = true;
break;
}
}
// Update line highlight
if (focusKeyPressed || InputManager.GetMouseButton(0))
{
//UpdateHighlight();
ConsolePage.Instance.OnInputChanged();
}
}
}
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public void OnInputChanged(bool forceUpdate = false)
{
string newText = InputField.text;
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UpdateIndent();
if (!forceUpdate && string.IsNullOrEmpty(newText))
{
inputHighlightText.text = string.Empty;
}
else
{
inputHighlightText.text = SyntaxHighlightContent(newText);
}
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UpdateLineNumbers();
//UpdateHighlight();
ConsolePage.Instance.OnInputChanged();
}
//public void SetLineHighlight(int lineNumber, bool lockLineHighlight)
//{
// if (lineNumber < 1 || lineNumber > LineCount)
// {
// return;
// }
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// lineHighlightTransform.anchoredPosition = new Vector2(5,
// (inputText.textInfo.lineInfo[inputText.textInfo.characterInfo[0].lineNumber].lineHeight *
// //-(lineNumber - 1)) - 4f +
// -(lineNumber - 1)) +
// inputTextTransform.anchoredPosition.y);
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// lineHighlightLocked = lockLineHighlight;
//}
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private void UpdateLineNumbers()
{
int currentLineCount = inputText.textInfo.lineCount;
int currentLineNumber = 1;
if (currentLineCount != LineCount)
{
try
{
lineBuilder.Length = 0;
for (int i = 1; i < currentLineCount + 2; i++)
{
if (i - 1 > 0 && i - 1 < currentLineCount - 1)
{
int characterStart = inputText.textInfo.lineInfo[i - 1].firstCharacterIndex;
int characterCount = inputText.textInfo.lineInfo[i - 1].characterCount;
if (characterStart >= 0 && characterStart < inputText.text.Length &&
characterCount != 0 && !inputText.text.Substring(characterStart, characterCount).Contains("\n"))
{
lineBuilder.Append("\n");
continue;
}
}
lineBuilder.Append(currentLineNumber);
lineBuilder.Append('\n');
currentLineNumber++;
if (i - 1 == 0 && i - 1 < currentLineCount - 1)
{
int characterStart = inputText.textInfo.lineInfo[i - 1].firstCharacterIndex;
int characterCount = inputText.textInfo.lineInfo[i - 1].characterCount;
if (characterStart >= 0 && characterStart < inputText.text.Length &&
characterCount != 0 && !inputText.text.Substring(characterStart, characterCount).Contains("\n"))
{
lineBuilder.Append("\n");
continue;
}
}
}
lineText.text = lineBuilder.ToString();
LineCount = currentLineCount;
}
catch { }
}
}
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private void UpdateIndent()
{
int caret = InputField.caretPosition;
if (caret < 0 || caret >= inputText.textInfo.characterInfo.Length)
{
while (caret >= 0 && caret >= inputText.textInfo.characterInfo.Length)
{
caret--;
}
if (caret < 0 || caret >= inputText.textInfo.characterInfo.Length)
{
return;
}
}
CurrentLine = inputText.textInfo.characterInfo[caret].lineNumber;
int charCount = 0;
for (int i = 0; i < CurrentLine; i++)
{
charCount += inputText.textInfo.lineInfo[i].characterCount;
}
CurrentColumn = caret - charCount;
CurrentIndent = 0;
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for (int i = 0; i < caret && i < InputField.text.Length; i++)
{
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char character = InputField.text[i];
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if (character == CSharpLexer.indentIncreaseCharacter)
{
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CurrentIndent++;
}
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if (character == CSharpLexer.indentDecreaseCharacter)
{
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CurrentIndent--;
}
}
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if (CurrentIndent < 0)
{
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CurrentIndent = 0;
}
}
//private void UpdateHighlight()
//{
// if (lineHighlightLocked)
// {
// return;
// }
// try
// {
// int caret = InputField.caretPosition - 1;
// float lineHeight = inputText.textInfo.lineInfo[inputText.textInfo.characterInfo[0].lineNumber].lineHeight;
// int lineNumber = inputText.textInfo.characterInfo[caret].lineNumber;
// float offset = lineNumber + inputTextTransform.anchoredPosition.y;
// lineHighlightTransform.anchoredPosition = new Vector2(5, -(offset * lineHeight));
// }
// catch //(Exception e)
// {
// //ExplorerCore.LogWarning("Exception on Update Line Highlight: " + e);
// }
//}
private const string CLOSE_COLOR_TAG = "</color>";
private string SyntaxHighlightContent(string inputText)
{
int offset = 0;
highlightedBuilder.Length = 0;
foreach (LexerMatchInfo match in inputLexer.LexInputString(inputText))
{
for (int i = offset; i < match.startIndex; i++)
{
highlightedBuilder.Append(inputText[i]);
}
highlightedBuilder.Append(match.htmlColor);
for (int i = match.startIndex; i < match.endIndex; i++)
{
highlightedBuilder.Append(inputText[i]);
}
highlightedBuilder.Append(CLOSE_COLOR_TAG);
offset = match.endIndex;
}
for (int i = offset; i < inputText.Length; i++)
{
highlightedBuilder.Append(inputText[i]);
}
inputText = highlightedBuilder.ToString();
return inputText;
}
private void AutoIndentCaret()
{
if (CurrentIndent > 0)
{
string indent = GetAutoIndentTab(CurrentIndent);
if (indent.Length > 0)
{
int caretPos = InputField.caretPosition;
string indentMinusOne = indent.Substring(0, indent.Length - 1);
// get last index of {
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// chuck it on the next line if its not already
string text = InputField.text;
string sub = InputField.text.Substring(0, InputField.caretPosition);
int lastIndex = sub.LastIndexOf("{");
int offset = lastIndex - 1;
if (offset >= 0 && text[offset] != '\n' && text[offset] != '\t')
{
string open = "\n" + indentMinusOne;
InputField.text = text.Insert(offset + 1, open);
caretPos += open.Length;
}
// check if should add auto-close }
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int numOpen = InputField.text.Where(x => x == CSharpLexer.indentIncreaseCharacter).Count();
int numClose = InputField.text.Where(x => x == CSharpLexer.indentDecreaseCharacter).Count();
if (numOpen > numClose)
{
// add auto-indent closing
indentMinusOne = $"\n{indentMinusOne}}}";
InputField.text = InputField.text.Insert(caretPos, indentMinusOne);
}
// insert the actual auto indent now
InputField.text = InputField.text.Insert(caretPos, indent);
InputField.stringPosition = caretPos + indent.Length;
}
}
// Update line column and indent positions
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UpdateIndent();
inputText.text = InputField.text;
inputText.SetText(InputField.text, true);
inputText.Rebuild(CanvasUpdate.Prelayout);
InputField.ForceLabelUpdate();
InputField.Rebuild(CanvasUpdate.Prelayout);
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OnInputChanged(true);
}
private string GetAutoIndentTab(int amount)
{
string tab = string.Empty;
for (int i = 0; i < amount; i++)
{
tab += "\t";
}
return tab;
}
// ============== Theme ============== //
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private static Color caretColor = new Color32(255, 255, 255, 255);
private static Color textColor = new Color32(255, 255, 255, 255);
private static Color backgroundColor = new Color32(37, 37, 37, 255);
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//private static Color lineHighlightColor = new Color32(50, 50, 50, 255);
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private static Color lineNumberBackgroundColor = new Color32(25, 25, 25, 255);
private static Color lineNumberTextColor = new Color32(180, 180, 180, 255);
private static Color scrollbarColor = new Color32(45, 50, 50, 255);
private void ApplyTheme()
{
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var highlightTextRect = inputHighlightText.GetComponent<RectTransform>();
highlightTextRect.anchorMin = Vector2.zero;
highlightTextRect.anchorMax = Vector2.one;
highlightTextRect.offsetMin = Vector2.zero;
highlightTextRect.offsetMax = Vector2.zero;
InputField.caretColor = caretColor;
inputText.color = textColor;
inputHighlightText.color = textColor;
background.color = backgroundColor;
//lineHighlight.color = lineHighlightColor;
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lineNumberBackground.color = lineNumberBackgroundColor;
lineText.color = lineNumberTextColor;
scrollbar.color = scrollbarColor;
}
private bool AllReferencesAssigned()
{
if (!InputField ||
!inputText ||
!inputHighlightText ||
!lineText ||
!background ||
//!lineHighlight ||
!lineNumberBackground ||
!scrollbar)
{
// One or more references are not assigned
return false;
}
return true;
}
// ========== UI CONSTRUCTION =========== //
public void ConstructUI()
{
ConsolePage.Instance.Content = UIFactory.CreateUIObject("C# Console", MainMenu.Instance.PageViewport);
var mainLayout = ConsolePage.Instance.Content.AddComponent<LayoutElement>();
mainLayout.preferredHeight = 9900;
mainLayout.flexibleHeight = 9000;
var mainGroup = ConsolePage.Instance.Content.AddComponent<VerticalLayoutGroup>();
mainGroup.childControlHeight = true;
mainGroup.childControlWidth = true;
mainGroup.childForceExpandHeight = true;
mainGroup.childForceExpandWidth = true;
#region TOP BAR
// Main group object
var topBarObj = UIFactory.CreateHorizontalGroup(ConsolePage.Instance.Content);
LayoutElement topBarLayout = topBarObj.AddComponent<LayoutElement>();
topBarLayout.minHeight = 50;
topBarLayout.flexibleHeight = 0;
var topBarGroup = topBarObj.GetComponent<HorizontalLayoutGroup>();
topBarGroup.padding.left = 30;
topBarGroup.padding.right = 30;
topBarGroup.padding.top = 8;
topBarGroup.padding.bottom = 8;
topBarGroup.spacing = 10;
topBarGroup.childForceExpandHeight = true;
topBarGroup.childForceExpandWidth = true;
topBarGroup.childControlWidth = true;
topBarGroup.childControlHeight = true;
topBarGroup.childAlignment = TextAnchor.LowerCenter;
var topBarLabel = UIFactory.CreateLabel(topBarObj, TextAnchor.MiddleLeft);
var topBarLabelLayout = topBarLabel.AddComponent<LayoutElement>();
topBarLabelLayout.preferredWidth = 800;
topBarLabelLayout.flexibleWidth = 10;
var topBarText = topBarLabel.GetComponent<Text>();
topBarText.text = "C# Console";
topBarText.fontSize = 20;
// Enable Suggestions toggle
var suggestToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle suggestToggle, out Text suggestToggleText);
#if CPP
suggestToggle.onValueChanged.AddListener(new Action<bool>(SuggestToggleCallback));
#else
suggestToggle.onValueChanged.AddListener(SuggestToggleCallback);
#endif
void SuggestToggleCallback(bool val)
{
ConsolePage.EnableAutocompletes = val;
AutoCompleter.Update();
}
suggestToggleText.text = "Suggestions";
suggestToggleText.alignment = TextAnchor.UpperLeft;
var suggestTextPos = suggestToggleText.transform.localPosition;
suggestTextPos.y = -14;
suggestToggleText.transform.localPosition = suggestTextPos;
var suggestLayout = suggestToggleObj.AddComponent<LayoutElement>();
suggestLayout.minWidth = 120;
suggestLayout.flexibleWidth = 0;
var suggestRect = suggestToggleObj.transform.Find("Background");
var suggestPos = suggestRect.localPosition;
suggestPos.y = -14;
suggestRect.localPosition = suggestPos;
// Enable Auto-indent toggle
var autoIndentToggleObj = UIFactory.CreateToggle(topBarObj, out Toggle autoIndentToggle, out Text autoIndentToggleText);
#if CPP
autoIndentToggle.onValueChanged.AddListener(new Action<bool>(OnIndentChanged));
#else
autoIndentToggle.onValueChanged.AddListener(OnIndentChanged);
#endif
void OnIndentChanged(bool val) => ConsolePage.EnableAutoIndent = val;
autoIndentToggleText.text = "Auto-indent";
autoIndentToggleText.alignment = TextAnchor.UpperLeft;
var autoIndentTextPos = autoIndentToggleText.transform.localPosition;
autoIndentTextPos.y = -14;
autoIndentToggleText.transform.localPosition = autoIndentTextPos;
var autoIndentLayout = autoIndentToggleObj.AddComponent<LayoutElement>();
autoIndentLayout.minWidth = 120;
autoIndentLayout.flexibleWidth = 0;
var autoIndentRect = autoIndentToggleObj.transform.Find("Background");
suggestPos = autoIndentRect.localPosition;
suggestPos.y = -14;
autoIndentRect.localPosition = suggestPos;
#endregion
#region CONSOLE INPUT
var consoleBase = UIFactory.CreateUIObject("CodeEditor", ConsolePage.Instance.Content);
var consoleLayout = consoleBase.AddComponent<LayoutElement>();
consoleLayout.preferredHeight = 500;
consoleLayout.flexibleHeight = 50;
consoleBase.AddComponent<RectMask2D>();
var mainRect = consoleBase.GetComponent<RectTransform>();
mainRect.pivot = Vector2.one * 0.5f;
mainRect.anchorMin = Vector2.zero;
mainRect.anchorMax = Vector2.one;
mainRect.offsetMin = Vector2.zero;
mainRect.offsetMax = Vector2.zero;
var mainBg = UIFactory.CreateUIObject("MainBackground", consoleBase);
var mainBgRect = mainBg.GetComponent<RectTransform>();
mainBgRect.pivot = new Vector2(0, 1);
mainBgRect.anchorMin = Vector2.zero;
mainBgRect.anchorMax = Vector2.one;
mainBgRect.offsetMin = Vector2.zero;
mainBgRect.offsetMax = Vector2.zero;
var mainBgImage = mainBg.AddComponent<Image>();
//var lineHighlight = UIFactory.CreateUIObject("LineHighlight", consoleBase);
//var lineHighlightRect = lineHighlight.GetComponent<RectTransform>();
//lineHighlightRect.pivot = new Vector2(0.5f, 1);
//lineHighlightRect.anchorMin = new Vector2(0, 1);
//lineHighlightRect.anchorMax = new Vector2(1, 1);
//lineHighlightRect.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, 21);
//var lineHighlightImage = lineHighlight.GetComponent<Image>();
//if (!lineHighlightImage)
//{
// lineHighlightImage = lineHighlight.AddComponent<Image>();
//}
var linesBg = UIFactory.CreateUIObject("LinesBackground", consoleBase);
var linesBgRect = linesBg.GetComponent<RectTransform>();
linesBgRect.anchorMin = Vector2.zero;
linesBgRect.anchorMax = new Vector2(0, 1);
linesBgRect.offsetMin = new Vector2(-17.5f, 0);
linesBgRect.offsetMax = new Vector2(17.5f, 0);
linesBgRect.sizeDelta = new Vector2(65, 0);
var linesBgImage = linesBg.AddComponent<Image>();
var inputObj = UIFactory.CreateTMPInput(consoleBase);
var inputField = inputObj.GetComponent<TMP_InputField>();
inputField.richText = false;
inputField.restoreOriginalTextOnEscape = false;
var inputRect = inputObj.GetComponent<RectTransform>();
inputRect.pivot = new Vector2(0.5f, 0.5f);
inputRect.anchorMin = Vector2.zero;
inputRect.anchorMax = new Vector2(0.92f, 1);
inputRect.offsetMin = new Vector2(20, 0);
inputRect.offsetMax = new Vector2(14, 0);
inputRect.anchoredPosition = new Vector2(40, 0);
var textAreaObj = inputObj.transform.Find("TextArea");
var textAreaRect = textAreaObj.GetComponent<RectTransform>();
textAreaRect.pivot = new Vector2(0.5f, 0.5f);
textAreaRect.anchorMin = Vector2.zero;
textAreaRect.anchorMax = Vector2.one;
var mainTextObj = textAreaObj.transform.Find("Text");
var mainTextRect = mainTextObj.GetComponent<RectTransform>();
mainTextRect.pivot = new Vector2(0.5f, 0.5f);
mainTextRect.anchorMin = Vector2.zero;
mainTextRect.anchorMax = Vector2.one;
mainTextRect.offsetMin = Vector2.zero;
mainTextRect.offsetMax = Vector2.zero;
var mainTextInput = mainTextObj.GetComponent<TextMeshProUGUI>();
//mainTextInput.fontSize = 18;
var placeHolderText = textAreaObj.transform.Find("Placeholder").GetComponent<TextMeshProUGUI>();
placeHolderText.text = CodeEditor.STARTUP_TEXT;
var linesTextObj = UIFactory.CreateUIObject("LinesText", mainTextObj.gameObject);
var linesTextRect = linesTextObj.GetComponent<RectTransform>();
var linesTextInput = linesTextObj.AddComponent<TextMeshProUGUI>();
linesTextInput.fontSize = 18;
var highlightTextObj = UIFactory.CreateUIObject("HighlightText", mainTextObj.gameObject);
var highlightTextRect = highlightTextObj.GetComponent<RectTransform>();
highlightTextRect.anchorMin = Vector2.zero;
highlightTextRect.anchorMax = Vector2.one;
highlightTextRect.offsetMin = Vector2.zero;
highlightTextRect.offsetMax = Vector2.zero;
var highlightTextInput = highlightTextObj.AddComponent<TextMeshProUGUI>();
//highlightTextInput.fontSize = 18;
var scroll = UIFactory.CreateScrollbar(consoleBase);
var scrollRect = scroll.GetComponent<RectTransform>();
scrollRect.anchorMin = new Vector2(1, 0);
scrollRect.anchorMax = new Vector2(1, 1);
scrollRect.pivot = new Vector2(0.5f, 1);
scrollRect.offsetMin = new Vector2(-25f, 0);
var scroller = scroll.GetComponent<Scrollbar>();
scroller.direction = Scrollbar.Direction.TopToBottom;
var scrollColors = scroller.colors;
scrollColors.normalColor = new Color(0.6f, 0.6f, 0.6f, 1.0f);
scroller.colors = scrollColors;
var scrollImage = scroll.GetComponent<Image>();
var tmpInput = inputObj.GetComponent<TMP_InputField>();
tmpInput.scrollSensitivity = 15;
tmpInput.verticalScrollbar = scroller;
// set lines text anchors here after UI is fleshed out
linesTextRect.pivot = Vector2.zero;
linesTextRect.anchorMin = new Vector2(0, 0);
linesTextRect.anchorMax = new Vector2(1, 1);
linesTextRect.offsetMin = Vector2.zero;
linesTextRect.offsetMax = Vector2.zero;
linesTextRect.anchoredPosition = new Vector2(-40, 0);
tmpInput.GetComponentInChildren<RectMask2D>().enabled = false;
inputObj.GetComponent<Image>().enabled = false;
#endregion
#region COMPILE BUTTON
var compileBtnObj = UIFactory.CreateButton(ConsolePage.Instance.Content);
var compileBtnLayout = compileBtnObj.AddComponent<LayoutElement>();
compileBtnLayout.preferredWidth = 80;
compileBtnLayout.flexibleWidth = 0;
compileBtnLayout.minHeight = 45;
compileBtnLayout.flexibleHeight = 0;
var compileButton = compileBtnObj.GetComponent<Button>();
var compileBtnColors = compileButton.colors;
compileBtnColors.normalColor = new Color(14f / 255f, 80f / 255f, 14f / 255f);
compileButton.colors = compileBtnColors;
var btnText = compileBtnObj.GetComponentInChildren<Text>();
btnText.text = "Run";
btnText.fontSize = 18;
btnText.color = Color.white;
// Set compile button callback now that we have the Input Field reference
#if CPP
compileButton.onClick.AddListener(new Action(CompileCallback));
#else
compileButton.onClick.AddListener(CompileCallback);
#endif
void CompileCallback()
{
if (!string.IsNullOrEmpty(tmpInput.text))
{
ConsolePage.Instance.Evaluate(tmpInput.text.Trim());
}
}
#endregion
#region FONT
TMP_FontAsset fontToUse = UIManager.ConsoleFont;
if (fontToUse == null)
{
#if CPP
UnityEngine.Object[] fonts = ResourcesUnstrip.FindObjectsOfTypeAll(Il2CppType.Of<TMP_FontAsset>());
foreach (UnityEngine.Object font in fonts)
{
TMP_FontAsset fontCast = font.Il2CppCast(typeof(TMP_FontAsset)) as TMP_FontAsset;
if (fontCast.name.Contains("LiberationSans"))
{
fontToUse = fontCast;
break;
}
}
#else
var fonts = Resources.FindObjectsOfTypeAll<TMP_FontAsset>();
foreach (var font in fonts)
{
if (font.name.Contains("LiberationSans"))
{
fontToUse = font;
break;
}
}
#endif
}
if (fontToUse != null)
{
UnityEngine.TextCore.FaceInfo faceInfo = fontToUse.faceInfo;
fontToUse.tabSize = 10;
faceInfo.tabWidth = 10;
#if CPP
fontToUse.faceInfo = faceInfo;
#else
typeof(TMP_FontAsset)
.GetField("m_FaceInfo", BindingFlags.NonPublic | BindingFlags.Instance)
.SetValue(fontToUse, faceInfo);
#endif
tmpInput.fontAsset = fontToUse;
mainTextInput.font = fontToUse;
mainTextInput.fontSize = 18;
highlightTextInput.font = fontToUse;
highlightTextInput.fontSize = 18;
}
#endregion
// assign references
this.InputField = inputField;
this.inputText = mainTextInput;
this.inputHighlightText = highlightTextInput;
this.lineText = linesTextInput;
this.background = mainBgImage;
//this.lineHighlight = lineHighlightImage;
this.lineNumberBackground = linesBgImage;
this.scrollbar = scrollImage;
}
}
}