UnityExplorer/src/UI/Models/UIPanel.cs

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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UI;
using UnityExplorer.Core.Config;
using UnityExplorer.UI.Utility;
namespace UnityExplorer.UI.Models
{
public abstract class UIPanel : UIBehaviourModel
{
public override GameObject UIRoot => uiRoot;
protected GameObject uiRoot;
protected RectTransform mainPanelRect;
public GameObject content;
public PanelDragger dragger;
public abstract string Name { get; }
public override void ConstructUI(GameObject parent)
{
// create core canvas
var panel = UIFactory.CreatePanel(Name, out GameObject panelContent);
uiRoot = panel;
mainPanelRect = uiRoot.GetComponent<RectTransform>();
content = panelContent;
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(uiRoot, true, true, true, true, 0, 0, 0, 0, 0, TextAnchor.UpperLeft);
UIFactory.SetLayoutGroup<VerticalLayoutGroup>(content, true, true, true, true, 2, 2, 2, 2, 2, TextAnchor.UpperLeft);
// always apply default pos and anchors (save data may only be partial)
SetDefaultPosAndAnchors();
// Title bar
var titleBar = UIFactory.CreateLabel(content, "TitleBar", Name, TextAnchor.MiddleLeft);
UIFactory.SetLayoutElement(titleBar.gameObject, minHeight: 25, flexibleHeight: 0);
dragger = new PanelDragger(titleBar.GetComponent<RectTransform>(), mainPanelRect);
dragger.OnFinishResize += OnFinishResize;
dragger.OnFinishDrag += OnFinishDrag;
// content (abstract)
ConstructPanelContent();
// apply panel save data or revert to default
try
{
LoadSaveData();
dragger.OnEndResize();
}
catch
{
SetDefaultPosAndAnchors();
}
// simple listener for saving enabled state
this.OnToggleEnabled += (bool val) =>
{
SaveToConfigManager();
};
}
public abstract void ConstructPanelContent();
public virtual void OnFinishResize(RectTransform panel)
{
SaveToConfigManager();
}
public virtual void OnFinishDrag(RectTransform panel)
{
SaveToConfigManager();
}
public abstract void SaveToConfigManager();
public abstract void SetDefaultPosAndAnchors();
public abstract void LoadSaveData();
public string ToSaveData()
{
try
{
return $"{Enabled}" +
$"|{mainPanelRect.RectAnchorsToString()}" +
$"|{mainPanelRect.RectPositionToString()}";
}
catch
{
return "";
}
}
public void ApplySaveData(string data)
{
if (string.IsNullOrEmpty(data))
return;
var split = data.Split('|');
try
{
uiRoot.SetActive(bool.Parse(split[0]));
mainPanelRect.SetAnchorsFromString(split[1]);
mainPanelRect.SetPositionFromString(split[2]);
}
catch { }
}
}
public static class RectSaveExtensions
{
#region WINDOW ANCHORS / POSITION HELPERS
// Window Anchors helpers
//private const string DEFAULT_WINDOW_ANCHORS = "0.25,0.10,0.78,0.95";
//private const string DEFAULT_WINDOW_POSITION = "0,0";
internal static CultureInfo _enCulture = new CultureInfo("en-US");
internal static string RectAnchorsToString(this RectTransform rect)
{
if (!rect)
throw new ArgumentNullException("rect");
return string.Format(_enCulture, "{0},{1},{2},{3}", new object[]
{
rect.anchorMin.x,
rect.anchorMin.y,
rect.anchorMax.x,
rect.anchorMax.y
});
}
internal static void SetAnchorsFromString(this RectTransform panel, string stringAnchors)
{
if (string.IsNullOrEmpty(stringAnchors))
throw new ArgumentNullException("stringAnchors");
var split = stringAnchors.Split(',');
if (split.Length != 4)
throw new Exception($"stringAnchors split is unexpected length: {split.Length}");
Vector4 anchors;
anchors.x = float.Parse(split[0], _enCulture);
anchors.y = float.Parse(split[1], _enCulture);
anchors.z = float.Parse(split[2], _enCulture);
anchors.w = float.Parse(split[3], _enCulture);
panel.anchorMin = new Vector2(anchors.x, anchors.y);
panel.anchorMax = new Vector2(anchors.z, anchors.w);
}
internal static string RectPositionToString(this RectTransform rect)
{
if (!rect)
throw new ArgumentNullException("rect");
return string.Format(_enCulture, "{0},{1}", new object[]
{
rect.localPosition.x, rect.localPosition.y
});
}
internal static void SetPositionFromString(this RectTransform rect, string stringPosition)
{
var split = stringPosition.Split(',');
if (split.Length != 2)
throw new Exception($"stringPosition split is unexpected length: {split.Length}");
Vector3 vector = rect.localPosition;
vector.x = float.Parse(split[0], _enCulture);
vector.y = float.Parse(split[1], _enCulture);
rect.localPosition = vector;
}
#endregion
}
}