mirror of
https://github.com/sinai-dev/UnityExplorer.git
synced 2025-06-17 06:28:42 +08:00
456 lines
14 KiB
C#
456 lines
14 KiB
C#
![]() |
#if CPP
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnhollowerBaseLib;
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using UnhollowerRuntimeLib;
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using System.Runtime.InteropServices;
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using System.Reflection;
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using System.Collections;
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using System.IO;
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using System.Diagnostics.CodeAnalysis;
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using UnityExplorer.Core;
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using CppType = Il2CppSystem.Type;
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using BF = System.Reflection.BindingFlags;
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namespace UnityExplorer
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{
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public class Il2CppReflection : ReflectionUtility
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{
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public Il2CppReflection()
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{
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TryLoadGameModules();
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BuildDeobfuscationCache();
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AppDomain.CurrentDomain.AssemblyLoad += OnAssemblyLoaded;
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}
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private void OnAssemblyLoaded(object sender, AssemblyLoadEventArgs args)
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{
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foreach (var type in args.LoadedAssembly.TryGetTypes())
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TryCacheDeobfuscatedType(type);
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}
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#region IL2CPP Extern and pointers
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// Extern C++ methods
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[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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public static extern bool il2cpp_class_is_assignable_from(IntPtr klass, IntPtr oklass);
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[DllImport("GameAssembly", CallingConvention = CallingConvention.Cdecl, CharSet = CharSet.Ansi)]
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public static extern IntPtr il2cpp_object_get_class(IntPtr obj);
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public static bool Il2CppTypeNotNull(Type type) => Il2CppTypeNotNull(type, out _);
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public static bool Il2CppTypeNotNull(Type type, out IntPtr il2cppPtr)
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{
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if (cppClassPointers.TryGetValue(type.AssemblyQualifiedName, out il2cppPtr))
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return il2cppPtr != IntPtr.Zero;
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il2cppPtr = (IntPtr)typeof(Il2CppClassPointerStore<>)
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.MakeGenericType(new Type[] { type })
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.GetField("NativeClassPtr", BF.Public | BF.Static)
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.GetValue(null);
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cppClassPointers.Add(type.AssemblyQualifiedName, il2cppPtr);
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return il2cppPtr != IntPtr.Zero;
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}
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#endregion
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#region Deobfuscation cache
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private static readonly Dictionary<string, Type> DeobfuscatedTypes = new Dictionary<string, Type>();
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//internal static Dictionary<string, string> s_deobfuscatedTypeNames = new Dictionary<string, string>();
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private static void BuildDeobfuscationCache()
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{
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foreach (var asm in AppDomain.CurrentDomain.GetAssemblies())
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{
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foreach (var type in asm.TryGetTypes())
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TryCacheDeobfuscatedType(type);
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}
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if (DeobfuscatedTypes.Count > 0)
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ExplorerCore.Log($"Built deobfuscation cache, count: {DeobfuscatedTypes.Count}");
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}
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private static void TryCacheDeobfuscatedType(Type type)
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{
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try
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{
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// Thanks to Slaynash for this
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if (type.CustomAttributes.Any(it => it.AttributeType.Name == "ObfuscatedNameAttribute"))
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{
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var cppType = Il2CppType.From(type);
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if (!DeobfuscatedTypes.ContainsKey(cppType.FullName))
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{
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DeobfuscatedTypes.Add(cppType.FullName, type);
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//s_deobfuscatedTypeNames.Add(cppType.FullName, type.FullName);
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}
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}
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}
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catch { }
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}
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#endregion
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// Get type by name
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internal override Type Internal_GetTypeByName(string fullName)
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{
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if (DeobfuscatedTypes.TryGetValue(fullName, out Type deob))
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return deob;
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return base.Internal_GetTypeByName(fullName);
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}
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#region Get actual type
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internal override Type Internal_GetActualType(object obj)
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{
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if (obj == null)
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return null;
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return DoGetActualType(obj);
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}
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internal Type DoGetActualType(object obj)
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{
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var type = obj.GetType();
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try
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{
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if (IsString(obj))
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return typeof(string);
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if (obj is Il2CppSystem.Object cppObject)
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{
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var cppType = cppObject.GetIl2CppType();
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// check if type is injected
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IntPtr classPtr = il2cpp_object_get_class(cppObject.Pointer);
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if (RuntimeSpecificsStore.IsInjected(classPtr))
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{
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// Note: This will fail on injected subclasses.
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// - {Namespace}.{Class}.{Subclass} would be {Namespace}.{Subclass} when injected.
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// Not sure on solution yet.
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return GetTypeByName(cppType.FullName) ?? type;
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}
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return GetUnhollowedType(cppType) ?? type;
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}
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}
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catch //(Exception ex)
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{
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//ExplorerCore.LogWarning("Exception in GetActualType: " + ex);
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}
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return type;
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}
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public static Type GetUnhollowedType(CppType cppType)
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{
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var fullname = cppType.FullName;
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if (DeobfuscatedTypes.TryGetValue(fullname, out Type deob))
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return deob;
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if (fullname.StartsWith("System."))
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fullname = $"Il2Cpp{fullname}";
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AllTypes.TryGetValue(fullname, out Type monoType);
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return monoType;
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}
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#endregion
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#region Casting
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private static readonly Dictionary<string, IntPtr> cppClassPointers = new Dictionary<string, IntPtr>();
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internal override object Internal_TryCast(object obj, Type castTo)
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{
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if (obj == null)
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return null;
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var type = obj.GetType();
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// If casting from ValueType or string to Il2CppSystem.Object...
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if (typeof(Il2CppSystem.Object).IsAssignableFrom(castTo))
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{
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if (type.IsValueType)
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return BoxIl2CppObject(obj);
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if (obj is string)
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{
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BoxStringToType(ref obj, castTo);
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return obj;
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}
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}
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if (!(obj is Il2CppSystem.Object cppObj))
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return obj;
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// If going from Il2CppSystem.Object to a ValueType or string...
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if (castTo.IsValueType)
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{
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if (castTo.FullName.StartsWith("Il2CppSystem."))
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AllTypes.TryGetValue(cppObj.GetIl2CppType().FullName, out castTo);
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return Unbox(cppObj, castTo);
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}
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else if (castTo == typeof(string))
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return UnboxString(obj);
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// Casting from il2cpp object to il2cpp object...
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if (!Il2CppTypeNotNull(castTo, out IntPtr castToPtr))
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return obj;
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IntPtr castFromPtr = il2cpp_object_get_class(cppObj.Pointer);
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if (!il2cpp_class_is_assignable_from(castToPtr, castFromPtr))
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return null;
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if (RuntimeSpecificsStore.IsInjected(castToPtr))
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{
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var injectedObj = UnhollowerBaseLib.Runtime.ClassInjectorBase.GetMonoObjectFromIl2CppPointer(cppObj.Pointer);
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return injectedObj ?? obj;
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}
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try
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{
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return Activator.CreateInstance(castTo, cppObj.Pointer);
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}
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catch
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{
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return obj;
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}
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}
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#endregion
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#region Boxing and unboxing ValueTypes
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// cached il2cpp unbox methods
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internal static readonly Dictionary<string, MethodInfo> unboxMethods = new Dictionary<string, MethodInfo>();
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public object Unbox(object obj, Type type)
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{
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if (!type.IsValueType)
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return null;
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if (!(obj is Il2CppSystem.Object cppObj))
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return obj;
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try
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{
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if (type.IsEnum)
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return Enum.ToObject(type, Il2CppSystem.Enum.ToUInt64(cppObj));
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var name = type.AssemblyQualifiedName;
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if (!unboxMethods.ContainsKey(type.AssemblyQualifiedName))
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{
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unboxMethods.Add(name, typeof(Il2CppObjectBase)
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.GetMethod("Unbox")
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.MakeGenericMethod(type));
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}
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return unboxMethods[name].Invoke(obj, new object[0]);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning("Exception Unboxing Il2Cpp object to struct: " + ex);
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return null;
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}
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}
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private static readonly Type[] emptyTypes = new Type[0];
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private static readonly object[] emptyArgs = new object[0];
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public Il2CppSystem.Object BoxIl2CppObject(object value)
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{
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if (value == null)
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return null;
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try
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{
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var type = value.GetType();
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if (!type.IsValueType)
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return null;
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if (type.IsEnum)
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{
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// TODO not tested
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return Il2CppSystem.Enum.ToObject(Il2CppType.From(type), (ulong)value);
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}
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if (type.IsPrimitive && AllTypes.TryGetValue($"Il2Cpp{type.FullName}", out Type cppType))
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{
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// Create an Il2CppSystem representation of the value
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var cppStruct = Activator.CreateInstance(cppType);
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// set the 'm_value' field of the il2cpp struct to the system value
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GetFieldInfo(cppType, "m_value").SetValue(cppStruct, value);
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// set the cpp representations as our references
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value = cppStruct;
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type = cppType;
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}
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return (Il2CppSystem.Object)GetMethodInfo(type, "BoxIl2CppObject", emptyTypes)
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.Invoke(value, emptyArgs);
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}
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catch (Exception ex)
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{
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ExplorerCore.LogWarning("Exception in BoxIl2CppObject: " + ex);
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return null;
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}
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}
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#endregion
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#region Strings
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private const string IL2CPP_STRING_FULLNAME = "Il2CppSystem.String";
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private const string STRING_FULLNAME = "System.String";
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public bool IsString(object obj)
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{
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if (obj is string || obj is Il2CppSystem.String)
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return true;
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if (obj is Il2CppSystem.Object cppObj)
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{
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var type = cppObj.GetIl2CppType();
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return type.FullName == IL2CPP_STRING_FULLNAME || type.FullName == STRING_FULLNAME;
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}
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return false;
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}
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public void BoxStringToType(ref object value, Type castTo)
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{
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if (castTo == typeof(Il2CppSystem.String))
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value = (Il2CppSystem.String)(value as string);
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else
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value = (Il2CppSystem.Object)(value as string);
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}
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public string UnboxString(object value)
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{
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if (value is string s)
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return s;
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s = null;
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if (value is Il2CppSystem.Object cppObject)
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s = cppObject.ToString();
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else if (value is Il2CppSystem.String cppString)
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s = cppString;
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return s;
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}
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internal override string Internal_ProcessTypeInString(string theString, Type type, ref string typeName)
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{
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if (!Il2CppTypeNotNull(type))
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return theString;
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var cppType = Il2CppType.From(type);
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if (cppType != null && DeobfuscatedTypes.ContainsKey(cppType.FullName))
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{
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typeName = DeobfuscatedTypes[cppType.FullName].FullName;
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theString = theString.Replace(cppType.FullName, typeName);
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}
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return theString;
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}
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#endregion
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#region Singleton finder
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internal override void Internal_FindSingleton(string[] possibleNames, Type type, BF flags, List<object> instances)
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{
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PropertyInfo pi;
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foreach (var name in possibleNames)
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{
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pi = type.GetProperty(name, flags);
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if (pi != null)
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{
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var instance = pi.GetValue(null, null);
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if (instance != null)
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{
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instances.Add(instance);
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return;
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}
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}
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}
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base.Internal_FindSingleton(possibleNames, type, flags, instances);
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}
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#endregion
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#region FORCE LOADING GAME MODULES
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// Helper for IL2CPP to try to make sure the Unhollowed game assemblies are actually loaded.
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internal void TryLoadGameModules()
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{
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Internal_LoadModule("Assembly-CSharp");
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Internal_LoadModule("Assembly-CSharp-firstpass");
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}
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internal override bool Internal_LoadModule(string moduleName)
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{
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if (!moduleName.EndsWith(".dll", StringComparison.InvariantCultureIgnoreCase))
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moduleName += ".dll";
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#if ML
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var path = Path.Combine("MelonLoader", "Managed", $"{moduleName}");
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#else
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var path = Path.Combine("BepInEx", "unhollowed", $"{moduleName}");
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#endif
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return DoLoadModule(path);
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}
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internal bool DoLoadModule(string fullPath)
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{
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if (!File.Exists(fullPath))
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return false;
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try
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{
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Assembly.Load(File.ReadAllBytes(fullPath));
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return true;
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}
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catch (Exception e)
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{
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Console.WriteLine(e.GetType() + ", " + e.Message);
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}
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return false;
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}
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#endregion
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}
|
|||
|
}
|
|||
|
|
|||
|
#endif
|